Big Day : 8bit Zombie Survival ARPG (PC & Mobile) (Canceled)
Big Day : 8bit Zombie Survival ARPG (PC & Mobile) (Canceled)
An 8-bit zombie outbreak ARPG with a wealth of equipment, magic skills, and a fascinating story
An 8-bit zombie outbreak ARPG with a wealth of equipment, magic skills, and a fascinating story Read more
《Big Day》 is a third-person shooting action RPG game with a unique pixel style that supports multiplayers.
We designed the 《Big Day》with a wealth of equipment, magic skills, and a variety of shooting systems and talent systems. It is just like the classic ARPG games Diablo and Grim Dawn that everyone can create unique characters according to their own ideas and kill enemies with unique styles of fighting.
If you are tired of games that are infinitely repetitive and lack in growth, and if you take pleasure in "grind" games, then《Big Day》will be worth trying.
The story started in an unexpected zombie attack.
You will be exposed to the end of the world with zombie eruption, and follow the role to seek for survival. You will obtain spoils and experience the end of the world well. Try to survive in the fight against the zombie and find answers to zombie eruption.
In the game, we use pixel painting to restore many real scenes. You will go cross the Manhattan Bridge, explore the Chinatown, visit the European town, and even go to Buckingham Palace to rescue the Queen.
In Big Day, we didn't use block material widely used in Roguelike to produce random map. In order to exaggerate the atmosphere better, we insisted on using 100% hand-drawn scenes.
As a straightforward man of Texas, Pancho is probably the person most in line with the attributes of the end of the world and has the chance to survive. Or maybe he should be a veteran with trauma and strange nerves? Or he should be an unappreciated farmer with rough character? In short, his first goal is to survive in the end of the world. He knows well the relief of violence in the zombie tide.
Other characters under production and design
We will also design more characters.They have different stories, different exclusive weapons, skills and talents.I believe that they will meet you in the near future
Your opponents ...
In X, we designed more than 50 monsters, each with unique attributes and fighting styles that you need to be constantly familiar with in the game and find the best way to kill them ...
It is like the ARPG you've played, X attract you to explore forwards through the story. At the same time, you have to kill the enemies in front of you in your own ways. The classic drop-out, strengthening, recasting, inlay, talent and other systems continue the Dungeons style of pleasure.
We are looking for a breakthrough in the traditional third-person shooter game in "Big Day." We merge shooting with close-combat actions in the hope that players will be able to experience different modes of combat by switching weapons.
Bulky equipment library
Based on more than 300 prototypical equipment, we have built a huge library of equipment for you. You have thousands of pieces of equipment available in waste land of the end of the world. You can make them more suitable for you through "fortification", "recasting" and "inlay".
A variety of shooting systems
Shotgun, assault rifle, submachine, machine gun, sniper gun, heavy firepower... In Big Day you can use 6 categories of firearms to fight with the monster.
We used the characteristics of real firearms for reference, and distinguished different sub-categories of firearms by extra design. So that it not only has different attributes and characteristics, but also has different modes of operation and characteristics.
Unique reloading system
You can "inlay" powerful special bullets into your cartridge holder, to improve greatly in the fight relying on the reloading skills.
You will grow up in the victory of each combat. When you reach level 40, you will receive a total of 31 points of talent. You can allocate the talent points to your talent tree based on your equipment direction or your preference. Each character has three different talent trees. We will continue to perfect the design of the talent tree, thereby providing the possibility of more combinations.
By gaining talent skills, you can not only gain buff and trigger skills directly in battle, but also change the effects brought by the original skills of your character.
No Pain，No Gain
Besides enjoying the plot, you can also choose to challenge the level with higher difficulty.
To adventure in increasingly more crazy waste land of the end of the world, and fight with increasingly powerful monster, you need to have better equipment, more patience, better operation skills! Of course, the return is that you will have more chance to get better spoils!
Hardcover Artbook - Kickstarter Exclusive (Physical)
I want to produce the Big Day just because I want to make a game that I love to play. Of course, it should have enough hardcore and can be operated in the PC and mobile phone.
We like Radiation, Borderlands and The Last of Us with the theme of the end of the world, in which the crazy and brutal zombie monsters are so exciting. We even thought about adding black humor to it or using a few internationally sensitive topics. Therefore the conception of Big Day is made.
Through learning from our favorite games, combined with innovation, we strived to create a hardcore games with our own characteristics.
At present, we have completed:
It can be said that Big Day already has a relatively complete frame, whose design and implementation of each system are basically completed and pure contents are as follows:
- design 22 independently drawn maps and plots of 16 chapters;
- 300 kinds of weapons and armor prototype design;
- 30 kinds of monster prototype design;
- 2 available characters
We are making efforts
- Continuously optimize the picture on the phone;
- Add plots and maps to 8 extra s chapters, more equipment, monsters, characters
- Survival mode, online cooperation mode
More long-term plan
As hardcore players, we hope to complete the mobile edition of Big Day, and then launch it to the PC and even the host platform, to realize cross-platform data exchange, so that we can "grind" at anytime and anywhere.
However, the design of mobile operation of shooting action game is totally different from that of the PC and host engine, so it should be optimized. However, due to the current size and time pressure of the Sonic shield, we can only concentrate on developing the mobile version first.
In addition, we hope to maintain long-term updating of Big Day, to add more characters and plots, and deepen exploration into the existing system, build more interesting new system and let it keep "growing bigger".
Now, I just hope that you can see the potential of Big Day, and we will make efforts towards a better direction.
What is Sonic shield?
Due to various reasons, our office is full of defensive weapons called Sonic shield. We hope to commemorate our inception in this way, and express our creed of "sticking to independence and free voice"
Who & Where
We are in Taipei, where there is experienced hardcore gamer player who had no knowledge of game development before, old hand who once made money for the company with "junk" games, great artist who has been engaged in game outsourcing for eight years, but not making a game of himself, and engineer who long for becoming the master of his own code.
It is just this group of people of thirty years of age experienced so much about commercial games who gather here to create their own games because of enthusiasm for the game.
Perhaps, you also reject tricks in the game and move forward in life difficultly like us. We rise against the current and stay true to the mission. Looking forward to the accompany of bosom friends. You are to the Sonic shield what Ziqi is to Boya. Our achievements are inseparable from everyone's support. Thank all those who support the Sonic shield and Big Day people, and sincerely hope that the game addict can join us.
E-mail : SnoicShieldStudio@gmail.com
Risks and challenges
- Server scalability on multiplayer (we will test this out in BETA, and optimise for a smooth launch)
- Game balance (we will ensure the game is fully balanced before public release)
- Feedback during BETA phase (we will work to ensure everything is addressed before we release, if necessary we will prioritise product quality over deadline)
Our primary focus is the quality of the game and the dream of building great indie titles.Learn about accountability on Kickstarter
- (30 days)