Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
@Adam UK backers should receive their games within 2-4 weeks of US domestic backers - we're doing one wave of shipping from our warehouse directly to everyone. The exact date is nebulous, but I can confirm that all of the assets have been officially passed to the manufacturer, so it's coming! Looking at the games being here in the US around June-July. Sorry that the date keeps inching back week by week, it is indeed a little frustrating for us too!
Also @Stephen - yeah, the box is quite compact for its content which is cool. For immediate reference, it's about the size of a 8.5x11 sheet of paper, and 3in thick. Fits right into any normal drawstring bag, etc!
When is the expected date for this to be in our hands (UK)?
Spritesanddice has a nice little write-up on AEGIS. They seemed to really enjoy it. They also mention they like how small the box is which is surprising, I thought the box would have to be huge to hold all of this content!
Sounds good @Breeze! Can't wait!
...next couple of days, with updates on the tray (the literal final asset that needs to be finished so we can hit the print button), how the tournament went, a look at the scenario/art book, our PAX East plans and panels, and of course more story content. Very much hoping to have the game in your hands soon.
@Conrado Absolutely. I've been holding off due to not much groundbrraking content, but the next update will be up in the nextcouple
Time for our monthly update? :)
For piercing, the robots do indeed have to be on one of the six lines. For push/pulling, that is also the answer, but there's a good chance that rule is coming out and the pushed/pulled robots will move in the straightest-possible line away from the user, with the user choosing the space the other robot ends up in if it's ambiguous.
I have a rules question: With push/pull effects and pierce/laser effects which only work on a straight line, do the 2 robots need to be perfectly in line on one of the 6 directions? Or do you just need line of sight and pick a best fit for what direction the pierce/push goes?
Hey? Everyone here is really awesome.
That is all.
@Breeze Thanx a lot!! Thats awesome
@Steve three technically - Arozell Sol and Ark Infinity, and then the deluxe box comes with a variant of Ark Infinity that works differently. There are also six level 4 robots in the deluxe box that are big and ridiculous to build around too, along with various level 3s that function similarly to level 5s. Lots of Voltron-ing will occur in your games
How many Lv. 5 robots come with the deluxe edition of the game??
@PK that's awesome! Welcome aboard.
@Adam - About that --
MINI UPDATE: (An actual meaty-as-usual update will be out before/by New Years)
1. I've been grinding work into this since PAX and the good news is it's all almost done!
2. Even though all the assets are nearly done, the game will be facing a 1-3 month delay. Exact timeline will be in the update. TLDR we ship all the assets to our manufacturer by New Years, they make a proof, we edit anything that's messed up, and then the production and ship-to-the-USA process will take a few weeks, with the big variable being Chinese New Year tying up production. Our big goal is to have boxes in our hands in time for PAX East in mid-April, ideally though the game will be in our hands well before then so we can ship them to you. This delay is unfortunate, but man is there a lot of content in this box, and each thing we added extended our timeframe. It's a failing of mine for not getting this out when promised, but it will be worth the wait, and it's not too long of a delay.
3. An update to the tabletop simulator and Print and Play demos is also coming in the next update, sorry for the delays with this as well.
4. We're closing late backing/pre-orders on the 31st, so if you dear reader are still in the $1-5 zone, or you know a friend who likes robots, there are just a few days left to get your order in.
Loads of fancy pictures and great stuff coming soon. I like to give the updates my all and keep everyone in the loop, but they also take a lot of time to put together which is time I spend finishing assets and design tasks. Bear with me while I push this game out the door, and thank you for your patience.
Sorry I took so long to fill out my pledge manager. I was a $1 backer who's been waiting all year to have enough spare $ to bump up to the deluxe edition, and I finally did. I'm so looking forward to this game!
Snoked for this to arrive in Jan/Feb
Yeah it's a matter of matching the names and letters!
An AS robot named Aroz means it needs to be made of an Aroz and any S.
You can also look at the pages of the rulebook with this info at zephyrworkshop.com/rules. there are some diagrams.
Also we have not put up a full list of the robots anywhere yet, even though this info is available in the demos. That's a bit silly, so here is a quick list of the card contents and I'll also include it in the next update:
Of course, looking at the cards in the PnP/TabletopSim where they're neatly organized is easier than looking at a spreadsheet. Eventually we will have a little database of these robots on our site and it will tell you which robots can go into what.
@Kyle Here's a few examples:
The ELL-2000 is an EG robot which means it is made up of two robots, one of which must be an E and the other of which must be a G. Because the robot's name is ELL-2000, that means that the E type robot must be an ELL. So, the ELL-2000 can be made from any ELL and any G type robot.
Another important thing is that robot names carry over through combining: Let's say I want to make the level 3 GET-SSM. It is an AGS robot that require a GET and an SSM somewhere in it's construction. For example, if I have an AG type ABB-1000 I can combine it with an S type SSM to create the GET-SSM. HOWEVER this will only work if the G type making up the ABB-1000 is a GET.
Does that make sense?
Is there somewhere I can see the specific rules of combining options? Since there's no complete robot list as far as I've seen I am having trouble figuring out exactly what robots can combine with what robots to make specific robots. Maybe I'm missing a simple point, but help would be appreciated.
Whooooo! Hoping to receive on Jan 23rd! (My birthday! :-D)
@Breeze Grigas - Thanks! :D
@Adam All the games will be shipped at the same time, so approximately Jan/Feb as per the current timeline
what's the ETA for UK backers?
@Jake - It was totally broken when the update was first posted, but the link to the PnP has since been fixed (twice) and it should work now. Check the update again and let me know if it's still busted.
For the Print & Play, is anyone else getting an error message and a download that is empty? The Tabletop Sim download appeared to work for me.
We are very excited for PAX Unplugged, for the other designers here, we're also making plans to be at Metatopia around the same time and place too.
For those not following us on our Discord channel chat, we've gotten tons of art and graphic work in and I'm drafting the new update as we speak. The Pledge Manager and demos are also almost ready, sorry that the demo is 2-3 weeks overdue!! We're also on the road to GenCon and hope to see a bunch of you there! We will be hanging out at Greenbrier Games Booth 1649 for a lot of the time, and be running AEGIS events the rest of the time. Thanks for your patience and support!
Answered my own question, PAX Unplugged is a go for AEGIS! Found it in one of the updates. Looking forward to it :)
Any chance you guys will be demoing at PAX Unplugged? Sorry if this was answered already, a quick sift through the comments didn't turn up an answer. :)
@Mazzoni Glad to hear you have everything you need/want! If you do have a burning desire to add more to your pledge, the add-ons offered during the campaign will be available via pledge manager.
I think I have everything I would ever need/want thanks to my pledge but just in case, will we be able to get specific add-ons in the future pledge manager?
Ya'll are awesome.
Adam, we're looking at mid-August to open the pledge manager!
When is the PM opening?
I guess that's the side effect of having a Discord Channel(see update 13), a lot of the fans have migrated over there and we have some pretty fun discussions
Ryos and Poppet share a special bond... I'm excited to keep that story going in incoming updates. The next of which will probably be around the end of the month or so. We have the nose to the grindstone, and have done a lot of work with defining the five / ten new Commanders in the box, as well as reviewing the current roster of robots and our mechanics in preparation to push out that demo to you all.
Also don't forget to follow us on Twitch, I go up on stream every Wednesday and most Sundays to do art and discuss story content usually!
I'm a little surprised that there has not been any chatter here for almost two weeks. I know nothing is really moving with the game at the moment but where is all the character speculation? My biggest question is, did Poppet hire Ryos? According to update 12, they were about to meet face-to-face. Will all hell break loose when the two forces team up?
Is discussion happening elsewhere?
Whoo! Great update, I really like the idea of the chart. I'm looking forward to seeing how this kickstarter plays put just as much as I'm looking forward to the game.
Congrats on the funding! Im glad we got most of the stretch goals. Im excited to play the TTS version with my friends.
Gratz on the successful funding!
What are the chances we get a 4th Quadra and 3rd and 4th AEGIS class robots in the final 4 that were part of the 49k goal? (Did I miss the announcement what class robots they were?) Would love to try some matches starting with higher tiered robots! Pretty please! :D
Looking forward to the game. I have always said there needs to be more mecha themed games in board gaming, and I'm glad I could help make this one happen.
Yep! But you can also combine a Trio and a Duo into a Quadra in emergencies!
Did we just make a stretch goal that I really wanted by $3? And congratulations guys; glad I heard about this in time to jump on board.
@Joseph Blevins Thanks!
@Kevin, yes you can :) you can combine any two robots that have the required level and component robots. So to combine into a Quadra class, you could use a Base and a Trio class, or two Duos, for instance.
Successful funding!!! Well done everyone!!! Can't wait to enjoy this game with all my Gundam loving friends :)
I have a question about combining: Could you make a quadra or aegis with duos and trios?
One of the campaigns I've been the most excited about by far, proud to have been (and to be) a backer!
Of all board games with robots I know, AEGIS is the coolest in my eyes, congratulations for the successful funding. :)
Thank you all so much. 679 of the greatest people alive. I will have an update for you soon about what our next steps are! Can't wait to get you the coolest robot game ever.
Congratulations! Can't wait to start combining! :D
Comment 500! Woohoo!