Have you ever been sitting in class with your friends on a beautiful sunny day and you just can't take it any more so you all fake needing to go the bathroom, take hall passes, and instead of going to the bathroom you all walk straight out the school exit, jump in your car and drive away to go party? No? Well me neither but I always dreamed of doing that. The dream of that kind of freedom is what inspired HALL PASS.
HALL PASS is a fast and easy to learn board game (for 2-4 players, all ages 10+) that packs a lot of fun and strategy into its simple rules. Your goal is to be the first to escape from school!
In a nutshell, this game has taken the bluffing elements from poker, increased the action by 10x, and stripped out the complicated rules so anyone can play.
Here's the game board and the initial set up for a 4 player game. Each person picks a side/color and starts with all of their pieces in their own home "classrooms". Everything in the middle is the "hallway".
And here's how to play. You can escape to the getaway car through any open classroom other than your own. It's up to you to figure out if you want to play offensively and try to escape ASAP or if you want to be more defensive and just keep knocking out your friends.
On your turn, you have two options. You can move any of your pieces in a straight line in any direction or you can move one piece out of detention, back into any of your open home classrooms.
Here's where it gets fun, I swear. Every piece has a number on the bottom of it which is its "hall pass". This is the number of spaces you can move "legally". You can go more or fewer as long as you don't get caught! So make sure you always keep the hall pass a secret.
After every move, anyone in the game has the opportunity to call to see the hall pass. (It's the equivalent of calling B.S.)
If they were telling the truth, they send one of your pieces to detention, but if they were lying then the move is reversed, you send them to detention, and get an extra free move for yourself.
You can also knock your friends to detention just for being in your way.
Anyone in the hallway is fair game. But anyone in their home classroom is safe and can't be knocked out or passed through.
First one to escape with all of their pieces to the getaway car wins!
That's pretty much it! For more cool stuff including the live action Hall Pass commercial, check out our site:
But before you do that, please consider backing this campaign and helping bring this game to life!! Thanks for your time.
About the creator
I'm so glad you stumbled upon this page! My name is Joe and I've been in love with board games my whole life. For the past 10 or so years I have obsessed over what makes certain games really good...and other ones not so much. I spent hours researching and breaking this down, and was able to boil it down to the factors that I think are essential for a great game. (I won't bore you with the details.) But even though I had all the pieces, I still had no inspiration.
It wasn't until this past summer that I was going through old files in my computer that I stumbled upon a diagram for a game that I must have made in my sleep years ago. The diagram made no sense at all; it was terribly drawn, and I couldn't at all decipher what I was thinking when I made it. It was a dead end, or so I thought. But I kept thinking about that diagram over the next few days, and after a typical board game night with my family, the inspiration finally hit me. As everyone else headed to bed, I started cutting out squares of paper and coloring them. I opened up other games I had nearby and borrowed some of their pieces. And first thing the next morning, I called a few family members over to the kitchen table to try something out. The result from that, from my family's input, from hours and hours of play testing, and tons of help and advice from friends, is what we have today:
WHY BUY HALL PASS?
Take a peek at your game board shelf now. Look through all the games and take stock of which games you like best. I can guarantee you that you have at least one game in there that you like a lot, but that you haven't played in ages. Your spouse/significant other/roommate/mistress/kid/pet/imaginary friend probably points out that game every now and then and says "We should get rid of that; we never play it." And you bristle. "No! I like that game," you reply. And yet, another few months go by and it remains unplayed.
In my opinion, the main reason you do this is accessibility. That game is a good one, but it's just so complicated. I love complex games. I love thinking about strategy and having multiple options on my turns. But you know what sucks? Explaining the rules of a complex game to someone new. Complex games typically just aren't accessible to anyone except extremely dedicated board gamers. Some new friends come over to your pad and want to play a casual game? You're not picking the complex one. Instead you play the simple one, the one that is played just for cheap laughs, or the one that is all luck and you might as well just be playing Bingo. (Note: Bingo can also be fun, no offense to Bingo.)
So that's the rub. You want something complex so that it can challenge you and be satisfying and personally rewarding to win. And you want it to be simple so that more casual gamers aren't turned off by it and will actually want to play and feel like they have a chance to win. That's why you should play Hall Pass. It's the rare game that is both simple and complex. You can learn how to play, and have a basic understanding of the game in under 5 minutes.
Hall Pass is simple, super simple. Sometimes I think it's too simple. How could such a simple game have so much to it? But it does. Every time I play Hall Pass I pick up another nuance or another strategy to try. And sometimes I out think myself and lose to someone who is playing for the first time. It's perfect (IMHO).
HALL PASS is 99% complete. There may be minor artwork adjustments but aside from those very minor details you will be receiving what you see in the Kickstarter project. I'm estimating that you will have your copy of HALL PASS by August at worst, hopefully a bit sooner.
At the end of the day, a board game's job is to get us to disconnect from our phones and our problems at work, our personal troubles, and instead spend some time and share some laughs with family and friends. I think Hall Pass will do that for you. Thanks for reading!
Risks and challenges
The biggest risk is that we simply don't get the funds needed to make the project off the ground. But I'm really confident that won't happen. I'm ready. You're ready. The manufacturer has sent samples and is all ready to begin production as soon as this campaign ends! I can't wait for the games to arrive and to get them shipped out to you all ASAP.Learn about accountability on Kickstarter
- (21 days)