Antinomy is a head to head battle of wits as 2 competing sorcerers search the depths of space and time for powerful Paradox Crystals.
On your turn you will play one relic card from your hand to travel forward or back in time.
- The elemental color or relic symbol will move your sorcerer into the past to a matching color or symbol.
- The number will fly your sorcerer into the future that number of cards.
When you land on a card, you swap it with a card in your hand, allowing you to collect a powerful set of three cards with matching numbers, symbols, or colors... otherwise known as a paradox.
But not all sets are perfect. The codex at the end of the continuum will determine which color paradoxes that can be formed.
Example: If the blue water elemental color is covered this turn, then you may not make paradoxes using blue cards.
Traversing the continuum is no easy task. If you're unable to create a paradox crystal, you could always confront your opponent in a clash and wrest control of a crystal from them.
Collecting 5 of these crystals will ensure your control over space and time. Do you have what it takes to wield the power of Antinomy?
We're going to start out with our review, then jump into the professionals.
We ran a contest in the summer of 2017 and received about 70 entries. We were looking for the best game that used up to a dozen generic tokens. Antinomy (then known as Paradox) won the contest, and impressed everyone in a big way. The game made you feel extremely clever as you manipulated the row of cards trying to form paradoxes. It was simple and complex all at the same time, and many considered it a marvel in 18 cards. It wound up winning the contest and sticking around in everyone's minds throughout the year and a half it took to get to production.
Sorry for the side trek, and now onto the reviews!
Check back for more reviews throughout the campaign. We'll be adding them as they come in.
You can try out the low color print and play (including solo) at PNP Arcade:
The playthrough video below from Matt Upton is the solo game, but the basic actions and goals are very similar to the two player game.
We are offering a handful of pledges from PNP, to the physical game, to some bundles with other games. If you have any questions on these, let us know.
For the $30 and $45 instant collection levels, we will give you the list of games to choose from in your surveys at the end of the campaign. For now, you can see the list in the reward levels. Every game is not on this list, so if you are looking for others, use one of the alternate methods below in the "Add More Games" section.
In previous campaigns we created expansion material and used it as stretch goals. Going forward, we're just going to give it away from the start. So no worries on whether we'll hit it or not, you are getting this expansion if you pledge here.
With your pledge you will be receiving the "Solo Flare" expansion. This expansion brings in solo play with 6 new cards.
Breaking the laws of spacetime is not without consequences. Once powerful relics are being drained of their magic, and strange solar flares are interfering with your spellcasting. Can you gather the paradox crystals before the continuum is beyond repair?
The new cards are:
Depleted Relics (4): You may use the number and object on these relics to travel as normal, but they do not have an element. They also may not be used to form paradoxes.
Solar Flares (2): These cards may never enter your hand. This means you cannot travel to their location, nor can you form a paradox that would require you to pick up a Solar Flare, including a potential game winning paradox. They may be discarded when new cards come out of the deck, as described below.
For a complete Solo Flare walkthrough, check out the video above.
The game requires 10 Paradox Crystals. 1 to keep track of the current Codex color, and 9 to use for points. You can use ANYTHING you would like. To keep this game nice and portable, we suggest pocket change or anything else you have on hand.
When playing at home, I like to use clear glass gems. They are available at any craft store, and probably even your local Walmart. Here's a link to get them online as well: https://acmoore.com/product/104181738/glass-nuggets-12-oz/1486165
If you would like to use the same ones we do, we've offered some sets on our website. They are $2 for US backers. Canada and International Backers, please contact us with your full order before purchasing these as they might bump you into the next shipping tier. They weigh as much as a full wallet game.
If you want to add more games to your order, you can do one of three things.
- Use the INSTANT COLLECTION reward to get 2 extra games. You will choose those games in the survey at the end of the campaign.
- US Backers only - go to our website http://www.buttonshygames.com and place an order using the coupon code "0219impatient" to get 15% off of your order. Your order will ship now, as long as you don't order any pre-order items. If you order pre-order items, the order will ship as soon as everything comes in. As always, if you reach $25.00, you will also receive free shipping.
- International Backers only - go to our website http://www.buttonshygames.com and place an order using the coupon code "0219international" to get free shipping on your extra game(s). Note: The limit on this offer is 3 wallet games (and expansions) total, including Antinomy. Anything above 3 wallet games (and expansions) will end up bumping into the next shipping tier.
The photo below is Matthew Mitchell's complete collection. Not all of these games are still available, but most of the bottom half is, as well as many in the top half. A few notable games available in our library are Sprawlopolis, Circle The Wagons, Liberation, Stew, In Vino Morte and many more.
Antinomy (previously known as Paradox) was designed by John Baluci, and submitted to our 2017 Wallet Design Contest . It took the first place and had the judges heads spinning in a good way.
Mike Mullins (Bottom of the 9th, Pentaquark) designed the Solo Flare expansion.
Marty Cobb has illustrated this as well as Potions Class, Supertall, and many more.
And finally, Button Shy is made up of Jason and Carolyn Tagmire with assistance from a variety of friends and family. (A few of note for Antinomy are: Matthew Mitchell - customer support, Bryan Fischer - logo design, James O'Connor - reviewer outreach, David Wiley - strategy articles)
We have an awesome following of repeat customers. As a result, we've built the Board Game of the Month Club.
It's a subscription service where you receive unreleased microgames, promo cards, expansion content, and Kickstarter discounts.... every month. Supporters will receive from $1, $2, $5 to $10 off of EVERY WALLET GAME THAT WE MAKE. (See the $1 level, that's where the members back the projects).
Our 2019 $5 packages include an episode of Chain Mail, a card and dice driven, asymmetric dungeon crawler for 1-4 players. Each episode comes with a postcard map, dual monster card, and a new quest. After multiple months you can randomize these and/or attempt multiple quests in a campaign mode.
It also includes a copy (and a link to print more) of the next Tempus Quest pen and paper game where you use time instead of dice. The crew of the Tempus ship get into a new adventure each month. You can try out the first Episode today right here: https://www.patreon.com/posts/tempus-quest-0-24629368
Our $10 packages include all of the above and something extra. Generally it's a micro-game (up to 9 cards), or some expansion / promo cards for our existing games. Last month was a Sprawlopolis expansion for Beaches.
And our $20 package includes all of the above and a copy of the featured wallet game (or the wallet game of your choice). The featured wallet games also come with any expansion material that is given away in the Kickstarter campaigns.
If that sounds cool to you, check out the Board Game of the Month Club on Patreon!
Risks and challenges
Releasing games each month has established a groove with the manufacturer. We rarely see delays on their end, but we can see delays before it goes to the manufacturer. We are spending time making sure the rules are 100% right and some of you will be invited to join in on that process.
With a lot to juggle and it being mostly just two people, we will occasionally see delays. A few previous projects were behind schedule so we've adjusted our schedule accordingly (instead of 2 months, we've extended our estimated delivery to 4 months to be extra sure we'll hit the date). Our project due to fulfill in January is in and starting to ship, and our estimated February project is also mostly here and ready to go.Learn about accountability on Kickstarter
- (10 days)