Funded! This project was successfully funded on August 18, 2009.


A video game about crystal skulls, shadow people, flash light wielding teenagers, string theory, chaos theory, multiverses, and a talking cat.

Since I was a kid, I have always dreamed of making my own video game. Now, armed with current technology I (with a few friends who have graciously donated their time and efforts) am hoping to do just that. For over a year we've been working on what some might call a 'retro game' inspired by the sights and sounds of the original Nintendo, and Super Nintendo video game consoles.

Each person on our team of four takes great interest and participation in the independently driven creative community. We've each had experience in an array of creative endeavors; whether it be creating music, painting, print making, graphic design, or programming games.

Our video game, (titled “High Strangeness”) is about a boy living in current day middle America, who awakes in the middle of the night to find that his home has been intruded upon by shadowy villains. He soon finds himself on a quest to discover the secrets of a mysterious item, after unwittingly being dragged into a foreign world filled with the evil and mysterious Shadow Men. Hesitant at first, our hero eventually realizes his role in a cosmic battle for peace throughout all universes.

High Strangeness is set for tentative release in 2010, for PC and XBOX Live Community Games.

The music for High Strangeness is being composed by Rich Vreeland aka Disasterpeace, while the illustrations and artwork are being created by Bay Area artist, Sam Bennett. Ben Shostak is the lead programmer.

More than anything this project is an experiment driven by DIY ideals. None of us have any sort of sponsorship, and simply want to make something incredible with our existing resources.

This is where you come in:

Funding for this project would go towards production of the game's soundtrack (as the music and art are of high priority), development tools in order to make the game available on multiple platforms, and for the compensation of the generous contributors whom have made the dream of an individual take form.

For an idea of what the music and visuals are like, please take a couple of minutes to check out our teaser trailer, above.

A big 'thanks' for those checking this project out. And a bigger 'thanks' to those who contribute! It means a lot!


Have a question? If the info above doesn't help, you can ask the project creator directly.

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pledged of $1,500 goal
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    A great big 'Thank you!” expressed in email form. (Plus, a sense that you've done your good deed for the day.)

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    12 backers

    Everything above, as well as getting your name in the end credits of High Strangeness. (Plus, a sense that you're an awesome person, who likes helping strangers.)

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    10 backers

    Everything above, as well as a limited edition version of the High Strangeness soundtrack (with additional tracks and expanded artwork), composed by Rich Vreeland aka Disasterpeace. Available only to Kickstarter backers. Delivered upon completion of the game. (Plus: a sense of feeling really good about yourself, and that some day good deeds come back around.)

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    8 backers Limited (7 left of 15)

    Everything above, as well as a limited edition High Strangeness T-shirt. (Plus: a sense that your body won't be cold, because you'll have a new T-shirt... OH! and you're amazing!)

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    Everything above, as well as an immensely high quality print of game art, created by Sam Bennett. (Plus: a sense that the world is extremely lucky to have you in it.)

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    2 backers Limited (5 left of 7)

    Everything above, as well as a highly limited, hand crafted, super-secret collectors' item inspired by the game's plot. (Plus: a sense that you clearly aren't human, but instead, a light being sent from another galaxy who has come to Earth in hopes of spreading immense love, warmth, and happiness.)

Funding period

- (89 days)