Truths Too Terrible is a game of deduction in a "monster noir" world full of unknowable mysteries. Players take on the role of investigators within that world, each of whom is attempting to best understand the facts of a series of cases. While at times there can be incentives to cooperate, everyone is ultimately out for themselves, and so deception and shrewd investigation will serve you well.
The art of Truths Too Terrible is hand-painted by the incredibly talented Mike Dubisch. Mike is known for his traditionally produced dark fantasy and lovecraftian art with fantastical creature and monster work. He has done art for properties such as Dungeons & Dragons, Star Wars, Marvel, Dark Horse, Monsterverse, and more. You can find some of his other art at his own website.
Truths Too Terrible comes with the following components:
- 40 Solution cards
- 24 Evidence cards
- 28 Plot Twist cards
- 8 Terrible Truth cards
- 6 Credibility cards
- 1 Lead Investigator card
- 7 rules cards
Note: demo video uses prototype components, which may change prior to final production.
A game of Truths Too Terrible revolves around the investigation of a deck of cards which represent the evidence of strange occurrences. There are six types of evidence, and for each, there are four cards -- one Pertinent, one Irrelevant, and two Unknowable. Each round, one card of each evidence type is set aside as the facts, and it's up to the players to determine what they are through a combination of drafting, special actions, and deduction.
If you'd like to try the game out, there is a "Print and Play" version available for free. It uses simple icon-based art, and contains only 8 of the 28 Plot Twists, but gives a good overview of how the game plays.
All reward levels come with at least 1 boxed copy of Truths Too Terrible. Some reward levels include additional benefits.
MULTI-PLAYER (US or INTERNATIONAL): Backers at these levels will receive two copies of Truths Too Terrible. Additionally, they may add up to two more copies (for a maximum total of four copies), by increasing their pledge by $10 per copy. All copies ship to a single address.
ART COLLECTOR (US ONLY): Backers at this level will receive 1 copy of Truths Too Terrible, as well as a signed, professional quality 16"x20" poster featuring art from the game. Additionally, they may add up to three more copies of the game (for a maximum total of four copies), by increasing their pledge by $10 per copy. All items ship to a single address.
COLLABORATOR: Backers at this level will have a chance to collaborate with us on a Plot Twist to be included in the game. These cards modify the rules of a round, and create interesting problems for the players. Backers at this level will be contacted immediately after the end of the campaign to discuss their ideas, which must be finalized within 2 weeks of the end of the campaign due to scheduling needs. They will be credited in the rules as a collaborator.
If we reach our initial funding goal, we'll be able to deliver a great game to all backers. The more we raise, though, the more we'll be able to improve what comes in the box.
(ACHIEVED!) 8 New Plot Twists: At this funding level, 8 new Plot Twists will be added to the game, bringing the total to 28.
(ACHIEVED!) New Solution Art: At this funding level, a new piece of custom art will be commissioned for use on the back of all Solution cards.
(ACHIEVED!) New Credibility Art: At this funding level, a new piece of custom art will be commissioned for use on the back of all Credibility cards.
(ACHIEVED!) New Plot Twist Art: At this funding level, a new piece of custom art will be commissioned for use on the back of all Plot Twist cards.
New Lead Investigator Art: At this funding level, a new piece of custom art will be commissioned for use on the back of the Lead Investigator card.
More stretch goals will become visible as earlier goals are unlocked.
We've prototyped and playtested Truths Too Terrible to the point where we love how it plays. Now, we want to get it into the hands of as many players as we can, in as great looking a form as we can. That's where Kickstarter comes in.
By supporting this project, you'll help us gauge interest in the game, so that we can size our production run appropriately. You'll also help to fund the remainder of the art for the game. Lastly, the degree of success the campaign reaches will help to determine whether the game is sold in retail stores after the campaign.
If you'd like to show your support for the campaign, you can use one of the avatar images we've created.
We're an indie board game company comprised of two board game fanatics and an amazingly supportive network of family and friends. Games are our passion, and we're incredibly excited to be able to share our own games with you.
Our first game, Attack the Darkness, was successfully funded via Kickstarter in 2012 (and delivered to backers in 2013). We want to follow up that success by sharing a new, very different game with the boardgaming community.
Risks and challenges
The biggest risks when producing a physical game are unexpected production costs and improperly planned fulfillment schedules.
By quoting production costs with a number of vendors, and by factoring in funds that the company has available to augment the money raised in this campaign, we have minimized risks related to production costs (as well as kept our initial pledge goal modest). The information we've gained from the quoting process has also allowed us to set realistic timelines for delivery.
Another potential risk is delays in the creation of art and content. We have minimized this risk by finishing the core game content prior to the launch of this campaign. We're also working with a very professional artist, and much of the art is complete prior to the launch of the campaign, while the remainder is already in progress.Learn about accountability on Kickstarter
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