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Elsinore is a time-looping narrative adventure game set in the world of Shakespeare's Hamlet.
Elsinore is a time-looping narrative adventure game set in the world of Shakespeare's Hamlet.
Elsinore is a time-looping narrative adventure game set in the world of Shakespeare's Hamlet.
1,163 backers pledged $32,217 to help bring this project to life.

Introducing Elsinore's Composer!

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Hi All, Connor again.

We're rapidly approaching the final week of this Kickstarter campaign. So far, we've broken 20k and continue to climb at a steady clip, all thanks to you awesome people. I know we say it a lot, but we've really been blown away by how positive this whole experience has been. Thank you all so much!

And now, we have an exciting announcement to share with you guys:

WE HAVE A COMPOSER!

Since launching this Kickstarter, we have received and reviewed submissions from several talented music maestros. It wasn't an easy choice, but in the end one of them stood out above the rest - Adam Gubman. 

Adam has produced music for high-profile clients including Disney theme parks, the NBC Today Show, and 500+ video games. Most recently, he worked on arrangements for Tale of Tales' new title, Sunset (which, if you haven't checked out, you should). Below, you can listen to the demo he submitted for us:

As part of hiring Adam, we can also share that the Elsinore soundtrack will contain live instrumentation. Because Adam is awesome and that's what he wants to spend part of his commission on.

Animaniacs

So as I mentioned at the beginning of this post, we've crossed the 20k mark, which means we are creeping ever closer to our "additional animation" stretch goal. This stretch goal is, in the minds of many of us on the team, one of the most important goals we have as far as its impact on the overall quality of the game.

Here's the deal: while a couple members of the Elsinore team have animation skills, none of us are formally trained in animation. Thus, animations take a long time, time we could have spent on other important tasks we are better suited for. To manage this, we'd have to limit the amount of unique animations in the game pretty significantly, relying mostly on a couple reusable idles. We'd make it work, of course, but it's not ideal.

If we hit this stretch goal, however, it would allow us to hire a professional animator, who could produce animations of a higher quality at a higher speed. This would allow the game to have far more unique animations, dramatically increase our overall polish, and make all of our events more dynamic and dramatic.

SO!

Fingers crossed, as this goal looks possible but it might be close. If you have any rich aunts and uncles, now is the time to let them know about Elsinore. If you have any friends who loved Shakespeare, let them know as well. Any little bit helps!

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