Dimensions Pen & Paper Role-Playing System
Dimensions Pen & Paper Role-Playing System
A no boundaries, freedom-to-create, all genre inclusive Universal RPG of epic combat and adventure.
A no boundaries, freedom-to-create, all genre inclusive Universal RPG of epic combat and adventure. Read more
WHAT IS DIMENSIONS RPS?
Dimensions Role-playing System is a pen and paper RPG. It is a system designed to mix and blend all genres of play into one unified system. It is designed on a point system so that all heroes, creatures, and even equipment can be given a level. It is so that a superhero, a grand wizard, and a mecha can be created on an even basis. It can be played in one setting or all settings. The strongest emphasis on the system though is flexibility and creation. It is a system that allows players to create their own races. It allows them to tweak abilities to fit their characters. It allows them to create magically or technologically enhanced equipment instead of just buying them from a list. It emphasizes that anything can be shifted, bent, or changed to create the system you want. It is a system that is designed to allow players to be the hero that they want to play, not play characters that are shoved into pre-created molds.
WHO IS BEHIND THIS PROJECT?
My name is Landry Fehrenbacher and I am the creator of Dimensions RPS. This project was launched with the help and support of my friend Shane Pelzel who saw the system, convinced me that it was marketable, and proceeded to set up all necessary paperwork and research to make my idea a flesh and blood book. I started creating the system when I was in high school. It started out as a project that gave me something to do creatively in my free time. When my friends and I wanted to play a game that mixed technology and magic, we were struggling to find a system that gave us the perfect combination we wanted. I then went to work on the system even more, making it the system that we needed. The first run was rough and probably not the most balanced of games, but it was probably one of the most fun campaigns we had ever run. After the group was disbanded, I continued to work on it as a creative outlet in my spare time. Eight years later, the system has gone through two name changes and six major mechanics changes. Through all the changes, the system has kept its two most important foundations: All genres are created equal and the emphasis on player creation, not static rules.
WHERE DID YOU GET THE IDEA FOR THE SYSTEM?
Some of the mechanical concepts are created from scratch, many are borrowed and tweaked from other systems that did it right. As an avid role-player, I have delved deep into a few RPG systems and dipped my toes in the waters of several more. I have tried to pick and choose and melt the best parts of all systems together. The system itself does not have a built in setting like most systems do. It is not designed to be that way. The system is about creation and freedom to create, although my hope is that pre-created settings will eventually be released to create an even more user-friendly game.
Through the years that I worked on this system, I drew inspiration for the system from many areas. Creating rules and abilities proved to be a long road as I wanted to create abilities that could fit into any type of campaign players might want to try. I wanted players to feel that the system could be used for an anime style campaign just as easily as it could be used for a traditional fantasy adventure or a zombie survival fest. Because of this, I drew inspiration for abilities from video games, movies, TV shows, anime, comic books, graphic novels, MMO computer games, other RPG’s, trading card games, war games, pop science fiction, pop fantasy, and any other source that I could see a group of role-players wanting to create a campaign out of.
WHAT MAKES DIMENSIONS WORTH BACKING?
Dimensions is an RPG that combines elements of new and exciting mechanics and yet keeps the traditional ones alive. A few of the major points are spelled out below.
The Health System - We use a health system similar to your traditional HP but with a twist. First of all, we have three separate pools of health. Each character has a Physical Health, Mental Health, and Social Health. This allows for characters to defeat enemies in an entirely mental or social capacity by breaking their minds to the point of vegetation or breaking their spirits beyond will. This brings up the next point…
Social Combat - Socially based characters are no longer worthless on the battlefield. Because of the social combat system and social health system, entire characters can be built around the idea of bards or diplomats. While your friend Hulking Barbarian is cleaving at a bandit, you have literally charmed their leader into giving up or running away like a little coward. You have effectively won the fight without ever raising a sword.
Resource Points - There is no money. There is no gold or dollars. Everything is priced in Resource Points. Why is this done? It has two reasons. The first reason is because this is a setting-less system that spans from barbaric technology to future spaceships. Because of this we needed a single unified monetary system that could be used all across the board. The second reason is because the system is point based we needed to know how much an item should cost and how much it helps your character. Characters all have a set number of points but they also have an “Effective Character Points” which essentially just means you’re adding the characters gear to them.
An example of how this works: The armor grants 6 Damage Reduction (6 pts), but has a -4 penalty (-4 pts). The armor is enchanted so that it grants Fire Immunity (6 pts). This armor costs 8 Resource Points to buy (6+6-4) because it effectively is adding 8 points worth of character abilities to your character.
Magic - MAGIC! Magic in Dimensions is done in a way so that it is all treated equally. Instead of each type of magic having its own select spells, there is one giant list of spells that are divided into 22 branches (fire, holy, animal, telepathy, etc, etc, etc). The hero then chooses HOW he wants to cast his spells (Arcane, Divine, Psionic, Primeval, Pact, or Esoteric). Based on the campaign setting, the GM then tells the players which branches are available to each type of magic.
Example: An Arcane caster may have access to all elemental branches of magic but the GM may say Holy and Unholy are restricted and vice versa for Divine. If the Divine caster is worshipping a fire deity though then perhaps he would allow Fire also as a suitable branch.
Reputation - All characters get reputation, especially after they’ve been adventuring for a while. As the players grow in points, they gain reputation. The reputation system is designed as a way to flesh out characters. They gain points in reputation in five different areas: Military, Nobility, Merchant, Scholar (includes church/religion/magic/knowledge), and Underworld. During each adventure, their reputation points reset and are usable to buy favor such as lodging, hiding places, paying off guards, etc. Reputation is a system that can be removed entirely from the game without hindering the balance. Players can build entirely effective characters around Reputation and Reputation abilities (I know because I saw one do it during Beta Testing).
Building a World - Dimensions is set up so that everything needed to play is in the book but it is designed also with the idea of player creation in mind. Everything in the book has rules for creation. There are rules for creating your own:
Traveling Gear Medicines
Diseases Monsters & Enemies
Traps Character Abilities
If something that you want doesn’t exist in the book then MAKE IT EXIST!
There is not a creature imaginable that can’t be summoned for the right price. Every sword with apocalyptic enchantments can be made with the right resource points. If your favorite race from some Japanese anime isn’t around, then create it. All of the rules for creation are right there so that the game never loses its balance.
Point Based and Level Based - The game is set up on a point based system. You start with so many character points and spend those earning different abilities. This allows for great flexibility and creative control. The problem with this though is end game content. If everything is available from the beginning then what are we working for? The game is set up so that many abilities have prerequisite skill levels. Skill Levels that are different from skill bonuses. Skill levels can only be achieved via obtaining higher levels of character points. You can increase skills by buying bonuses to them with skill points, but at every 10 character points you have you are awarded with a Skill Level increase. This ensures that some higher level abilities still require months of trekking across the forests to unlock.
*Character Sheet draft
Face it, we’re nerds and if there is one thing that nerds love its books. Nerds love big books… big books with hard covers and pictures that make you salivate. This is what we want too. We aren’t making Dimensions to put it in a PDF or a Word document. We aren’t going to push it out with a flimsy paper cover and black and white art. We are going for the gold. Dimensions will be hard back, full color photos from our brilliant artist Steven K. Smith, and will be well over 200 pages if not over 300. We want you to want this book. We want this to be a book that not only has a system worth playing, but we want it to be something that you are proud to display on a book shelf or coffee table. We want it to be something that you can open up for no reason other than just to look at the pictures. This isn’t going to be just a book, it will be a BOOK!
WHY ARE WE HERE?
Foot work only goes so far. I have created the book, Shane has handled all the businessy stuffs. In an ideal world we would have a talented artist for a best friend and a rich uncle that owns his own publishing company. That didn’t happen though. We are here because we need backers to make this book a reality. We have to pay for the art. We have to pay for the printing. We need your help to do it. This is a project made by gamers for gamers, and gods willing it will be funded by gamers too. Good news is that by donating we give special prizes… and everyone loves special prizes.
Here is a skyscraper web image I made if anyone knows somewhere who will post it for us. All the support helps!
$13,000 - The book is on!
$15,000 - We add the “Orali Campaign Setting” as an extension to the book with roughly fifty pages of material describing the history and nations of Orali.
$15,000 - $20,000 - Any money raised in this area will go to increasing the art count for both the book (particularly the Monster Section) and the Orali Campaign Setting.
$30,000 - We
immediately begin work on “Expanding Dimensions” which will look at new races,
abilities, and new ways to use skills, equipment, and rules.
*More stretch goals will be added as we gauge initial interest in the system.
*We are building the website as we speak and should have the forums set up about a week after the campaign launches.
Risks and challenges
WHAT ARE THE RISKS?
Potential Risk #1: Our proof for our printing comes out wrong. This will only mean a delay in the processing of the book for as long as it takes us to fix the template.
Potential Risk #2: Our artist or layout editor flakes out on us. This will hopefully only mean delaying the book as long as it takes to find a new one that will work on the same budget.
…Honestly… the risks aren’t really that bad compared to what they could be…
We would really love to set the goal lower but we really want to get the book to you in the best quality as soon as possible. To do this we can't skimp on costs and risk running out of money to do so. We have budgeted as tightly as possible and are crossing our fingers that everything goes off without a hitch!Learn about accountability on Kickstarter
- (30 days)