Megalomania is a zany card-centric base building game for 3 to 4 players. Set in a world where the typical heroes and secret agents have gone not-so mysteriously missing, players take the role of megalomaniacs bent on pandering to their impressively sized egos... oh, and world domination of course.
Over the course of the game, players will build up their bases with criminal enterprises to generate funds and mad science. They'll also hire notorious minions to harass and delay the plans of their opponents. Naturally, each player will need ridiculous base defenses to make intrusion attempts nightmarish or at least embarrassing.
With an appropriate foundation, megalomaniacs will be able to complete unforgettable schemes such as taking candy from impressionable youths, getting revenge on the bullies back in high school, and replacing the Statue of Liberty with a solid gold statue of their glorious person! The winner of the game will forever be remembered as the most infamous of all megalomaniacs!
Gameplay in Megalomania is completed in a turn-based format. In order to succeed, players must balance their needs, acquiring a mixture of money, mad science, attack, and defense.
There are six megalomaniacs currently designed. Each megalomaniac has a passive which assists them in generating resources, an infamy generator which aids them in acquiring infamy (the resource which wins the game), and a superweapon, a power unique to each character which generates both infamy and resources. Each megalomaniac plays substantially differently, leading to wildly diverse play experiences.
Buildings are the criminal infrastructure that allow a megalomaniac's empire to flourish. These structures primarily generate income and mad science, allowing players to afford future purchases and acquire more advanced buildings, defenses and minions.
Defenses allow players to protect themselves from the ire of the opponents they have wronged. These structures punish opponents who dare to assault the base of a megalomaniac or prevent them from assaulting in the first place.
Minions allow players to attack one another, stealing resources or damaging the infrastructure of an opponent. You can never have too many lackeys!
There are three different types of schemes. Dirty Tricks can be played at any time for instant rewards. Reckless Assaults modify a megalomaniac's attack to generate infamy (the resource which wins the game!) instead of dealing damage. Unforgettable Plots require a significant amount of any of the resources in the game, but are the best source of infamy in the game.
Games can take anywhere from 45 to 90 minutes.
Formal reviews are inbound!
"Whenever we sit down for game night, Megalomania is at the top of my list of things I'd like to play!" - Christopher Goglia
"I really enjoyed it. I loved the Synergy between cards." - Garrett Tolle
"I loved the Pax Demo!" - Janelle Chapman Brown
"Megalomania is beyond fun, and if those two and their cards were any funnier, I'd die laughing." - Michael Clark.
$10,000: The game is Funded!
$12,000: The Architect joins the race to rule the world!
$14,000: Another Megalomaniac will be added to the base game! (still in development)
$18,000: Expansion 1 will be released! It will focus on the undead and their use in world domination!
We will have more stretch goals if we pass these levels of funding!
Included in every tier: your name in the rulebook!
Choose from these awesome images for the Digital Wallpaper, Postcard, and Poster:
Digital wallpaper, available in the $5 tier and $75+ tiers.
Postcard, available in the $10, $40, $60, and $75+ tiers.
Poster, available in the $15, $40, $60, and $75+ tiers.
Variant and Expansion Cards: backers will receive 10 variant art pieces and 10 expansion cards. The expansion cards will consist of three buildings, three defenses, three minions and a scheme.
Below are a few samples of the variant artowrk:
Variant cards available in the $45, $60, $65, and $75+ tiers.
Choose from these two awesome T-shirt designs:
T-shirt available in the $50, $65, and $75+ tiers.
Create a custom card specifically for your copy, available in the $150+ tiers.
Create a custom Megalomaniac specifically for your copy, available in the $250+ tiers.
Come hang out with the team, available in the $500 tier.
Meet The Team!
Last Minute Games is a ragtag group of current and former University of Texas at Dallas ATEC students who came together to make awesome tabletop experiences. They met during the Experimental Game Lab course at UTD. The team has varied game experience with members working on projects such as Paper Master Erbu, Castor & Pollux, Immortal to Man, Push and Pull,Drone Simulator and Steam Bandits: Outpost. The team is excited to cut their teeth in the tabletop world, and prove they have the chops to be game industry professionals!
Andrew Heard is an aspiring system designer with a side of creative writing. He likes absurdity, terrible puns, and lemonade. Some of his favorite games include Civilization 5, Race for the Galaxy, 7 Wonders, Suburbia and the Dragon Age Series. He would write more, but he asserts lemonade is personality.
No.196 Breanna Turner
Type: Producer, Art Director
Can be spotted in game dev herds ("conventions") and streaming through Twitch, but otherwise prefers to remain hidden. On rare occasion can also be seen and heard grumbling while correcting errors in artists' work, in preparation for the Kickstarter Gym Battle. Enjoys chocolate and project management; hates the summer season and writing bios.
Texas-born, Texas-bred, but Spacenoid at heart, Michael has his eyes set on making great games with a great team. Armed with a B.S. in Management Information Systems and an M.A. in Arts and Technology, he works to further understand games, players, and the business that it all encompasses. When pulled away from a tennis court or a Dynasty Warriors title, Michael can be seen helping Production and working on the nitty-gritty of Business and coin counting.
Karsten Davis Is a former political professional and aspiring game producer. He is a native of Carrollton, Texas and earned his Bachelor's of Mass Communication from Louisiana State University. He is also currently finishing his Masters of Arts at The University of Texas at Dallas. He's a rabid Tiger fan (GEAUX TIGERS!), loves playing Castles of Mad King Ludwig, Shadow Hunters, anything Metal Gear Solid and Fallout. He could also use a more normal sleep cycle.
Cara is an illustrator hailing from UT Dallas' Arts and Technology program. She spends most of her time huddled over her laptop and tablet, adjacent to her extensive collection of beanie baby cats. She would greatly appreciate it if you brought her some more caffeine.
Veneicia Jones is a illustrator and graphic designer from Duncanville, Texas. She is a graduate of the University of Texas at Arlington. She is a lover of anime and and Ascii facial expressions.
Kressent Rhodes is an independent illustrator and designer. She is a graduate of the University of Texas at Dallas ATEC program.
James "Sandalwood" Sisti
Hailing from New York, James Sisti is an artist, designer and die-hard gamer that spends much of his time freelancing on the road or locked in his Long Island studio. On occasion, he indulges in his passions for mountain climbing, scuba diving and dungeon-delving.
Andres Vasquez is a graduate of the University of Texas at Dallas with a Bachelor's in Arts and Technology. He enjoys napping, playing games, and cooking delicious meals. Andres joined up with Last Minute Games in its infancy and helped laid the groundwork for its art style.
We have budgeted so that the $10,000 we are asking for will cover the printing and delivery of the game directly to you. We have made sure to minimize risk to each person by only printing what is needed for the game.
Every little bit counts! The game itself is complete, outside of a small sampling of artwork. Every dollar you donate is a dollar closer to delivering an awesome game to your hands!
Risks and challenges
Even though we are first time developers, and this is our first project, we want to assure you your game will be delivered.
The game is in the final steps of completion. The game has been tested extensively for balancing purposes, and the game is ready to go. The last part is getting all of the art work done, which is currently 75% completed
We are working with AdMagic for printing, so everything is at a one stop printing place. There should be no issues with getting product printed properly.
We are not looking to go to a distributor before providing you your copy. Frankly, it sucks to see something you backed in a store before you have yours. Our Kickstarter backers are of the utmost importance to us!Learn about accountability on Kickstarter
- (33 days)