Dragoneye Tavern is a casual game set in the Fantasy world of Askrias for 2~4 players, and of all ages. Players play a role of an adventurer, enjoying the night in the taverns after their adventures, but of course drinking and eating everyday is not the only thing they do! So, grab a seat and experience one of the favorite game among the adventurers in Dragoneye Tavern and the whole of Askrias.
Each player's main goal is to earn the most shards, but this is no ordinary game, everyone knows that, dirty tricks are always used when played in a Tavern! During the game each player will be able to use their tricks to disrupt other players from getting the best hands, but at the same time they will be doing the same to you! So, never play fair, and use your wits to be the best!
The original Dragoneye Tavern was shipped last year, but due to quality issues with the manufacturer, a revised edition was shortly decided. The revised version will come with good quality components, and revised version also come with updated card rules and some of the abilities have been redesigned for better interaction.
In the base game of Dragoneye's Tavern, you will be getting the following:
- 15 Adventurer Cards
- 44 Shard ability cards (11 from each 4 Shard School)
- 12 Prism Shard ability cards
- 20 Custom Dices (One of each)
- 40 Event Cards
- 1 Dealer Card
- 1 Round Card
- 50 cardboard Shard tokens
- Rule book and 4 Helper + Scoring Table card (double sided)
< Currently the Card stock quality will be 300gsm black core Grade 2 >
< Each die is engraved with coloured pips >
The game itself will fit nicely into the book-like case.
The main box will be able to fit all the cards from the core game + dice + counters even when it is sleeved. Here you can see the game cards sleeved up using 'Dragonshield Clear Matte' standard sleeves.
A quick written overview to explain the game play and flow of the game.
- At the start of the game, each player picks a character or draw a random character - depending on the playgroup.
- Then each player will draw shard ability cards based on the shard socket on their character. These are then drafted and equipped onto the character - thus allowing players to customize their adventurer for the game.
- The game will then begin with 3 rounds. Each round consist of 4 cycles, and each cycle all players will take a turn.
- At the beginning of the game, a random player is given both the dealer and the round card, and at the beginning of the round, each player will take 5 dice from the center pool and roll it. This will form each player's starting hand.
- The first phase is called the 'Discard Phase'. Starting with the dealer, the player may choose up to 2 dice in their hands that they do not wish to keep, and throws it onto the table. Any ability icons that shows up during this turn will allow the player to activate any of their abilities as long as they have the ability that matches with the icon that was rolled. Once all players have taken their turn, the discard phase ends.
- The second phase is called the 'Draw Phase'. Again, starting with the dealer, that player will then be able to choose 1 dice from the pool and return it into their hand, therefore forming a new 'better hand'.
- Each player will take a die each until there are no more dice in the pool (Player will have Max Hand of 5 dice). After this is done, the dealer card is passed to the left player, and the cycle will start again, with the 'discard phase' again.
- Once 4 cycles has been completed (The dealer card goes back to the starting player card) everyone will then check their hands vs the scoreboard to see how much shards they have won during that round.
- After all the loots has be taken, all players will return their dice back into the center, the player with both the dealer and the starting player card will pass both cards to the player on their right. Then all players will draw 5 dice at random and roll the dice, thus starting a new round.
- Once there are no shards left in the pool, the game ends, the player with the most shards is the winner.
And of course... I will try to explain it with a video... I'm sorry if the video quality is not as professional as other videos, was too nervious on camera too.
Each player will playing as one of the 15 characters included within the core game of Dragoneye Tavern.
Each character will have their own exclusive skill set, and 4 shard sockets. Each shard socket have a colour - this means that they can only equip the shard ability of that type of Shard.
So for example, the player that is playing as 'Vin', will have access to 2 red Shard abilities and 2 blue Shard abilities. The mercenary has no access to any green or yellow shard abilities.
The game is played with 20 custom dice. The dice will allow your character to score points, or unleash different abilities to either disrupt your opponents, or assisting your hand to win more shards. Each die is etched with coloured pips. For Dragoneye Tavern we have managed to get 2 colours on a single side, this will be easier for players to look when scoring shards.
The dice you see here are already completed and ready to go. Each die will carry 3 different type of information that is important to the game:
- The icons are used to activate any shard abilities
- The element symbols are used to score Fate cards during scoring phase.
- The numbers are used to score shards during scoring phase.
Each shard ability will contain a powerful ability that players will be able to use throughout the game. Each player will start the game with 4 abilities, and will be able to activate them throughout the game by using the required activation and the icon.
The revised edition for Dragoneye Tavern updates the shard ability cards, the keywords are now added to make it easier to understand how the abilities are played. There are a total of 4 different schools of shard abilities, and their card backs will make it easy to arrange them in their decks.
The special 'Prism' shard ability can be equipped onto any sockets on an adventurer regardless of the colour. However each adventurer can only equip 1 Prism shard ability.
Prism abilities usually have really powerful effects that could change the tide in a game. However the required icon "Starburst" is quite rare, making it a risk vs reward shard ability.
After each full round, the scoring phase happens afterwards. Each player will then match their final hand and will score accordingly to the score board.
The Gift of the Elements
This reward will focus on allowing the player to draw cards from the Fate Deck. As I have explained before, whenever a player is to draw a card from the Fate Deck, they will have 2 options, one is to keep it faced down (thus represents 1 Shard at the end of the game) or to flip it faced up to play the event.
As long as you have multiple dice with the same Element showing during scoring, you will create a larger 'Fusion' which allows you to draw more cards from the Fate Deck.
The Gift of the Shards
This reward will focus on allowing the player to gain Shards from the Shard pool, and will be the basic method on winning the game. All the numbers and the main 4 Shard ability icons will count towards the Gift of the Shards. The method to increase the amount of Shards rewarded is the similar as having multiple dice showing the similar icons. However the Gift of the Shards also rewards the greatest amount of Shards if you get a straight, which is basically a continuous row of numbers. ie. 2, 3, 4, 5, 6 (Extremely difficult, but rewarding)
Both Gifts will overlap and give out their rewards separately. This is the reason why all the dice are designed to have multi colour pips. It is because each die actually can fall into 2 reward calculation, therefore having different colours made it easier.
This means that, if you are to have 2 pairs of numbers, and 3 elements shown, you will actually get double 2 of a kind (4 shards), and a 3 Fusion (2 Fate Cards) reward.
Rewards will overlap themselves as well, so you will be able to get 2 fusion and 3 fusion at the same time as long as they are from the separate element pool. With this reward system, you can see that there are a lot of different possibilities and strategies involved in getting the hand you want.
Every Adventurer will know that in a tavern, something unexpected will ALWAYS happen, and it's no difference in the most popular Tavern in the Realm of Askrias. Different events will happen throughout the game, and while some will be benefit to you, others will harm your road to victory!
The fate deck is shuffled into a deck of it's own, and whenever a player is to trigger an event, they can choose to take the fate card and keep it face down - this face down card cannot be turned up and will count as 1 shard at the end of the game. However the player will be able to flip up the card, and trigger the event. Sometimes there are good things, but sometime there are bad things too... so what will be your fate?
Of course there is one last way to score extra shards. At the beginning of each round, each player is dealt a 'Gift card' face down. Players of course can see their own card, and it is an additional secret scoring alternative that only they have. This could change how you play and choose how to form your hand for that round!
All the pledges are in NZD, so please use converter for US price, no extra shipping is needed for add-ons!
While the core game comes with normal cut out shards, an add-on for plastic shards is also available for those who wish to have some non-cardboard components. Each pack of 50 plastic shard tokens will be $15nzd as an add on (Approx $10usd)
Unlocked Stretch Goals so far...
For more information on the stretch goals, please view the updates! Next up....
A talented group of artists worked with me on Dragoneye tavern. Without them, this game would never have prospered. A special thanks to them!
Due to the shipping cost always increasing and unstable, shipping will be a fix rate at around $15USD for all over the world. New Zealand and Taiwan backers will have free shipping.
Dragoneye Tavern Revised edition is pretty much completed - the Project is to fund the creation and production of the revised game itself.
All the revised text files have been completed, they just need to be worked into the final artwork for production.
I'm looking at production to be 3 weeks after funding has been completed, and hopefully we will be able to ship out everything before July 2017.
Risks and challenges
Artwork and card layout for Dragoneye Tavern has been fully completed, dice have been fully completed as well. The only thing that is required for this project is to do a reprint of the game in a better cardstock and a better box.
Communication with a new factory has already started, no new work will be done on the existing card art and layouts as it has been completed.
~~ Studio4am Past Kickstarter Project Status ~~
Askrias - Development on track for 2017 release
Askrias Cube - Game Aid Dice 3rd: (Shipped 2016)
Askrias Cube - Game Aid Dice 2nd: (Shipped 2016)
Alchemy of Askrias: (Shipped 2016)
Elemental Lotus Dice - 2nd: (Shipped 2016)
Askrias Cube - Game Aid Dice: (Shipped 2015)
Elemental Lotus Dice: (Shipped 2016)
Fantasy coins from the Far Eastern Realms: (Shipped 2015)
Dragoneye Tavern: (Shipped 2016)
Fantasy coins from the Eastern Realms: (Shipped 2014)
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