This project's funding goal was not reached on July 11, 2014.
About this project
Petal is the first designed for Virtual Reality Fan. It plugs into the wall, and the USB port on your computer, and syncs with the game you are playing. It can change the air speed dynamically, and also has built in "Thrust Vectoring" for directional air control. Imagine finding your way out of a dungeon by following a faint trickle of air due North, or feeling the wind in your hair as you accelerate on the racetrack!
We have been working hard on our prototypes, and currently we have one speeding up and slowing down based on whats happening in Unity, and are working on integrating the directional air control into our code.
Our second prototype is closer to some of the features that will make it into the final build, with rudders and a beefy fan, it's scarily capable of making you think you are in a extreme environment!
We are here raising funds on Kickstarter because we believe we are the best suited to accomplish what we are aiming for. With our support of open source software, we embrace the development community, and hope they can use the code in their own projects, and find new ways of using the Petal we couldn't imagine.
It can also be a new regular fan when you're not gaming!
Our final build commitments:
1. 5-8 inch form factor
2. X and Y axis rudder control
3. Powerful main motor
4. Drop in API's for Unity and Unreal
Our production plan is as follows:
-fine tune software integration for Unity and Unreal 4 (Aug-Sept)
-lock down parts for final build (Sept-Oct)
-build small run for testing and analysis (Nov)
-ramp up large scale production (Dec)
-and ship final build (Jan)
We have a heavy hardware cost, but we also have to make sure to spend on software, to keep the tools at the top of their game.
There is also the potential for non Virtual Reality applications for the Petal.
At a stretch goal of 125,000 we would add bluetooth connectivity to the Petal, and make companion IOS and Android apps.
Risks and challenges
We have built a working prototype, but as we go further we find new details emerge, and small changes could be necessary for full scale manufacturing. We already have relationships with manufacturing centers, and are hoping to lock down the final build soon.
If we encounter delays for any reason, we will be very upfront, and try to be as open as possible about product timelines. We've tried to set a very realistic timeline, as we've seen many hardware Kickstarter projects have delays. We will work our hardest to achieve our set dates and deliver a product that both we and our backers are happy with.Learn about accountability on Kickstarter
Not necessarily. My job as the creator of a product used by developers, is to give those developers as many options as possible when it comes to air control. I don't want to put any limits on what it can do. What I like about these types of tools, are that developers can figure out ways to use it that the creators could never have imagined.
Currently we are looking into different ways to get the Petal working with "Legacy" games that have already been released. We are looking into different variables to attach to, such as controller input, or audio listeners.
- (30 days)