Frequently Asked Questions
Yes! It has been thoroughly tested, and works perfectly with the Hori Mini Pad.
It has also been tested, and works with the the Super Pad 64 Plus (another less common third-party N64 controller). In theory, it should also work with all third party N64 controllers... but as I have only done testing with the official controller and these two, I cannot claim this to be the case.Last updated:
I've actually spent a bit of time looking into the possibility of having a secondary GameCube controller input, and I will continue to investigate... but there are a couple of problems...
One small problem is that the case is already very tight for accommodating the N64 cable alone, so there isn't space for a second GC cable. This is however minor, as case redesign wouldn't be a huge issue. The main problem is that I'm already tight for space on the CPLD, so adding another large GameCube feature isn't realistically possible with the current design.
Another issue is that in order to make the GameCube controller have as much range as a N64 in the diagonals... simply performing the same inverse mapping I do currently wouldn't cut it. The GC to N64 adapter by raphnet (V2) actually applies a transformation to the GameCube stick in order to allow the diagonals to reach further... So my adapter would also need to do this, prior to passing those transformed values into my inverse-mapping function, before finally passing them to the Wii. This not only would require even more space on the CPLD which I don't have... it would also require some creative licence when designing a custom mapping function, which is one thing I was trying to avoid when designing my adapter. Ie, my adapter purely inverts the Wii VC (or OOT/MQ) mapping, making it feel exactly like N64... no custom function required!
Having said that... I have tested my adapter with the raphnet N64 to GC adapter (V2), and it seems to work perfectly. So technically, you can actually plug a GC controller into the GC->N64 raphnet adapter... then plug that into my N64->WiiVC adapter... then plug my adapter into the Wii (or GC), and it will do exactly what you want it to. This will make Wii VC games feel exactly like playing on the N64 when using the raphnet adapter!Last updated:
Yes! I have tested my adapter with the raphnet N64 to GC adapter (V2), and it seems to work perfectly. So technically, you can actually plug a GC controller into the GC->N64 raphnet adapter... then plug that into my N64->WiiVC adapter... then plug my adapter into the Wii (or GC). This will make Wii VC games (or OOT/MQ for the GC) feel exactly like playing on the N64 when using the raphnet adapter!Last updated:
It has been tested and works with the Nintendo Wii, Nintendo GameCube, the Game Boy player (accessory for GameCube), and the GC->N64 raphnet adapter (V2).
It isn't designed for this... but I have also tested it with the Mayflash 4-port "GameCube Controller Adapter for Wii U/PC/Switch" on PC, in PC-mode, with the Dolphin emulator. As far as I can tell... it seems to work fine, although some values may be slightly off... I think negative x and y values are 1 value closer to zero than they should be... ie, (-1,-1) is treated like (0,0), but in my opinion, this isn't really noticeable when playing. It did also take some work to get it set up correctly... I will detail the steps involved in a separate FAQ.
Theoretically, it should be compatible with any device which uses a GameCube controller... but I cannot claim this to be the case without testing everything. However, know that no special adjustments or fixes were required in order for it to work with all of the above.Last updated:
While it isn't designed for this, and I can't verify that the steps I took will work for everyone... I will explain the steps I took to get it to work here:
1 - Plug the adapter into the mayflash adapter, and the mayflash adapter into the PC
2 - If a N64 controller is connected to the adapter, UNPLUG the N64 controller from the adapter (this will perfectly center the stick)
3 - Go to the Mayflash adapter properties in Windows, click the "Calibration Function" tab, and reset them to default by clicking the "Default" button, then "Apply"
4 - Unplug the adapter from the Mayflash adapter, and plug a GameCube controller in instead
5 - Open Dolphin
6 - Open the controller configuration settings, and set up the buttons and joysticks correctly
7 - Right-click on the buttons for Up, Down, Left and Right under "Control Stick" and make sure the range is set to EXACTLY 100 for all four directions, clicking "Apply" if changed
8 - Click "OK" and close Dolphin
9 - Unplug the GameCube controller
10 - Plug the adapter into the Mayflash adapter, still WITHOUT a N64 controller connected
11 - Start Dolphin, and launch the game
12 - Finally, plug a N64 controller into the adapter, and select the appropriate mapping for the game you are playing
Every time you launch Dolphin... you MUST ensure the adapter is plugged in, but there is NOT a N64 controller connected until AFTER you start the game.
Let me know if you have any problems!Last updated:
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