A Game of Possibilities with Designer Jay Treat
We're going to take another look into the Storyteller Manual today. This time, we have a game from Jay Treat and video of that game in action.
Jay is a good friend and semi-local designer with some of my favorite unpublished games, a few of which I predict we will be hearing a lot of in the near future. First, there is his co-operative space station being overrun by aliens game, Assault on Khyber Station. It's a tough, engaging, blast of a game, where all players may end up surviving and destroying the aliens, or quite the opposite.
Then there is Intrigue, which is Jay's trick-taking game of plotting and manipulation. Being just a small deck of cards and a few tokens, I am hoping we will be seeing this soon. Jay is a very knowledgable and thinky game designer, which makes him an excellent play tester and fellow gamer.
So of course I wanted Jay to be involved in this project and he came up with 2 really cool games for the Storyteller Manual. The one I'm going to show off today is Possibilities.
Possibilities is a game for 2-6 creative players where you make the rules. The game is what you and your friends make of it. Feeling silly? Make players act out their cards. Looking for something strategic? Nothing's stopping you. Just remember, your friends can do anything too! Seeing what happens as you change the game together is always a blast.
Possibilities starts with 5 simple rules and play begins immediately. Make new rules, change existing rules, or remove any that you like. But don't be a jerk, or your friends will overrule your change. The game is different every time (potentially Very VERY different), but sometimes it's fun to bring back old rules from previous games. Anything is possible. Make it happen.
The 5 simple rules are provided in the manual. You can print them out, or drop an iPad in the center of the table.
But eventually players will start creating their own rules. These can be created using index cards, scraps of paper, etc..
I've coordinated with Jay to provide a few add-ons for this campaign for those who want something a little more longer lasting. So we're offering the 5 starting cards and a deck of 52 blank playing cards as a $5 add-on. They're pretty heavy, so US shipping will be $1. International shipping will be $3. Rules from previous games can usually carry over into future ones, so using high quality playing cards is definitely a great way to play the game.
Here's a video of Possibilities in action.
Thanks again Jay! Looking forward to seeing the cards everyone makes.