Imperium Omni is a four-part Serialized RPG set in the vast new fantasy world Aeris Pri, developed over 25 years by StoryTellers Entertainment and Matthew S. Thomas and showcased in a full-length 650 page Novel, available right now for immediate download.
Available for solo play on PC/Windows, with future expansion to Xbox, PS4, iOS and Android.
Imperium Omni - “To Rule All”. StoryTellers Entertainment and Matthew S. Thomas are excited to bring you a Role Playing Game 25 years in the making, spanning a four-part story arc in the new epic fantasy world Aeris Pri, taking place over decades of game-time. Part One is the Captain’s Edition, Part Two is the General’s Edition, Part Three is the King/Queen Edition and the final part is the Emperor/Empress Edition.
Imperium Omni is not just another “same old RPG” game like so many others. Imperium Omni has four distinct elements that make it very different from all the other role playing games you’ve played.
The game’s actual long term goal is to move all the way from the lowliest ranked player to eventually be crowned Emperor or Empress of the world, taking that honored spot from the current holder. Now, that goal takes place over 4 full length games and probably 30 years of game time.
Second, the game is not only in four full parts, but each edition is serialized, allowing game content to be constantly flowing, releasing new material on a regular basis.
Third, what allows us to bring this game’s budget down so low is that we are using a primarily Map-Based user interface rather than a full time 3D environment. This beautiful retro-gaming approach allows us to keep our costs way down, while allowing us all to remember that maps are magic. They’ve become so mundane and commonplace now that people forget how they illuminate the world. They not only take us from one place to another, but they show us what’s possible, and what we can imagine. And while much of the game relies on maps, there’s plenty of standard animated interactions, as well as plenty of full 3D segments as well.
Lastly, Imperium Omni allows the player to evolve with the content, giving players the chance to not only play their primary class, but also to play concurrent classes like Pirate, Monk, Samurai or Spy. And while doing this, the player can create living relationships with any non-player character in the game, making friends, enemies and even lovers of anyone you meet.
This is a story that begins 30 years in the past that takes a fresh Explorer just out of the Academy and brings them into the wide world with all kinds of new twists on the concept of RPGs, including becoming the ruler of the world. The full-length Novelized Walkthrough of the first game, the Captain’s Edition, is written entirely as a story to be enjoyed everyone , non-gamers and gamers alike and it is available right now.
The full novel digital download is available immediately - no need to wait for the project’s completion! With any pledge (instructions for download can be found at the bottom of this project)! Within the scope of the novel, gamers will see all kinds of aspects of unique game-play elements seamlessly built right into the story. So the novelized walkthrough is both the story IN the game while also being the story OF the game. This game has taken a lifetime to design, and its development journey has had a lot of twists and turns. But with the era of Kickstarter upon us we’re now ready to bring it to life and we need your help to do that!
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AWESOME! We've met our base Target! Now we need to hit our Stretch Goals! $35,000 is just a little ways off, and then we're heading for $50,000! Join us on this journey!
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Imperium Omni in the Press
Imperium Omni has already received widespread press coverage with 14 articles, including; The Game-Wisdom Podcast, "The Cross Platform Work of Imperium Omni", Renderosity Magazine, "Imperium Omni set to bring a retro RPG also to mobile gamers", PCGamesN Magazine, "Making it in Unreal: Imperium Omni is a new kind of novel adaptation" & App Developer Magazine, "Retro gaming talk with Matthew Thomas of Storytellers Entertainment”. 5 more press articles have just been released over the first week of February including - "Imperium Omni Reaches Kickstarter Goal Within 24 Hours" , "Imperium Omni Kickstarter Campaign Hits the Ground Running" , "Video Game Imperium Omni Exceeds Funding Goal on Kickstarter".
A Single Goal; To Ascend the Throne
“Her Imperial Majesty the Empress Illissa of the Sashire Empire, was even more stunning in person, as if the sculptors of her statues couldn’t come close to capturing her profound aura in any kind of stone or steel. Clad in armor of a golden hue, her eyes were impossible to look away from; so light-brown that they seemed to shine brighter than gold in the light. The armor she wore was decorative, rather than combat-ready, revealing a subtle décolletage not suitable for battle. A crown of gold with blood-red rubies surrounded by white diamonds rested atop her head. And framed by her long, graceful yellow-blond hair, her face was so perfectly young, and yet at the same time, it was clearly ageless and timeless. She emanated power and authority, a presence of command that was palpable, literally tangible in the room.”-- From Imperium Omni: Captain’s Edition, the novel.
The Empress Illissa was not born for her role, she made it. A woman who is not only the most politically powerful person in the game, but the most physically powerful one as well. She is tactically brilliant, thinking tens or hundreds of steps ahead of others. Her rule is even-handed but unrepentant and absolute. And she will never yield power without a fight, and she is absolutely certain she will always win. Because no one has ever beaten her. In terms of the story, much of the Player’s life will actually be spent in service to The Empress. She is not the enemy, she is simply a profound force to be reckoned with. And during the game the player will make many and varied allies or enemies in the long quest for the throne; a Half-Orc male Chancellor, a Human female Supreme Chancellor, a pure Elven female Countess, a Human male Grandmaster of All Monks. Every type and kind of being can be a critical piece in the arduous path to the top.
Content is King in the world of Role Playing, and Imperium Omni delivers multiple systems to provide that content in diverse and often unique ways. Players will find plenty of the familiar in Imperium Omni to ground them in all that they know of classic, large-scale RPGs such as deep storylines, fantasy classes, crafting and combat. But amidst that landscape of the familiar they will find not just a whole new world to explore, but new ways to explore it. In one of the game’s most exciting innovations, players will use the StoryTellers' proprietary Concurrent Class System™ to not only play their primary class, but also simultaneously play secondary alternative classes or professions such as Pirate or Monk or Samurai or Spy. Since players can explore multiple classes, this gives room to a vast array of stories-within-stories to tell, like tales of The Knights of The Concordance in The Round or The Towers of The Pharaoh or of Dead Man’s Cove and the Pirate Isles.
There are also player-created Missions and Stories, allowing real in-game players to craft missions that other players can do. And then there are the many Mysteries that the game has yet to reveal, such as;
“Imperium Omni” is the Empress’ motto, and yet it is in a language “that has been dead for hundreds of thousands of years”? What is Technomancy ... objects from before the “Re-Creation” that seem to exist outside-of-time without ever decaying? How does an entire Dwarven Kingdom get sealed off forever? Who is the Eastern King who has done what no one in history has done by uniting what cannot be ruled? And where does he come from, and does he serve the nearly omnipotent enemy Raunos? Tales within tales. And while these things allow an almost infinite permutations on Content, yet another novel feature of the game provides an entirely different way to expand the player’s experience by affecting their Primary Rank (not their Primary Class Level), where Captain is the goal in the first edition of the game. Virtually every action in the game affects the Primary Rank, every purchase, every item used, every interaction with an NPC, every mission. Everything. Other innovations include player-to-non-player relationships on a whole new level, where romances, friendships and enemies can be made, built and broken with any NPC in the game. And these relationships, both good and bad, persist and evolve from one edition of the game to the next. We are excited at this chance to create something new, yet reminiscent of those great games and we want you to be a part of it as well.
Stretch Goals; enhance the game
The first stretch goals are simple; Expand the content, both standard and 3D, for the Pendellhaven Prelude. Add additional locations, items, map expansions and 3D interactions. . Next up, expand to complete the next sections of the serialization, one by one. The first stretch goals enhance the current game by expanding Pendellhaven Valley. Subsequent stretch goals bring us outside Pendellhaven Valley, and to be able to explore more cities, regions and countries within this vast world. In the long-term, all goals enhance Imperium Omni, bringing increased content, additional media and additional capabilities to the game.
Who are StoryTellers Entertainment?
StoryTellers Entertainment is the brainchild of author and game designer Matthew S. Thomas. Matthew Thomas wrote his first novel at the age of 12, and has written many others since as well as screenplays, poetry and cookbooks and won a finalist’s award in the Vanity Fair Screenplay Contest. But that isn’t the only way to tell a story. He’s also been an avid RPG gamer, both tabletop dice-and-paper as well as video games, going back to Zork and Bard’s Tale and up to the current crop of Elder Scrolls, Dragon Age and The Witcher. And while playing RPG’s is a passion, designing them is an even greater passion, as he was a presenting speaker at the 2012 Game Design Conference in San Francisco, game designer on two interactive-novel RPG games DUSK: A Vampire’s Tale and Phantom Government, as well as being a developer and designer on the social media game King of the World. The game Imperium Omni is his ultimate passion, the culmination of 25 years of design work now ready to be brought to life. “This is my life’s work, and now it’s time to let everyone else enjoy what I’ve dreamed of since I was a kid.”
Back in 2000, Matthew Thomas formed a company to create Imperium Omni, gathering together 20 of the top industry professionals to contractually sign on-board so he could seek alternative funding sources to traditional methods. Traditional ‘publisher’ relationships can be extremely restrictive, yielding control and design to external sources, along with giving up all rights to the game itself. Since that stands a high chance of ruining the quality and intent of the game, we went out seeking Venture Capital funding. During that quest, investor groups wanted to see us extract some of our proprietary gaming technology and have it provide the funding for the game. But since the technology itself hasn’t yet managed to deliver the required funding to pay for the development of Imperium Omni, we’re taking Imperium Omni straight to the people -- straight to Kickstarter! Kickstarter allows us to get our funding from people who love to play RPGs as much as we do, and those are the only people we have to answer to. And with Kickstarter fans as our backers, we can be open and transparent all along the way, with plenty of opportunity for feedback. And by letting everyone ‘play’ the game in advance through the novelized walkthrough, everyone can see where we are headed from day one.
The “World” of Pendellhaven
We begin in Pendellhaven Valley with the prelude short-story ‘Pendellhaven’. It is a full-featured story and a full-featured game experience complete with all of the aspects of the whole game, but narrowed to a wide and expansive valley in the Eastlands of Sashire. Not a demo, but a full size game experience in a vast valley filled with hundreds of NPCs, allies, friends and enemies. Hundreds of monsters and missions. There’s plenty to do and see there, plenty of people to meet, relationships to form, Concurrent Classes to join. There are temples and ruins, caves and mines, castles and palaces, villages, cities and towns. We need to raise $25,000 to fund a small experienced team to do this properly, using a unique Map-Based User Interface that melds maps, animation and 3D to make a game that we all want to play. And that shows the world the kind of game that can be made.. The amount we’ve asked for will cover those expenses.
But we’ve also designed the game to expand in scope, so when we reach our target budget goal, there are a series of expansions into the rest of the game-world that we can implement with the vast game in mind. And the farther we go beyond our target goal and into our stretch goals, the deeper the reach into that world we get, the deeper into the story, the deeper into the mysteries and majesty of the game. The greater the stretch goals, the more content! And the greater the capacity for content!
With ANY pledge, you can download the complete 650 page Epic Fantasy eBook of Imperium Omni by clicking here.
Risks and challenges
There is no doubt that video games are complex software projects, however, the StoryTellers team has a combined 70+ years experience in software product development and software project management, and 20+ years of game programming experience. Our team of programmers have in excess of 20+ software patents among us. So our experience helps mitigate the risks associated with the production of a complex RPG game.
Imperium Omni's production schedule is designed to allow ample production development due to reliance on substantial pre-production design work prior to coding, and most importantly, the use of a proven, AAA-3D game engine, Unreal 4. The Map-Based elements are comparatively simple to code, and the 3D game engine itself is fully built and tested by some of the largest and most successful game companies on earth, we can rely on its set of streamlined development tools to speed up our progress in a bug-free environment. Since this game is inherently designed to be produced in specific stages, the limited scope of each stage allows us significant breathing room. And our project is free of any requirement for a third party to approve or review any of our rewards prior to release.Learn about accountability on Kickstarter
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