Backer Update: August 25, 2017
We have an exciting update for you this week!
OSSIC X Development Update
Over the last several weeks the team continued to focus on the OSSIC X software and achieved a major development milestone: the OSSIC X is now fully functional in standalone operation mode for multi-device compatibility, and that includes mobile devices. This means that the signal processing running on the headphone DSP is fully functional – including individualization, spatialization, head-tracking, and playback.
All you need to do is plug and play.
To better give you an idea of this experience, here’s a quick video overview:
As you can see in the video this created quite a bit of excitement around the office. Everyone was walking around listening to music and switching between 3D and non-3D modes and checking out the head-tracking by moving in different directions. We even took a spin on the street, something we have not done until now. In the image below you we've illustrated how the headphones can now spatialize audio sources wherever you are:
- As a follow up from the last backer update, the team is continuing to optimize the latest integration of our USB audio drivers into the Windows control application.
- Finishing preparation of core support and product documentation and online support portal needed for PB1 units.
From the Blog:
Simon Ashby is the co-founder of Audiokinetic, creators of Wwise. We heard his thoughts on the development of 3D audio technology and the future of the industry in this video:
We’ve fielded some questions around some of the fundamental differences between stereo, surround sound, and 3D audio headphones. This is a great question so we decided put together a short blog post to help answer: You can read it here >>>
That’s all for this week! As always let us know if you have any questions.
Have a great weekend.
- Team OSSIC