Godus Wars is here!
Today, we're excited to announce that next chapter in the Godus franchise, Godus Wars, releases into Steam Early Access for Windows and Mac OS X platforms.
All Kickstarter... Read more
The Art of Godus - Art Book is here!
It's been a few months now since we last spoke about the Art Book and over the course of the Summer, our concept artist Sara has been feverishly... Read more
The Art of Godus/Making of Godus Book Update!
We recently sent out a message asking for feedback on our Making of/Art Book Reward. As previously mentioned, in our initial pitch we may have put forward a... Read more
Godus Community Update
It's 2015 and it's time for our first update of the year after an adventurous few months here at 22cans. The Godus team are working hard to design,... Read more
Christmas Comes to Godus... with a competition!
You’d better watch out, you’d better not cry because Santa has added some gifts to your God Power menu!
Turn your followers into happy little elves to do your bidding,... Read more
Help Us with the Rapid Development of Godus on Steam!
We wouldn’t want an opportunity like this to slip you by, so in case you weren’t aware already we’d like to let you know that Steam have selected Godus for... Read more
Godus Now Available to Download on Android
Today, we’re delighted to announce the launch of Godus on Google Play for Android devices. You can find it on the Google Play Store by following this link: Godus –... Read more
New Features & Workshop Integration for Godus on Steam
Today we’re thrilled to confirm that the team here at 22cans have commenced our PC-focused sprint.
Over the coming weeks, we’ll be looking to implement a few of the suggestions... Read more
Balance File Editing Tool Available on Steam Opt-in Branch
Good news for everyone playing Godus on Steam Early Access – you now have access to a beta version of the Balance File Editor we first detailed in this blog... Read more
New Update, Q+A with Peter & Jack, plus Info on Godus for Android
With so much going on here at the studio right now, we thought we should give you a quick update. Sit back and we’ll take you through all our latest... Read more
Welcome to Weyworld - Frontier Age Arrives on iOS & Steam
Welcome to Weyworld - Frontier Age Arrives on iOS & Steam
Today we’re releasing the first major expansion for Godus, extending the game by introducing a whole new land to... Read more
Frontier Age Available on Steam, iOS to Follow Next Week
Are you ready to lead your ever-gracious population of Followers on an incredible journey to a new and undiscovered land waiting for you to make it your own?
We hope... Read more
Coming Soon: A Brand New Land
Last time you heard from us we had just released version 2.2.1 for Godus, which is now available for both for both Steam and iOS. Since then, we’ve been astonishingly... Read more
Version 2.2.1 Now Available to Download on PC & Mac
Over the last few weeks, we’ve been working on completely overhauling our save game system for Godus on both Steam and iOS. This will prevent players from losing their progress... Read more
Godus v2.2 Incremental Update + Balance File Modding Tool
Since releasing Godus v2.1 last Friday we’ve had a lot of really useful comments from the community (as well as more than few support requests, too). This week, we’ve been... Read more
Introducing Godus’ new, improved Settlements for PC & Mac
Today we are releasing the hotly anticipated Settlements revamp for PC and Mac to the main branch of Steam. It’s worth mentioning up-front that this will require you to restart... Read more
Godus – the Regenesis of the God Game Now Available Worldwide on iOS
Today is an overwhelmingly exciting day for us here at 22cans. It is our great pleasure to announce the worldwide release of Godus on the iOS App Store for iPhone,... Read more
Coming Soon to Godus… New & Improved Features
As you’re no doubt aware (especially if you’re amongst the forum regulars with whom we speak on a daily basis), the forthcoming Settlements revamp is actually a much bigger, more... Read more
What’s Missing From Godus?
Jack here from 22cans!
Sometimes we look back on earlier builds of GODUS and it blows our mind when we stop to consider how far the game has progressed. Sometimes... Read more
Redesigning Settlements – Our Philosophy
Over the last few weeks, we’ve recognised that since the v2.0.5 update, an increasing number of players have found Godus’ Settlement mechanics to be a bit unintuitive and, well, just... Read more
Godus Roadmap - where are we headed?
22cans has an iterative, suck-it-and-see approach to Godus’ design, where new features are designed, implemented, improved and refined in sequence after extensive play testing. Whilst this practice may appear a... Read more
Not one, but two Godus updates!
Good news, everybody! Today we're releasing not one but two updates:
Firstly, we're releasing v.126.96.36.199 onto the main branch of Steam (at last!).
Secondly, we're releasing v188.8.131.52 on to the... Read more
Godus Update 2.0.5 Released Today & New Joiners
My name’s George and, along with Bruno Tavares and Lin Lin Li, we’re the newest members of the 22cans team! Bruno is our Lead Server Architect, responsible... Read more
GODUS Update with Peter and Jack from GDC
This is a quickly made video as the design duo have been running recklessly around San Francisco showing off Godus and the latest addition of Hubworld. When they... Read more
GODUS Beta v2.0 Update
Good things come to those who wait…
Jack from 22cans here. Firstly, thank you for being so patient with us. We’re aware that we’ve been quiet for a... Read more
It's the season
It's time to wrap up 2013 and look forward to 2014. The team wish you all a very merry Christmas and a Happy New Year!
Godus (Video) Update 36
The following blog-style updates will narrate the daily going-ons of the development team, they are written by Sam.
THE RUN UP TO CHRISTMAS
This is the last update for 2013... Read more
Godus (Video) Update 35
We released GODUS on 13th September 2013 after organizing a successful Kickstarter campaign in December 2012. The following blog-style updates will narrate the daily going-ons of the development team, they... Read more
GODUS Beta update with Peter and Jack #34
It's been an extraordinary month! We've launched GODUS on Steam Early Access and since then we've released five updates (1.2.1 which saw bug fixes, 1.3 which was a... Read more
GODUS Beta V1.3 now available
And with that...GODUS V1.3 is now available on Steam, just load up your Steam client and it should automatically download the latest version. You can find GODUS on Steam Early... Read more
What to expect from GODUS V1.3
GODUS is a-changin'- for example we're changing how and when you can sprog Followers from their Abodes and there's also changes to how Belief is generated, there's a major... Read more
GODUS Update with Peter and Jack #33
Not too long now before we'll be sending out your Beta Keys. Peter, having returned from Gamescom and PAX, updates all of you on what to expect from... Read more
Godus Update with Peter and Jack #30
This week's video update starts with an important message from the team, it almost comes across as a Christmas message but we ensure you it's not.
Again, we... Read more
Gameflow Godus Update with Peter and Jack #29
In this week's update Peter and Jack give you an update on the development of Godus. It's all about gameflow, gameflow, gameflow... Creating a game involves imagination and passion... Read more
What's about to happen...Godus update with Peter, Jack and Jamie
After a couple of weekly updates that showed a lot of new and exciting features that are currently being worked on, things have shifted gear in the studio.... Read more
Godus Update with Jack and without Peter #26
We've got quite a bit of information to get through this week, as the mercury is about to hit 30 degrees centigrade (or 86 fahrenheit) in England it's... Read more
We did it!
Thank you. Thank you from the bottom of my heart for supporting GODUS. Our job is now to work on and complete GODUS, the game we've fallen in love with,... Read more
Linux and an open invitation
It's been a manic 30 days we've been through and now we're down to the final six hours.
We decided to make a change to our stretch goals... Read more
Christmas and Gore
Just shy of 24 hours to go before our Kickstarter finishes and we're still seeing great progress on making our stretch goals. The whole 22cans team is over... Read more
Audio and Music in Godus
We're very close but sadly these last few minutes are the most intense part of the roller coaster yet.
These last few weeks we have been contacted by... Read more
Stretching our goals a little further
We've always said that Kickstarter is like a roller coaster, we have under 50 hours to go to raise just under 4% of our goal! So the time... Read more
First Godus multiplayer game
Dear backers, fans and listeners,
Less than 70 hours to go before our Kickstarter campaign finishes.
Today multiplayer in the Godus prototype became a reality and we filmed the first... Read more
A producer’s take on life at 22cans
As we are edging ever closer to the final two days of our campaign we will be ramping up our updates. This is the first update of today... Read more
Godus Prototype Video
Just three days to go until the end of our Kickstarter campaign and it's all hands on deck here at 22cans. Firstly, let's deliver on the promise we... Read more
Happy Sunday everyone.
Today we're catching up with Paul McLaughlin the art director at 22cans, or as he is known to put it jokingly, art dictator. He's a wonderful guy... Read more
Technology Update on Godus
Today we are giving you an update on our prototype. We wanted to release a gameplay montage but the prototype wasn't quite ready yet (as you will learn... Read more
An endorsement, a video, meet Paul and a wallpaper
We have now reached the significant 60% funded milestone! With a little over a week to go before the end of our Kickstarter campaign this is important and... Read more
Little people building houses
Good day to everyone!
Today as a special treat to all our backers we will be sending out a separate update for backers only in which you can download a... Read more
Avatars, meet the team and Yogscast
Today we are taking our lead from our backers. Some people have been creating their own avatars to demonstrate the support they have given to Godus. Paul and... Read more
Formally supporting a new platform, plus a new tier and god power
Only ten daysto go before the end of our Kickstarter, if you haven't backed us yet, please let us know in the comments what we can do to convince... Read more
Team Comedy Video on a Sunday
12 days to go before the end of our Kickstarter campaign for GODUS.
It's Sunday again! Videogames are meant to be fun, not misery. While making games is hard work,... Read more
Yogscast - Honeydew's Honey Drive
A bit of a different update today, 22cans and Peter Molyneux are supporting YOGSCAST with their Christmas charity drive. In about 10 minutes, Peter will be joining Simon... Read more
Prototype Update, Curiosity and meet the team
Today has been a busy day at 22cans. Most of the programmers, designers and our producer have been talking through the prototype that we showed yesterday and deciding... Read more
Designing GODUS Update #6 Prototype and meet the team
Good day everyone!
CAN I HAZ PROTOTYPE PLEASE?
After a short absence from the daily updates, Peter and Jack briefly touch on some new developments. Then we get a world-first... Read more
Update, add-ons and meet the team
Hi from 22cans.
Firstly let's meet the team! There are 20 people who make up 22cans and we want to feature them all. First up are Tim and Sara;
Tim... Read more
Designing GODUS Update #6
Hello from 22cans
It's rather cold in England right now, so we join Peter and Jack for a fire-side chat about GODUS. The video is a bonus extra, filmed on... Read more
Designing GODUS Update #5
It's Friday so here's our fifth "Designing GODUS with Peter & Jack" video.
After clarifying some of the good/evil concepts we mentioned yesterday, plus the characters... Read more
Designing GODUS Update #4
We have to admit, Kickstarter is like the wildest roller coaster we've ever been on. Lets start with an update on where Project GODUS currently is. There are... Read more
Designing GODUS Update #3
Wednesday is here and we finally get to answer some of your most burning questions. In todays video we clarify some details about yesterday's discussion, discuss the idea... Read more
Designing GODUS Update #2
Hi to you all,
We absolutely love and appreciate your feedback on what we had to say in the first video that we posted yesterday. We are now responding to... Read more
Designing GODUS Update #1
To start the week we have an update on GODUS! This is the first of five videos that we will be releasing this week, the 22cans Design team... Read more