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Elsinore is a time-looping narrative adventure game set in the world of Shakespeare's Hamlet.
Elsinore is a time-looping narrative adventure game set in the world of Shakespeare's Hamlet.
1,163 backers pledged $32,217 to help bring this project to life.

Day 2: We're Greenlit! Also, Gameplay Loops

Posted by Katie Chironis (Creator)
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Hi All,

Connor Fallon here, possessing Katie temporarily in order to deliver the next update. And here it is:

WE'VE BEEN GREENLIT.

Yep, in under 48 hours Valve said: "Hey, that Time-Looping Hamlet thing is pretty cool, let's get us some of that." That's more or less an accurate account of what happened. Thank you to everyone who supported our efforts! You are all amazing! 

ALSO: We are a Staff Pick and are approaching the 75% mark, so things are pretty fantastic all around. Again, thank you so much for all your support! Too much is going on for us to make a cute image for all of it. 

Let's talk about Gameplay flow!

So, some of this is already covered on our page, but I figured I'd give a condensed rundown of the way the game plays.

In Elsinore, everyone has their own default schedule and agenda, which they will enact in real time. Claudius is doing king things, Gertrude is doing queen things, Polonius is doing stodgy dad things, and Hamlet is doing things that get everyone killed. Undisturbed, characters will follow the same course of action to the same bloody conclusion every time.

Because you're Ophelia, none of the other characters' grand plans involve you. No one really cares what you do, normally. You can attend whatever events you want, talking to people and gathering information, which you then can present to other people and change their course of action.

...Which usually results in them dying in some other horrific way. But hey, you tried — and when you start over, Ophelia will retain all she learned.

That is the core of Elsinore on a very high level: Every loop, a new disaster. Every disaster, a new discovery. And every discovery is in turn a new tool — by learning the dreams, fears, and quirks of everyone in the castle, you become more capable of altering their fates. And some discoveries change the landscape entirely.

We'll go into more detail about aspects of this flow at a later date — if you have any particular questions about it, let us know in the comments!

Kickstarter Swap!

It's time for another Kickstarter swap! This time we'd like to share Herald - An Interactive Period Drama with you.

Herald is a two-part interactive period drama for PC, Mac and Linux that plays as a mix between a visual novel and a 3D point and click adventure game.

You are Devan Rensburg, a man of mixed heritage, assigned to work as a steward aboard the merchant ship HLV Herald. As a steward, you are responsible for the well-being of all passengers on board, be they rich or poor, important or downtrodden. Your job is best done without anybody noticing, so if a conflict should arise, you are well-served to solve it before the captain gets wind of it.

Which side of morality will you be on? Are you going to stand up for the oppressed, or will you stand idly by as those in authority abuse their power? Either way, you are responsible for your choices, and you will carry the consequences.

I dunno about you guys, but it sounds pretty awesome to me. It's clear that Elsinore and Herald share many of the same genes, so check it out!

That's all for today! As always, if you have any questions, ping us on here, on Twitter, or on Facebook. We'd be happy to answer!

Gina Chironis likes this update.

Comments

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    1. More_Badass on

      That is so cool. I always wished we had more games with AI like that. Can't wait to see more

    2. Katie Chironis Creator on

      @More_Badass: We share similar design goals with games like Facade and Prom Week - we're trying to strike a balance between AI-driven simulation and structured narrative such that our characters behave rationally. I'm writing a KS update soon which will dive into more detail about our system - keep an eye out for it! (-Kristin)

    3. More_Badass on

      Are the characters AI-driven? Like Facade and Prom Week, if you've heard of those games?
      Basically do characters change and react "organically" for a lack of a better word or is it based on branching paths and dialogue trees like you'd find in interactive fiction?