$13,711
pledged of $50,000 goal
476
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Thu, May 31 2012 7:58 AM UTC +00:00
Triangle StudiosBy Triangle Studios
First created
Triangle StudiosBy Triangle Studios
First created
$13,711
pledged of $50,000 goal
476
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Thu, May 31 2012 7:58 AM UTC +00:00

Official Gameplay Trailer

It. Is. Finally. Here! The official gameplay trailer for Cross of the Dutchman is ready for all of you to behold and enjoy. For the first time, we're showing the action that lies within this great project in motion!

The video will show you how our hero, Grutte Pier, commands his soldiers into battle, and wields his enormous blade to defeat those who stand against him. Even though many aspects of the game are still work in progress, it is immediately visible how quick responses and commands are needed to turn each battle in your favor and achieve your goals.

From this day forward, we will post daily project updates, using statistics and metics to give you all the information on what is happening behind the scenes. With only 8 days (and 13 hours) to go, we need all backers to help us spread the news about Cross of the Dutchman, and I am confident that together we will be able to achieve our goals!

Also, we would like to send our regards to the people at Aterdux Entertainment, who have successfully reached their Kickstarter goal for Legend of Eisenwald! Congratulations guys, we wish you all the best!

Comments

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    1. Missing avatar

      Sleet
      Superbacker
      on

      @Triangle Studios: I'm relieved to hear that the models will be different in the future, and am looking forward all the more to this game. I'll be spreading the word to some friends, I hope this kickstarter can really take off in the next few days.

    2. Triangle Studios Creator on

      @Rene, of course we will change that for the final game. Your own soldiers will defend themselves, blocking the blow with their shields and be pushed back because of the blow. Unfortunately, we were not able to get that in the video ...

    3. Rene Pot on

      So, you hit right through your own men? There probably should be a better way of targeting and hitting instead of just randomly hit around you.

      It should be, if you hit your own men, they are actually hit

    4. Mark Gearon on

      I am here because of Legends of Eisenwald :)

    5. Triangle Studios Creator on

      Good call! We're actually using the same model for friendly and enemy soldiers right now, but in the end Pier's soldiers will have a completely different model, so you'll be able to see the difference no problem :-)

    6. Missing avatar

      Sleet
      Superbacker
      on

      I'm not sure whether it's due to my red-green colorblindness or your own intent, but I couldn't differentiate between friends and foes in that video. Here's hoping it's easier to tell in the crisper in-game view.