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A deck of playing cards to help storytellers of all types: Gamers, Role Players, Writers, Artists, Children, Parents, Teachers & You!
A deck of playing cards to help storytellers of all types: Gamers, Role Players, Writers, Artists, Children, Parents, Teachers & You!
663 backers pledged $15,990 to help bring this project to life.

A Game of Possibilities with Designer Jay Treat

We're going to take another look into the Storyteller Manual today. This time, we have a game from Jay Treat and video of that game in action.

Jay is a good friend and semi-local designer with some of my favorite unpublished games, a few of which I predict we will be hearing a lot of in the near future. First, there is his co-operative space station being overrun by aliens game, Assault on Khyber Station. It's a tough, engaging, blast of a game, where all players may end up surviving and destroying the aliens, or quite the opposite. 

Then there is Intrigue, which is Jay's trick-taking game of plotting and manipulation. Being just a small deck of cards and a few tokens, I am hoping we will be seeing this soon. Jay is a very knowledgable and thinky game designer, which makes him an excellent play tester and fellow gamer.

So of course I wanted Jay to be involved in this project and he came up with 2 really cool games for the Storyteller Manual. The one I'm going to show off today is Possibilities.

Possibilities is a game for 2-6 creative players where you make the rules. The game is what you and your friends make of it. Feeling silly? Make players act out their cards. Looking for something strategic? Nothing's stopping you. Just remember, your friends can do anything too! Seeing what happens as you change the game together is always a blast.

Possibilities starts with 5 simple rules and play begins immediately. Make new rules, change existing rules, or remove any that you like. But don't be a jerk, or your friends will overrule your change. The game is different every time (potentially Very VERY different), but sometimes it's fun to bring back old rules from previous games. Anything is possible. Make it happen.

The 5 simple rules are provided in the manual. You can print them out, or drop an iPad in the center of the table.

But eventually players will start creating their own rules. These can be created using index cards, scraps of paper, etc..

I've coordinated with Jay to provide a few add-ons for this campaign for those who want something a little more longer lasting. So we're offering the 5 starting cards and a deck of 52 blank playing cards as a $5 add-on. They're pretty heavy, so US shipping will be $1. International shipping will be $3. Rules from previous games can usually carry over into future ones, so using high quality playing cards is definitely a great way to play the game.

Here's a video of Possibilities in action.

Thanks again Jay! Looking forward to seeing the cards everyone makes.

Comments

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    1. Marlena Harris
      Superbacker
      on May 16, 2013

      I'll have to consider this add-on. I also might need to consider another regular deck. I'm not sure, but I will think about it.

    2. Jason Tagmire 26-time creator
      Superbacker
      on May 15, 2013

      @Bridget you will just add the amount to your current pledge level and I will send a survey when the kickstarter ends. The survey will allow you to type in any add-ons that you wanted to get with your pledge. Hope that helps. I think I'll do a full update about the add-ons tomorrow just to avoid any confusion. Also, thanks!!

    3. Missing avatar

      Bridget McKenna on May 15, 2013

      "So we're offering the 5 starting cards and a deck of 52 blank playing cards as a $5 add-on."

      Do I add $5 to my pledge and hope someone notices? Or is there another way?

      Thanks in advance!

    4. Jason Tagmire 26-time creator
      Superbacker
      on May 15, 2013

      @Charles 1000 Blank White Cards is a favorite of mine. It's one of those games that was certain sessions will be in my memory forever. Possibilities can create those same long-lasting impressions, especially if you have a creative gaming group.

    5. Chip Beauvais on May 15, 2013

      This is a really neat idea. I like the combination of the flexibility of 1000 White Cards with the inspiration of StoryTeller Cards.