$768
pledged of $5,000pledged of $5,000 goal
45
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Mon, April 2 2018 1:10 PM UTC +00:00
DamnskullsBy Damnskulls
First created
DamnskullsBy Damnskulls
First created
$768
pledged of $5,000pledged of $5,000 goal
45
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Mon, April 2 2018 1:10 PM UTC +00:00

About

Shadow Temple Lost

The Caretakers of the Shadow Temple disappeared one night and shortly afterwards, an unknown faction wearing masks poured in from the depths of the Temple, overrunning it.

The Shadow Sprite, Spira, summoned aid from the other Temples. Only a fraction of the standing Temples sent Caretakers to help, and only the Fire Sprite himself personally answered Spira's call.

Umbra and Bloodstone

The leader of the Masked Ones identifies herself as Umbra, one of the great Princesses of Legend, thought only to exist in mythology. Umbra is the daughter of an immortal king who rules over the Masked Ones in a realm known as Bloodstone. 

Little is known about Bloodstone outside of a few vague references in mythological stories about the various factions that dwell in the realm. It is a widely accepted belief that Bloodstone was a metaphor for the real world and each faction represents a real world faction.

Into the Shadow Temple

The group assembles from mostly outcasts of their various temples. Spira leads the group into the cavern system that eventually leads to the Shadow Temple.

 

 

Here are 3 of 5 of the Kickstarter Exclusive Elemental Skin Pack. Each character has a skin in this pack, I'll be adding in all the backer exclusive skins before launch.
Here are 3 of 5 of the Kickstarter Exclusive Elemental Skin Pack. Each character has a skin in this pack, I'll be adding in all the backer exclusive skins before launch.

 

 

 

Terra is a more front lines oriented character that can absorb damage while dealing it.
Terra is a more front lines oriented character that can absorb damage while dealing it.

 

Ruby is a backline character who excels in keeping foes at range and killing them from a distance.
Ruby is a backline character who excels in keeping foes at range and killing them from a distance.

 

Ami is a very fast assassin, who has the highest burst damage possible, at the expense of being much harder to play than everyone else.
Ami is a very fast assassin, who has the highest burst damage possible, at the expense of being much harder to play than everyone else.

 

Lira is a medium/close range soldier class with medium durability and good damage. She can seamlessly transition to and from spear and kick range through combo-ing.
Lira is a medium/close range soldier class with medium durability and good damage. She can seamlessly transition to and from spear and kick range through combo-ing.

 

Vanessa is a medium range soldier class that deals high damage per hit but uses mana to attack. Vanessa is a generalist that isn't specifically good at anything, but isn't bad at anything either.
Vanessa is a medium range soldier class that deals high damage per hit but uses mana to attack. Vanessa is a generalist that isn't specifically good at anything, but isn't bad at anything either.

 

 

Umbra is the antagonist of Apostasy. She is a Masked One from Bloodstone who took over the Shadow Temple shortly after its Caretakers disappeared.
Umbra is the antagonist of Apostasy. She is a Masked One from Bloodstone who took over the Shadow Temple shortly after its Caretakers disappeared.

 

The Masked Ones are twisted and broken undead, re-animated with an ancient magic only known by those who live in Bloodstone.
The Masked Ones are twisted and broken undead, re-animated with an ancient magic only known by those who live in Bloodstone.

 

Ascended Masked Ones become even more powerful monstrosities called Horrors.
Ascended Masked Ones become even more powerful monstrosities called Horrors.

 

Lexia is one of Umbra's trusted followers from the Mortal Realm. She commands a variety of aquatic creatures who fight for her.
Lexia is one of Umbra's trusted followers from the Mortal Realm. She commands a variety of aquatic creatures who fight for her.

 

 

Other Misc cave creatures that you will find in Apostasy.
Other Misc cave creatures that you will find in Apostasy.

 

 

Temper is the Fire Sprite, who has personally traveled to the Shadow Temple to help Spira take it back from Umbra.
Temper is the Fire Sprite, who has personally traveled to the Shadow Temple to help Spira take it back from Umbra.

 

 

There are different Active Items in Apostasy. You can have one usable Active Item equipped at a time, each item has a unique combat effect or spell that is tied to a cooldown.
There are different Active Items in Apostasy. You can have one usable Active Item equipped at a time, each item has a unique combat effect or spell that is tied to a cooldown.

 

 

Each character has a Movelist. Here is Lira's. Also note that each character may have different moves with more or fewer timed attack abilities.
Each character has a Movelist. Here is Lira's. Also note that each character may have different moves with more or fewer timed attack abilities.

 Example of what a move list looks like in game (See video below)

 project video thumbnail
Replay with sound
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 1. Cave Prelude:

 2. Man-o-war Theme:

 3. Cave Depths:

 4. Entrance to Shadow Temple:

 

By being funded on Kickstarter, backers will receive exclusive content based on certain reward tiers that won't be available anywhere else, and all of the money will be used for marketing and advertising, as well as various other expenses like hiring voice actors for basic things like hit sounds. If I raise more money than expected I can possibly hire voice acting for the dialogue.


Cost Breakdown:

$4,000 - $4,500: Marketing and advertising Apostasy.
$500-$1000: Basic voice acting for hit sounds for all the main characters, only hit sounds, I would expect fully voice acted dialogue to greatly exceed 5k.

 Content that will be in the game that isn't shown in gameplay videos currently:
 

  • Usable Items
  • Passive Items
  • Inventory system
  • XP and leveling system 
  • Character passive stat perks 
  • Missions
  • Most of the bosses, only one is shown so far
  • Additional enemies/level content/traps
  • Dialogue / story events

Hey what's up, I'm the game dev (one man team) of Apostasy.

Essentially I always want to make mechanically complex games with a lot of combat variety and options. Not being satisfied with one playable character I made five, with plans of adding more.

My goal for every game I make is to have an action game with some interesting spin, in the case of Apostasy it is the Timed Attack.

Timed attacks are special abilities that can only be executed by properly executing an attack denoted in the movelist. Timed attacks can be visually seen by a quick flash in specific attacks. A brighter flash/new attack animation interrupts the previous attack, allowing you to instantly combo and perform new combo chains.

Each character has a varying degree of Timed Attacks, some only having a few, while others having a lot.

Risks and challenges

1. Shipping to Steam and other platforms.
This may not be a challenge at all, once it comes time to add the game to steam, but it is a foreseeable challenge. I do plan on adding achievements and possibly even steam marketplace item integration, maybe some icons/cards etc.

I do plan on shipping to console in the future which I know is much harder to ship to than steam, so that will be a definite challenge for the future.

I will learn how to do this regardless, and it's been done thousands of times before.

2. Growing an audience for the game.
This is an inherent challenge with all games, you need an audience to sell your game to. My game is kind of different in that the playable characters aren't exactly the most market friendly (overly sexy, some way too thick for people.) Apostasy is also a difficult game where you must overcome combat challenges often, so it's a pretty specific demographic.

I am currently posting content on different social media and doing some small scale advertising. If this kickstarter is successful I will be using most of the money for advertising/marketing.

3. Bugfixes/patches
Bugfixes and patches will be done on a regular basis but you can't predict what bugs people find and report, so there is potential for users to report bugs that are caused by a variety of factors that didn't come up in testing.

I take bug fixes very seriously because they personally upset me when I am aware of them, so any bugs will be fixed as soon as possible.

4. Balancing
Balancing is difficult for any game, as such, each character will be tested to the point where everyone is generally balanced, or able to beat the game with skill. If an exploit is found or a metagame emerges among players that essentially is broken or exploitative, it will be nerfed and other things will be slightly buffed to keep the consistent skill requirement of the game in tact.

I played guild wars 1 and TF2 for 10 years and read every single balance change/update and was aware of the balance issues in both games, so this is something very near and dear to me. I just can't take a game seriously that isn't concerned with good balancing. A lot of single player games slip through the cracks and leave broken weapons/items as well as useless items in the game (or never balance them). On that note this game will be as balanced as I can possibly make it.

5. Implementing DLC/Skin packs
After I ship the game, I'll be releasing paid content updates that continue the story (instead of making a sequel) which will add new areas, new playable characters, new useable items etc. Implementing DLC may prove to be a challenge.

6. Longevity and Replay Value
I designed the game around being able to be beaten by any of the playable characters, but one thing to keep note of is that each character has different move speed, movement abilities, damage output, health, etc. If you beat the game as one character and start a new game as another, it is generally like playing a new game due to the combat mechanic differences among characters.

My goal for making this game is to allow players to main a character exclusively or have replay value to try out new ones. Overall I tend to main 1-3 characters in any given FPS, fighting game, RPG that I play personally. So I am modeling this game's content around ending up with 50-100 hours of content per character after all DLC is added overtime. The current base game sits around 10-20, over 14 levels.

7. Listening to good feedback
I'll need to be careful and selective about which feedback I actually take seriously. For example if an overwhelming majority of users assert that the first couple of levels are too hard, too easy, etc, I can adjust them based on that (though from the look of things the former is more likely to be true).

If you have good feecback, it will only be taken seriously if you provide a good degree of proof (like a gameplay video proving your point, or a lot of evidence/data).

Obviously feedback like "this character sucks" isn't too useful. By changing that to, this character sucks because their damage/health are too low, then proceed to prove how their damage sucks or show a video proving it etc. It is very unlikely health:damage:speed ratios will be a huge issue for balance though, that was just a simple example.

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  1. Select this reward

    Pledge $1 or more About $1.00

    A Little Faith

    Make your mark by helping the elemental temples. Any contribution is appreciated in the temple's time of need.

    -Your name in the credits as a backer

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    The First Adepts

    The various elemental temples are calling for adepts to defend them. Those who answer the call first will be greatly rewarded.

    -Your name in the credits as a backer
    -Digital copy of Apostasy

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    Adept

    Though you are not one of the first, you may still train at the temple of your choice and master an element.

    -Your name in the credits as a backer
    -Digital copy of Apostasy

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    Privileged Adept

    Born from nobility, and possibly the net forged of Ether, you start your journey with some fancy new clothes.

    -Name in dramatic font in credits under special backers section
    -Digital copy of Apostasy
    -Kickstarter Exclusive Elemental Skin Pack (Each character has a new equippable cosmetic skin)

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    Temple Caretaker

    Become a Caretaker of the temples, pledging your loyalty to the future.

    -Name in dramatic font in credits under special backers section
    -Kickstarter Exclusive Elemental Skin Pack (Each character has a new equippable cosmetic skin)
    -Digital copy of Apostasy
    -Bloodstone DLC (several months after Apostasy Release)
    -Forbidden City DLC(several months after Bloodstone release)

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    Temple Hero

    Dedicate yourself to the temples in a way very few could. Heroes are rewarded with fancy clothes.

    -Name in dramatic font in credits under special backers section
    -Kickstarter Exclusive Elemental Skin Pack (Each character has a new equippable cosmetic skin)
    -Digital copy of Apostasy
    -Bloodstone DLC (several months after Apostasy Release)
    -Forbidden City DLC(several months after Bloodstone release)

    -Summer Succubus Skin Pack (All character skin pack, releases in the summer)
    -Wicked Witch Skin Pack(All character skin pack, releases in October)
    -Holy Angel Skin Pack(All character skin pack, releases in December)

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    Whisperer

    Very few have direct access to the temple's sprites. Even fewer have the ear of their creator.

    - All Hero Rewards

    -All future content added to Apostasy/Skin packs are free (including custom backer skins)

    - Whisperer Exclusive Desert Sands Skin Pack (desert theme skin pack with robes/bandages and vibrant glowing jewelry)

    -Voting influence on undefined new Skins (whisperers can pitch/vote on skin ideas, after ideas are pitched a poll is made where each whisperer has one vote.)
    -Voting influence on new characters added in official DLC
    - Voting influence on future DLC beyond Forbidden City

    *voting influence allows you to vote in Whisperer exclusive skins/skin packs/content

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    Some New Threads (Single Character)

    Being attuned to the cloth as you are, one does not simply win the game, but they do so in style.

    -All Whisperer Rewards

    - You come up with a lore-friendly skin for a character of your choice.

    -This skin will be given only to Whisperer backers and up.

    *Skin cannot include nudity or anything extreme
    *Lore friendly just means it doesn't look out of place, essentially any fantasy outfit idea will be accepted

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    Bossman

    Very few can say their face is on a boss, few can say they ARE a boss.

    -All Whisperer rewards
    -Your face on a Boss

    *A boss character will be designed around your appearance/integrated into the storyline.

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    Digital Style

    Being attuned to STYLE, you feel the need to give CLOTHES TO EVERYONE.

    -All Whisperer rewards

    -You tell me what kind of skin set you want me to make, and it will be added to the game.

    *The skin set includes one skin for each character of a given theme
    *Skin set must be lore friendly
    *As long as the outfit fits within a fantasy setting it can be added.
    *A skin set has a general theme for the entire set

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    A New Soul

    A new Caretaker has joined the girls on their journey.

    -Custom playable character gets all skins included in skin packs.

    -All rewards from Whisperer

    -Custom playable character (You tell me what you want them to look like, what kind of weapon they use, and what kind of combat mechanics you want them to have.)

    Characters must belong to one of these temples, temples are grouped by general theme:
    - Water, Ice, Tundra
    - Ether, Arcane, Shadow
    - Wind, Lightning, Plains
    - Fire, Lava, Earth
    - Light, Sun, Life
    - Forest, Poison, Swamp
    - Moon, Void, Celestial

    The character must be one or more of these race:

    -Human, dwarf, elf, shadow elf, forest elf
    -Imp, goblin, demon, Masked One(Formerly)

    *Custom races can be discussed/added if I like the idea.

    *Character must be a male or female humanoid (for animation/costume purposes)
    *The character must be lorefriendly/not a troll character
    *The character is added to the base game so everyone can play as it as well

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Funding period

- (30 days)