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Command your robots. Unite their power. Blitz your opponents in fast-paced, strategic combat. 2 to 4 to 6 players. Quick game time.
Command your robots. Unite their power. Blitz your opponents in fast-paced, strategic combat. 2 to 4 to 6 players. Quick game time.
679 backers pledged $52,503 to help bring this project to life.

Episode 5: 200%, Goal Updates, & Robot Lore!

Posted by Breeze Grigas (Creator)

Hello again!

This update was supposed to be about Combining Robots and that core mechanic, but in lieu of recent events, I'm splitting that to Thursday/Friday's update! We have a bunch to cover:

Today was a huge day for the game and it is moving towards being the third, maybe second most successful day for A.E.G.I.S. so far, and this is definitely thanks in part to some of these shout-outs: 

Many thanks to them for the kind words! We're also sure to show up elsewhere soon.

Shattering Goals so Fast We Need a Vacuum

Progress!! After our funding jump today, the game got some glitz and glam.

$29,000 - Standee Upgrades!

Every robot in the game has a chipboard standee, and it's our quest to make them outta the sturdiest stuff possible. So we're upgrading them to a linen finish and better cardboard, allowing them to hold up for a good, long time.

Not quite fire-proof, yet.
Not quite fire-proof, yet.

$31,000 - Board Upgrades!

Surprise! This wasn't even revealed yet, but we broke through it almost overnight. Similar to the standees, we want your battle map to last a good, long time, so now the board has some material upgrades too, including better coating to ward off the elements.

$33,000 - Drumroll...

It's a surprise! While we wait on some back-end confirmations, this is a ~secret~. One of the side-effects of having a campaign that's taking off so fast and so furious. We should be revealing this later this week!

$35,000 - 4-Player Board Art Upgrade

The board in the Core Box is double-sided, two-player on one side, and four player on the other. Right now they share similar base art, but upon hitting this goal we'll be unlocking a whole new landscape to play on. Not only that, but we'll be holding a Backer poll for which part of the AEGIS world should be represented here!

Next Phase of Goals: ART!

Once we get past that, we have more component upgrades, but also some polishing around the edges for all our new fans! Interspersed between those component goals, our awesome artists and I are going to redraw some of AEGIS' lingering old robot arts, or just upgrade some of the art in general. We'll be streaming some of that art process during the campaign on our Twitch channel! 

 And just so this update isn't all logistical updates, here's some fun stuff.

AEGIS Lore Bombs: Robots

So what are these robots? How big are they? Are they piloted? What do they taste like?

The machines you fight with in A.E.G.I.S. dot the landscape of Sigaea, dormant for hundreds of years. Children play on them, city squares are built around them and birds roost inside of them while they gather moss. No one acknowledges these metal marvels, they're just around, no different from the trees and mountains.

Until one day, a lone soldier from a small Northern province awakened them to fight by his side. The robots only activate when arranged into a circuit of five, and are called upon by a strong mind able to command all of them in tandem. All actions they perform come from one person who controls the entire squad.

These robots can stand several meters tall, and are about the size of cars in our world, and are made of a self-repairing metal material unlike anything else. They can bend, change shape and merge their forms with others, and have completely redefined warfare on the world of Sigaea.

Assault Robots taste similar to Swedish Fish.

What do you want to see from A.E.G.I.S.?

So far we've received a lot of cool suggestions about stretch goals and additions, from box sleeves to dials for energy tracking. We're working on some cool stuff, but as our funds increase, our ears are more and more open.

Weekly Stream Tomorrow!

Remember that we do our game-play streams on Wednesday nights in Tabletop Simulator, come by on Twitch to ask us questions! We'll be playing with some fans.

Stay tuned for a more in-depth update later this week!

Hamstray, Scott Perry, and 8 more people like this update.


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    1. Missing avatar

      Kenny Saputra on

      I worry about this problem because i faced it in the video game high school board game, will the standee bases damage the standees? Especially since the bases are coming on and off for different armies and colors. So I would ask either for confirmation that they will not be damaging or that you can include enough to keep them all 'based'.

    2. Adam Cooperman

      Co-op and/or solo modes would be awesome!

    3. Daniel Ebl on

      Hey guys, i´m a big fan of double-layerd player boards. So maybe this could be a thing? So that the energy token can´t bounce around. More robots would also be cool and/or more leaders, so all about the diversity. Maybe a campaign, where the states of the world battle it out against each other? Some sort of eventdeck?
      But you do you! And every stretchgoal so far looked good, so just keep them coming.

    4. Missing avatar

      Codo on

      Honestly, the first thing I really wanna see, is mainly just to level off the robots so that each type has an even amount, and that each of the combos "AEG, AGI, GIS, AEGI, AEIS", so on so forth, all have at LEAST one of every kinda combo... After that? Everything else just gets better, of course~!

      Perhaps more modes, I'd say? Maybe some form of solo variant? Perhaps make it so that you could fight the big "Seven" as if they were bosses, and fight all the unused ones in waves? I dunno, just suggestions at this point! Personally, the ONLY thing this game doesn't do that I would be amazed by, is to also be portable enough that it fits in my pocket. But for the amount of content being added, I think that'd be impossible anyway. But otherwise, this is kinda everything I'd dreamed of seeing in a board game! So I hope that WHATEVER you guys do, you keep right at it!