Coming from an era full of fads such as using tear catchers to determine the length of mourning, Tussie-Mussie is based on the Victorian fad that assigned meanings to the flowers that friends and lovers exchanged.
Famous authors such as William Shakespeare, Jane Austen, Charlotte Bronte, and Emily Bronte all utilized the meaning of flowers in their writings, and now you can experience the language of flowers in this newest wallet game from Wingspan designer Elizabeth Hargrave, artist Beth Sobel, and Button Shy Games. (Also includes a solo expansion by Mike Mullins - see below for more info.)
Featuring I-Split-You-Choose drafting, players draw 2 cards and offer one face-up and another face-down to their neighbor. The neighbor takes their choice and the active player receives the other. After everyone has 4 cards, face-down cards are revealed and everyone scores their collection. After 3 rounds the scores are totaled to determine a winner!
If you haven't heard of us before, here are a few quick notes about Button Shy:
- We're a small, family based company, with a few helping hands and a great group of designers and artists.
- We release a new wallet game every month. This is game #52!
- Our wallet games are packaged in a small vinyl wallet for maximum portability.
- Each game is hand assembled and mailed from our little workspace in New Jersey.
If you want to know more about anything... games, rules questions, join an already wonderful community at our discord channel: https://discord.gg/pf9DPqs
The active player draws two cards and looks at them. They will need to offer both to their neighbor, except one will be face-up and the other will be face down. Their neighbor will choose one card and the active player receives the other, so the decision here is very important.
Once they decide which card to reveal, they place them onto the table.
The neighbor must choose one to take based upon the information they have available in front of them. This is also a key decision. Will they take the face-up card or go for the unknown in the face-down card? These decisions get harder and harder as the game goes on as players can see what other players are collecting.
Once taken, the card's orientation is maintained, but if a face-down card was taken, the owner may now look at it to see what they received.
The active player keeps the other card, maintaining its orientation as well.
Cards are placed in order of receipt from left to right and must remain in that order for the round.
After each player has 4 cards, the round ends and players move into the scoring phase of the game.
Face-up cards are considered your Bouquet and remain in place.
Face-down cards are considered your Keepsakes. Pull them closer to you, forming a second row but maintaining their order from left to right (and retaining the gaps formed between the Bouquet cards), and reveal them.
Cards with abilities trigger in any order that you choose.
Then score your card abilities from left to right. Each Heart is worth 1 point as well. This example would have been an 8 point round. Not bad!
Players then compare total scores. Play to 3 rounds. The winner is the player with the highest combined score from all 3 rounds.
You can check out a low color print and play here: https://www.pnparcade.com/collections/new-games/products/tussie-mussie
Tussie Mussie impressed us from the start when it won the 2018 Gen Can't design contest. Since then, it's managed to capture hearts of the review community. Here's a taste of it:
"Tussie-Mussie creates more thoughtful decisions with its "I cut, you choose" style and 18 cards than some full-blown tabletop games with five-square-foot player boards and 108 miniatures. It does one thing (card drafting) but does it in a way that creates a light, enjoyable stress for both the cutter and chooser. It is a very good game mechanically." - http://www.everythingboardgames.com/2019/05/tussie-mussie-kickstarter-preview.html
"In terms of both play and form, Tussie Mussie is New York Slice/Piece o’ Cake meets Love Letter. People who enjoy these games will find joy in the language of flowers. Elizabeth Hargrave has another hit on her hands." - https://boardgamesquad.com/tussie-mussie/
"Don’t let the name fool you, there is some serious gaming to be found inside this little wallet of a game." - https://cardboardclash.wordpress.com/2019/05/27/review-for-one-tussie-mussie/
"This game will never make it to my shelf. It will 110% go to my car." - https://meeplegamers.com/tussie-mussie-preview-buttonshy/
"Tussie Mussie is a very quick and thoughtful game with an awesome theme and fantastic art. Definitely worth checking out!" - https://whatsericplaying.com/2019/05/27/tussie-mussie/
"One of Tussie Mussie‘s more subtle but delightful features is that it actually has flavor text on the bottom of each card, displaying the meaning behind that flower. For example, the orchid meant “You are beautiful”, the carnation meant “I do not agree” (which I’m sure led to many a passive aggressive end to arguments), and the hyacinth meant “Please forgive me”." - https://boarandarrow.home.blog/2019/05/27/tussie-mussie-review/
"Tussie Mussie is a good, quick, simple game that you can pull out just about anywhere and have a good time with." - https://boardsandbees.wordpress.com/2019/05/24/0860/
"I appreciate its' simplicity because I can see myself, and probably others, being able to introduce it to non-gamer friends and families easily, which is always a bonus." - https://settleroftheboards.weebly.com/home/a-flower-for-your-thoughts
"One of the coolest mechanics in board gaming is the “I split, you choose” mechanic, and in Tussie Mussie, it works to perfection." - https://boardgamegumbo.wordpress.com/2019/05/27/beignets-board-games-tussie-mussie-discussion
$3 - Print and Play version of Tussie Mussie plus Flower Shoppe solo expansion - delivered via Kickstarter message in August 2019.
$10 - Tussie Mussie plus Flower Shoppe solo expansion - delivered to your door in September 2019. (Save $6 off of retail price.)
$20 - Tussie Mussie plus Flower Shoppe solo expansion plus our best selling game, Sprawlopolis. (Save $8 off of retail price.)
$30 - Tussie Mussie (plus Flower Shoppe solo expansion) plus the solo playmat - delivered to your door in September 2019. We generally only sell playmats during the Kickstarter campaigns. We'll order a little more than what sells, but the Kickstarter is always the best time to grab one.
$72 - US Retailer Level - 12 copies of Tussie Mussie in retail clamshells - delivered in September 2019. This is another level that's good to grab while on Kickstarter, as we dedicate a small portion of the print run to retail store sales. Grabbing them here will guarantee the availability.
In previous campaigns we created expansion material and used it as stretch goals. Going forward, we're just going to give it away from the start. So no worries on whether we'll hit it or not, you are getting this expansion if you pledge here.
You are the proud owner of a quaint little neighborhood flower shop. Business has been going so well that it’s time to hire some help. While you’re training your new employee you’ll help to arrange their flowers, but make sure it’s clear who’s in charge!
Tussie Mussie: Flower Shoppe is a 6-card expansion that brings solo play to Tussie Mussie! Designed by Mike Mullins (Bottom of the 9th, Pentaquark) this expansion is full of the heart of the multiplayer game, but puts some nice new twists on it for the solo player. Turn Cards direct how cards must be dealt and how they must be taken, but it's up to you to decide which card will go to which player. Do you want to gain some information about that face-down card, or leave it and potentially give your opponent the lead?
Want to see how it works? Matt Upton made a lovely walkthrough video:
We're also offering a reward level that includes a Solo Playmat. This is not required to play, but makes it look really nice. It's 24" wide by 14" tall and helps separate the areas of play as well as keep score. You will need 2 cubes or small tokens to track the scores of yourself and the AI opponent.
We have a lot of games in our collection. You can add-on any that are in stock using the below methods.
If you want to add more games to your order, you can do one of two things:
- US Backers only - to order games that ship now - go to our website http://www.buttonshygames.com and place an order using the coupon code "0519impatient" to get 15% off of your order. Your order will ship now, as long as you don't order any pre-order items, otherwise the entire order will ship as soon as everything comes in. As always, if you reach $25.00, you will also receive free shipping.
- US Backers only - to order games that ship along with your rewards - go to our website http://www.buttonshygames.com and place an order using the coupon code "0519us" to get free shipping on your extra games. These games will all ship together with your Kickstarter rewards.
- International Backers only - go to our website http://www.buttonshygames.com and place an order using the coupon code "0519international" to get free shipping on your extra game(s). Note: The limit on this offer is 3 wallet games (and expansions) total, including anything that you order at Kickstarter. Anything above 3 wallet games (and expansions) will end up bumping into the next shipping tier. These games will all ship together with your Kickstarter rewards.
A few notable games available in our library are Sprawlopolis, Circle The Wagons, Liberation, The Perfect Moment, Antinomy and Handsome.
Elizabeth Hargrave is a game designer living just outside Washington, DC. She designed Tussie Mussie for a Button Shy design contest last summer. It was several months later that her game Wingspan (just nominated for the Kennerspiel des Jahres) burst onto the scene.
Beth Sobel is a board game illustrator living in Bellingham, Washington with her husband and two cats.
Beth has illustrated our very own Circle The Wagons, along with many other great games such as Viticulture, Wingspan, Arboretum, Between Two Cities and many more.
We have an awesome following of repeat customers. As a result, we've built the Board Game of the Month Club.
It's a subscription service where you receive unreleased microgames, promo cards, expansion content, and Kickstarter discounts.... every month. Supporters will receive from $1, $2, $5 to $10 off of EVERY WALLET GAME THAT WE MAKE. (See the $1 level, that's where the members back the projects).
Our 2019 $5 packages include an episode of Chain Mail, a card and dice driven, asymmetric dungeon crawler for 1-4 players. Each episode comes with a postcard map, dual monster card, and a new quest. After multiple months you can randomize these and/or attempt multiple quests in a campaign mode.
It also includes a copy (and a link to print more) of the next Tempus Quest pen and paper game where you use time instead of dice. The crew of the Tempus ship get into a new adventure each month. You can try out the first Episode today right here: https://www.patreon.com/posts/tempus-quest-0-24629368
Our $10 packages include all of the above and something extra. Generally it's a micro-game (up to 9 cards), or some expansion / promo cards for our existing games. Next month is an Anthelion expansion and a 3 card solo game, MechAge.
And our $20 package includes all of the above and a copy of the featured wallet game (or the wallet game of your choice). The featured wallet games also come with any expansion material that is given away in the Kickstarter campaigns.
If that sounds cool to you, check out the Board Game of the Month Club on Patreon!
Risks and challenges
Everything is ready for this game. Development is complete, art is complete. We are ready to go to print as soon as the Kickstarter ends.
All of our previous campaigns are shipping throughout May and we will be nearly 100% shipped before this launch. Our last campaign Handsome is shipping out 2 months ahead of schedule.
We've implemented more and more staff to make sure fulfillment is handled as quickly as possible.
The only challenges ahead of us are the unexpected hiccups that can come up in any production. With enough hands and eyes on staff here, hopefully we can reduce the potential for most of these hiccups.Learn about accountability on Kickstarter
- (11 days)