Project image
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NZ$ 1,040
pledged of NZ$ 70,000pledged of NZ$ 70,000 goal
6
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, December 19 2014 1:50 AM UTC +00:00
Last updated December 19, 2014

Level 13 Live Gaming Arena

A world first in bringing adventure gaming from the console and PC to a real life experience set in a unique gaming arena.

Level 13 Live Gaming Arena

A world first in bringing adventure gaming from the console and PC to a real life experience set in a unique gaming arena.

NZ$ 1,040
pledged of NZ$ 70,000pledged of NZ$ 70,000 goal
6
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, December 19 2014 1:50 AM UTC +00:00
Last updated December 19, 2014

About

Level 13. The biggest advance in adventure gaming since ……..  Well……….  EVER! This is where you get out from behind the console and where interactive gaming comes to life. It's about good versus evil, light versus dark; protagonists and antagonists, winners and losers. Believe us, you do not want to lose.

Game over!
Game over!

Level 13 is happening right here in New Zealand and nowhere else in the world. We’ve developed the technology, the thrill and the real life experience of alien combat. We want to save the planet, get your butt off the sofa, thumbs off the console and down to Level 13 where you choose your weapons, face the fear, and live to fight another day.

To get this business to the next level we need investment.  You can be part of the action. By investing in Level 13, you'll help this project become a world-first and we believe, one of many arenas around the globe.  We've done the hard work, market-tested and know this has wings to be a winner; we need an investment of NZ$70,000 to make it happen.  Then it will be doors open and game on.

Creatures sighted
Creatures sighted

This is not laser tag, holograms, computer-generated gaming or a Disneyland-style ride. Level 13 is real people using real weapons to engage as a team and save the world from real aliens – well, they’re not real aliens, but they sure look and act as if they are. We are talking razor teeth, claws, and pop-open bursty bits as well as massive amounts of fun.

Here’s how it works

Upon entering the facility, you choose your weapon from the myriad choices on the armoury wall racks. After a safety briefing, your team steps into the elevator that descends 13 floors to a darkened facility on emergency power. As the doors open and the darkness embraces you, you will know fear.

The last thing you will see
The last thing you will see

It might feel like eons, but each mission takes around 20 minutes. Apart from the fun factor, the only other guarantee is that you will exit intact, wanting to return.

Without giving away too many secrets we can say the alien arena contains infrared beams and motion sensors that players will trip as they pass through; activating screens to help you on your mission and scare the hell out of you. They’ll meet animatronic alien creatures, some are small, sneaky and designed to make your skin crawl, others are big and terrifying and everyone will be on alert for the 4.5m “mother” - watch out, she might be big but she can move. These creatures can come from any direction at any time. Make no mistake you are being hunted! Your weapon of choice fires an invisible infrared beam (and visible 'muzzle flash') and if you're on target when it hits a sensor on the alien's head or chest, the alien 'explodes' in this area of its body. These are the pop-open bursty bits. But you must be accurate; this will test your metal under pressure.

The creatures will attempt to claw and bite you, and every impact removes a life. Too many hits means you’re ‘dead' and your weapon deactivates.  Unlike laser tag you have to place shots carefully and it’s definitely possible to run out of ammunition – that’s when you hope your team has your back.

Level 13 is not about killing people, or zombies or androids. Killing people isn’t cool even if it’s not entirely real. As for zombies and androids, they can be far too life-like and quite frankly at the moment, far too over done with zombies hogging much of our television, movie screen, and paintball/laser tag time. This is a simulated eradication of aliens who’ve invaded this planet.  They’re out to take over and it’s your team’s vital job to save the human race.

In 2008 developer Brendon Amundsen took an initial version of Level 13 to New Zealand’s Dragon’s Den.  The project wasn’t funded, he didn’t have a business plan, the technology was a bit klutzy and circus-like, but two high-flyers on the programme saw its potential and advised Brendon to do everything he could, sell the house, the car, whatever it took, to keep developing Level 13 and make it happen.

A few years later, enter Level 13 business partners, ex-Weta Workshop special effects makeup artist and scenery designer Jeff Flitton and ex- Talkback Thames costume designer Debbie Rowles. Together with Brendon they've developed the interactive real-life gaming concept and got it to the starting blocks.  This is your Level 13 team. The aliens are realistic and horrifying, the replica weapons have been overhauled with military grade technology to simulate their real world capabilities.  All that’s needed now is the additional funding to get it going – NZ$70,000.

This time there’s a business plan to compete with most telephone directories.  Brendon, a self-confessed geek, is analytical, logical, creative, imaginative and detail-driven.  He can answer all the questions and is constantly coming up with new ideas to improve Level 13 and make it interactive for everyone (currently looking at wheelchair bound or people with restricted movement and making sure they can be involved and have a real impact on the outcome of the game).   He grew up with MacGyver and Indiana Jones as heroes. In Brendon’s other life he is a survival guru.  He loves the NZ bush and he loves gaming.   It is a contrast and one that means sustainability, recycling and environmental ethic is part of Level 13’s planning.

Brendon Amundsen
Brendon Amundsen

Level 13’s initial launch will be in Rotorua, NZ.  As well as being centrally located, it’s a city with a large gaming population – PC and console, as well as airsoft and paintball, part of the target market. Rotorua is a popular national and international tourist destination.  Tourists that come to be active not just sit on the sidelines.  With the Luge, Zorbing, Zombieland and many other adrenaline pumping activities happening in Rotorua, Level 13 will certainly appeal and be marketed to this audience.

Risks and challenges

With our team of 3 having built the aliens and weapons already in our spare time, the challenges ahead involve getting the arena built in a timely manner to allow the Beta testers to play their games, their feedback will shape the experience for those who play once we open!

In order to achieve this, we have a small army of 40 volunteers including master builders and electricians offering their time to help construct the facility.

As technology progresses, we endeavour to keep the weapons updated with the latest IR tech for the ultimate realism. The more immersive we can make the game, the more people will love it.

We aim to provide an experience so detailed and terrifying, your adrenaline reserves will be empty after a single game! This involves many components working together flawlessly to create the scene.

Unlike a movie, live action gaming means we can't go back and edit what happens, it has to work as expected first time every time. To this extent we have some of the best special effects tech and minds on the job facilitating this. Beta testing is vital before we open to the public.

Since this type of fully interactive/reactive live game has never been done before anywhere in the world, we want to ensure every component is nailed down. We have tested them all individually, but we need your help to bring it all together into a seamless world of horror.

By creating this experience with us, you become part of the story. Together, we can bring nightmares to life!

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Support

  1. Select this reward

    Pledge NZ$ 80 or more About $51

    Level1: Beta testers. Backers get to test the game before launch and give the crew feedback. Photo of backer with their favourite weapon and creature.

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  2. Select this reward

    Pledge NZ$ 250 or more About $158

    Level 2: Beta testers. Backers get to test the game before launch and give the crew feedback. Photo of backer with their favourite weapon and creature. , plus a t-shirt, name on supporters board, a creature/action photo and full game once operational.

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    Pledge NZ$ 500 or more About $316

    Level 3: Be in the in-game videos as one of the creatures, name in credits and a limited edition creature t-shirt

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    Ships to Only New Zealand
    Limited 1 backer
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    Pledge NZ$ 1,000 or more About $631

    Level 4: A coveted speaking role in the in-game videos as a soldier, name in credits and a limited edition Soldier t-shirt

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    Limited 0 backers
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  5. Select this reward

    Pledge NZ$ 2,000 or more About $1,261

    Level 5: 2 tickets to launch party, walk through of facilities, meet the stars and get an autographed sketch book, personalised dog tags and Level 1 (reward 1) included.

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    Limited 0 backers
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  6. Select this reward

    Pledge NZ$ 5,000 or more About $3,153

    Level 13: 2 tickets to the exclusive Launch Party, meet the stars, Backstage Access to every level of the operation; See behind the magic and meet the creatures. Personalised weapon for your use at the facility, Carbon Fibre Dog Tags, Main character in the Level 13 videos, a personalised shirt for Commander in Chief, full colour sketchbook -
    plus one off model of a creature!

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    Limited 0 backers
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Funding period

- (60 days)