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A Nintendo 64 to GameCube and Wii Virtual Console controller adapter - the first with accurate analogue stick correction for every game
A Nintendo 64 to GameCube and Wii Virtual Console controller adapter - the first with accurate analogue stick correction for every game
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21 backers pledged £688 to help bring this project to life.

Direct Mapping Upgrade to General Mapping

Posted by James (Creator)
2 likes

After a lot of testing the direct mapping, which I primarily included to allow you to play other GameCube games (ie, non VC games) with this adapter... I've decided the direct mapping doesn't work as well as I would like, so I've tweaked it slightly to be more of a "general" mapping, than a direct mapping.

I found that many GameCube games have a clear deadzone when testing with a N64 controller, which does not appear present with a GameCube controller. This is simply a difference in the joysticks, rather than the games themselves. For this reason, I've added a small step around the centre of the range (0,0) for the general mapping, which removes this deadzone, and makes all GameCube games I've tested feel much smoother, and a lot closer to when playing with a GameCube controller, both with the official N64 controller, and with the Hori Mini Pad. 

I've also added a feature to the general mapping, whereby the L-button can be used to determine the functionality of the C-buttons, whether they're mapped to the C-stick, or X,Y and Z. When held, the L-button also makes the triggers act as a small press, rather than a full press. This lets you do things such as move and spray water at the same time in Super Mario Sunshine, provided the L-button is held down.

Please note, these additions don't change anything to do with the Wii VC and OOT/MQ stick mappings, they are purely improvements to the general (previously direct) mapping, and will only matter if you are intending to play GameCube games with this adapter!

Bryan Adams and Chad George like this update.

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