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GODUS is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. Mac, PC, Mobile iOS & Android
Godus is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. Mac, PC, Mobile iOS & Android
Godus is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. Mac, PC, Mobile iOS & Android
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17,184 backers pledged £526,563 to help bring this project to life.

Godus – the Regenesis of the God Game Now Available Worldwide on iOS


Today is an overwhelmingly exciting day for us here at 22cans. It is our great pleasure to announce the worldwide release of Godus on the iOS App Store for iPhone, iPad and iPod touch.

You can download the game for free by following this link: Godus’ App Store page

Here’s how our very own chief creative, Peter Molyneux, describes the game on touchscreen devices:

“In Godus your hands will sculpt the mountains and carve rivers. Your touch will create pastures for your people. You will be loved by tiny worshippers that need your help to grow and your direction to progress through the ages of civilization. Power comes to you through influence, and your miracles guide the forces of nature. You must decide whether to use such awesome power for good or ill.

As you progress through the game you will find history hidden in the land through mysterious artefacts that uncover the true story behind your Followers. By journeying to far off lands to complete quests, you will bring back powerful abilities for your ever-gracious people. I’m fascinated to see how players wield such powers on mobile.”

Godus’ gameplay will evolve over time. Future updates will put more powers in the hands of its players, where the outcomes will be as unpredictable as they are thrilling. Moving forward, Godus will connect gamers to a seemingly endless world where they will clash with rival gods, compete in live challenges, and unlock surprising new abilities to advance their primitive population to modernity.

Check out our new trailer for the game below:

How to ask for help

If you run into any problems or glitches with Godus on iOS, or if you just have a question you’d like to ask, please check out our FAQs via – you’ll also be able to contact our dedicated tech support team through there by submitting a new question.

We’ve also launched a dedicated forum and Facebook page for Godus on mobile – check out the end of this post on our blog for details: Contribute to the Godus wiki for loot & glory!

PC update and Twitch livestream

We will be releasing the hotly anticipated Settlements revamp update to the main branch of Steam tomorrow, Friday 8th August. Be sure to look out for details appearing here on our blog then, including information about the glorious new PC-exclusive feature first hinted about in this tweet.

Additionally, our very own Matthew Allen will be conducting a marathon livestream of all the juicy new gameplay we’ve brought to Godus next Monday, August 11th, on our official Twitch channel – we’ll be confirming the exact kick off time for the livetstream in tomorrow’s blog post.

So, all the remains to be said is that we’ll probably be spending the next 12 hours glued to our screen, frantically F5’ing the App Store page to see just how Godus lands on mobile. Onwards!

mrfg, Steffen Beth, and 16 more people like this update.


    1. Creator Jörn Huxhorn on August 12, 2014

      1. Yes, there is no gem store on PC so you don't have the option to buy gems. People will complain about this. It will be added later.

      2. The Pit of Doom forces me to sacrifice my followers for gems. I'm not that kind of god.

      3. Yay!
      3.1 Rotation is broken on PC. Q & E rotates but it hits maximum rotation at some point so you have to rotate back. Instead of just rotating continuously. m(
      I didn't find out if/how I can rotate on iOS. Peter must really hate rotating views.

      4. The pacing of the PC version is exactly the same, i.e. terrible. If it really differs then the difference is only very, very small.

      5. Maybe. I'm not interested in Voyage very much. But I suppose I'll be forced to perform those missions since I probably won't find enough cards, otherwise.

      It's nice that you and your wife are happy about that game. I'm serious. But I, personally, would rather play when I have time for a proper play session (not very often) instead of when the game decides that I have idled long enough. That's the opposite of playing.

    2. Creator Dale B on August 11, 2014

      Come on folks. It's a F2P game with a gem store - big whoop. But at its core its the game you've been playing all these months. If you don't like the iOS version here's a helpful hint - the PC version is light years ahead. 1. No gem store - you gotta earn them. 2. Pit of Doom gives 1-2 gems/person 3. Much greater zoom in/out 4. Timers are not anywhere near as annoying 5. Your boat gets reinforcements for free every 2 hours or so. 6.The sound is awesome, esp in 5.1 surround. 1080p looks great.

      I'm one of the Idol backers and I have to say I've been meh about this game for a while. But I have to say the folks at 22cans have managed to rope me in yet again. And not just myself, but my wife as well. We can't put the game down! I'm playing on the PC and she's playing on the ipad. Eventually we both run out of things to do, especially when I fail one of the ship challenges, but we just close the game down and go do something else and come back again later. It's a lot of fun to see what has happened in the game while we're away from it and to get back into the game with tons of wheat and belief is great.

    3. Creator Ryan Krebs on August 9, 2014

      I thought this was going to be the surest thing of all of the Kickstarter games I've taken a chance on. The direction you've taken this project is such a huge disappointment.

    4. Creator Christian on August 8, 2014

      Ooooh, F2P mobile game. Now everything is starting to make sense. I originally wanted to complain that even the iOS version got out before the Linux version but it seems the real shame is that there ever was anything announced *but* iOS and Android versions.

    5. Creator Max Power on August 8, 2014

      I really wish I could actually give a damn at this point.

      Woo Godus...


    6. Creator Al Calavicci on August 8, 2014

      iOS and iCrap stuff is crap!! Apple is dead. Why did you guys waste so much time with them?

      Bring on the Android version :)

      Wow, I just read it was pay to win.. LOL, apple you can have this POS game. Don't bring it to Android...

      I would of opened with that but I was blinded by the big turd in the room. Only to turn around and see a 2nd turd. Guess it is time for me to leave the room. enjoy

    7. Creator Kristian Mattila on August 8, 2014

      So Peter has gone from silly, benign overpromiser and underachiever to EA/Dungeon Keeper level of evil.

    8. Creator Niels on August 8, 2014

      Oh. Have we hit rock bottom yet? Yes, you can pay 5$ to dig deeper. But wait we got that backers money, quick dig faster and give them the rocks to play with.

    9. Creator leszek zak on August 8, 2014

      Well enjoy youre money 22cans.
      Dont think we will be so stupid next time.
      Money gabber and lies........Thanks

    10. Creator Andrew Curtis on August 8, 2014

      22 Cans. I'm not going to rant on you here because I totally get the idea of pushing Godus on iOS F2P. You have a responsibility to the future success of the studio.
      Please could you deliver 250 gems to your loyal KS supporters in a gesture of good will. You know we deserve it :)

    11. Creator Yachmenev on August 8, 2014

      I have no need to join the mob here in the comments section, but I will state that if 22 Cans didn't see these reactions coming when they release a F2P game based on kickstarter money, then they have been naive to the extent that actually frightening.

      I backed the project for a Populous-like PC game, and I will give it a chance to become that (it's not yet), since I already payed for it. But I'm not really sure where 22 Cans actually intend to go from here.

      It's very clear that 22 Cans are either really out of touch with the wishes of the backers, or have put themselves in a position where other forces then backers dictate where they have to go. Not sure which one of the options that are the worst, but I hope that they will try and follow the wishes of the backers for the PC version first and foremost now, now that the F2P abomination is released.

    12. Creator Jonathan Rudd on August 8, 2014

      It's pay-to-win. I hate pay-to-win. It's a really sleazy way to milk your community for cash. Not cool at all. I'm ashamed to have backed this project.

    13. Creator Jonathan Rudd on August 8, 2014

      I feel a bit silly for sponsoring this for £30 when it's basically a tablet game at best. Lots of clicking. It's clearly a touch-screen app when I was hoping for something on the lines of Black & White.

      I will give this a go tonight (it's been a few months) but it didn't have anything like the magic of B&W when I tried it before. It was a clicky dull-storm.

    14. Creator Popinjay on August 8, 2014

      It is difficult to be disappointed with this game as my expectations are so low.

    15. Creator Zoran Cavic on August 8, 2014

      Wow what a greedy clusterf*** this has been ---_____---

    16. Creator Chris ORegan on August 8, 2014

      This is a tragic state of affairs. To release a pay-to-function/pay-to-win game after all the goodwill placed against Godus is cynical in the extreme. As has been proven time and time again it is possible to release an iOS game that is one charge only. I've been playing Beyond Gravity for weeks now and that is a pay once and have a blast iOS/Android game that I highly recommend. For shame 22 Cans. You owe everyone an explanation for this cynical act and I for one will be reviewing your advertising for the iOS version of Goduse. For if it breaches ASA regulations as EA did with Dungeon Keeper in February of this year I shall be lodging a formal complaint. It worked for me last time after all... (yes I'm the one reported EA over breaches in trading regulations and the ASA upheld my complaint).

    17. Creator God Hates Games on August 8, 2014

      So much lost potential here... Why am I controlling my followers directly, or picking up scraps of belief or waiting 10 mins to make an action? The art is good, the graphic design is poor and the game/business is terrible.

    18. Creator Colin McShane on August 8, 2014

      This comment has been removed by Kickstarter.

    19. Creator Marcel Berger on August 8, 2014

      I'm disappointed to backed this project.
      It's a boring and useless game, its not make any fun and the developer are doesn't interest in the idea and the suggestion from the backers.
      I'm never give Peter Molyneux any money for any game you are making in the future.

    20. Creator Diego Farto on August 8, 2014

      Shame on you Peter, you greedy piece of ****!

    21. Creator foxbow on August 8, 2014

      I think it's very fitting that my Thunderbird marks the Kickstarter updates for Godus as potential scam/phishing attempt. This is so far the only pledge that I regret. Even the infamous Elite Dangerous is more rewarding and I'm actually lacking the hardware to play it.

    22. Creator Jedra7609 [Angry Imp Games] on August 8, 2014

      The IOS app is what it is, which is a typical freemium game. I played it for 20 minutes last night and came to a grinding halt and will probably never go back. Given Peter's outspoken views on the iOS version of Dungeon Keeper, this is disappointing. I had hoped that even an iOS version might be a little different from the 1000s of other games out there.

      Anyway, given I am an eternal optimist and the fact that 22cans have listened to the masses in the past, I am hopeful that the PC version will develop off in a tangent and become something a lot more interesting than the iOS app.

      For what it's worth, I don't think the app is bad, it's just exactly the same as just about every other 'buy gems to progress' game in the App Store.

    23. Creator Jamie on August 8, 2014

      @Jan Henning Peters
      Couldn't be said better.
      I wonder what the stats on the steam beta were - for hours pIayed per install .. I know I wandered off after 30min disappointed in a tablet game on my PC. Shame KS games like 'Death Inc' failed yet this was funded.

    24. Creator Erik Carlseen on August 8, 2014

      I'm also disgusted that a project I backed turned out some "Free" to play scamware. Peter Moleneux and 22 Cans should be ashamed. But of course they won't be.

    25. Creator Scott Johnson on August 7, 2014

      Just another thought...

      How does a game that was released on 08/05/14 - yday as of this post, is already in the "Best New Games" section of the Apple app store? Seems suspicious to me.

    26. Creator Scott Johnson on August 7, 2014

      This is yet again another reason I have stopped backing any KS projects. Almost all projects over promise and when the actual project is done always seem to under deliver.

      I agree with the disappointment, but cant complain as all I "invested" was the $15 minimum, which now looks like a prudent decision. Seems with most KS projects most of them you can still get the KS price or even cheaper. I can name a few, try Pebble watch, Martian watches, Ubi, PockeTV, Ivee, ZBoard, etc. You can buy all of these KS projects for the same price or cheaper than the original pledge.

      I don't want any response to my comment but all I ask is just to think about it and look at some of these other "funded" projects. Most of them have the same or similar comments expressing disappointment. Stop funding KS projects and make your voice heard. KS projects have become garbage and most of them never deliver on time or even close.

      Been here too many times. Not surprised to be disappointed, expected to be. I would have actually been surprised to be happy! :)

    27. Creator Jacob Neville on August 7, 2014

      After about 30 minutes of playtime with the app, I've reached a point where I can't do anything for 10 minutes. I can only stare at the screen watching timers tick down before I can collect belief to be able to interact with the world again. I'm so disappointed that this version is so obviously a pay-or-wait game. And frankly the gameplay I encountered in the 30 minutes I had before getting locked out wasn't interesting enough to convince me to open the app again.

      When the beta for Godus first came out and it felt like a Facebook game, I was worried. Promises were made that the click fest would be reduced, and some improvements were indeed made. But now this comes along, shattering any hope I had in the game. How can you take the flawed, boring, repetitive design of a pay-or-wait game and make it interesting for extended play sessions on a PC? I just don't see it happening.

    28. Creator Mark Newcombe on August 7, 2014

      Nearly two years after funding we've got a Freemium iOS App.
      What a waste of an opportunity. I'm so disappointed.

      Estimated delivery: Sep 2013...........hahhahahahhhahhahhahhaaaaaaa for an App.
      Jokes on me I guess.

    29. Creator Benson Low on August 7, 2014

      I don't get what and why you did kickstarter with this new update. The game model previously presented is now broken based on the "pay to win" model in F2P games. I agree with most other backers here in denouncing such a movement and disappointed with my contribution to a game I had high hopes for.

    30. Creator Logan Carter-Johnson on August 7, 2014

      You lied to us. This is no god game, it's a mind cow clicker and sticker book sim with pay to win pacing and mechanics. I'm extremely disappointed and you should all be ashamed of yourselves. You don't deserve our funding.

    31. Creator Jörn Huxhorn on August 7, 2014

      Update #51 (2013-05-20) didn't yet mention F2P

      At E3 2013 Peter still complained about other "greedy" god-games.…

      And on 2013-09-30 Peter said "Maybe we won't charge to download Godus on mobile, but we'll use some sort of shop mechanic."

      So no, to answer the question by Jan, it wasn't clear during the campaign that the mobile version would be freemium/f2p/p2w.

    32. Creator Nicolas Brassard on August 7, 2014


    33. Creator Ahmed Jaber on August 7, 2014

      I said it before and I'll say it again: I'm extremely disappointed with you guys for adding more free-to-play junk to the mobile market.

    34. Creator adveres on August 7, 2014

      This has been my most disappointing Kickstarter investment yet.

      You guys produced, and are *CONTINUING* to produce, pay-to-win clicker games.

      I feel an awful lot like backers got taken for a ride, and that you folks hid your intentions to make a microtransaction mobile game.

    35. Creator Cat Chen on August 7, 2014

      I wish the original £15 pledge description says "1000 gems". That's deliverable honesty.

    36. Creator Jan Henning Peters on August 7, 2014

      @Dgg - the problem is not so much that this is a cross-platform game, but that the iOS version is a "micro"-transaction based freemium game (which I don't believe was mentioned during the campaign). Such a game has to be designed different from a "classical PC game" - in that the pacing has to be horrible, unless the player pays real money. Designing a game in such a way (and it has become clear since the start of the PC beta that that is what 22cans did) means that it is hard to make the gameplay enjoyable as a buy-once PC game. This is what most people who tried the game have complained about - and no ammount of "better looking" on the PC is going to change the underlying problem that the game has been designed not to be fun (unless you pay).

      So, don't feel sorry for 22cans - if us "dense" people had understood what they were planning in the first place, we would not have given them more than £500k to build a cow-clicker.

    37. Creator Dgg on August 7, 2014

      The first phrase refers to the community of course (as seen in the comment section here for one), lost the target in the edit.

    38. Creator Dgg on August 7, 2014

      I feel sorry for everyone at 22cans that have to deal with the immense denseness and inability to understand what cross-platform support and development means, and their inability to read.

      It's looking good, looking forward to seeing the update going live on PC. I do hope that at some point in development you graphically differ the mobile version from the computer version. I don't understand the reason to compromise graphical quality to make it perform well on the mobile when they are two different versions to begin with. Well beyond having to do more work which I guess could be enough of a reason for a small company like yours. Cheers.

    39. Creator Daniel Marquez on August 7, 2014

      eat my short... !

    40. Creator Patrick Foster on August 7, 2014

      I will just agree with nearly ever comment here. I paid for a complete PC game. Thanks for wasting my money on IOS. Thats just what i wanted.

    41. Creator Albert Soler on August 7, 2014

      It turns out the road to hell is paved with good intentions. I can't believe I helped birth this thing. My worst fears have been confirmed, rich game-play mechanics eschewed in favour of simplistic pay-to-play mechanics. The promise of an evolving game seems more like lip service with each passing month. Disappointed is not the word.

    42. Creator Kudos on August 7, 2014

      Hope the money spunked making fancy shadows on the fremium iOS app no backer wanted is all worth it now.

    43. Creator Fozza on August 7, 2014

      I have to mirror the sentiments already expressed by the other comments, Severely disappointed and disillusioned by the project.

      You had the chance and the goodwill to make something great you have delivered Candy Farm Crush Ville Saga!


    44. Creator Kristian Frost on August 7, 2014

      "Be respectful and considerate." Well, that doesn't leave me an awful lot of scope to comment about how I feel about Godus specifically, and Pete's work in general, these days.

    45. Creator Mark Davey on August 7, 2014

      Very disappointed with this. The pc update may redeem it but I doubt it. We were promised growth and scope of Populous with the detailed construction and multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovation of Black & White. The whole game so far has been an exercise in can you click faster than this computer opponent and not so much sculpting a civilisation and terrain as just flatten everything and using a toolbar to select an icon to make the ai build what you want. I'm not even going to get started on micro transactions frankly currently I feel cheated and sorely disappointed in what has been developed at this stage.

    46. Creator Jedra7609 [Angry Imp Games] on August 7, 2014

      As an aside from the whole freemium thing, is there any difference between the PC version and the IOS version? Also, will it be possible to play the same world across both the PC and iOS versions?

    47. Creator BJ Tomiko on August 7, 2014

      You're kidding me right? *double-checks the calendar to make sure it's not April 1st*

    48. Creator Frédéric Bruyère on August 7, 2014

      the plan of 22 cans was to have 20 other "experiments" after this one, right?

      good luck if you try to kickstart them ^^"

    49. Creator Nathaniel O'Neill on August 7, 2014

      As others have mentioned, when I pledged for this I was hoping for the next Populous. Granted, given Peter Molyneux's track record in the last several years, I wasn't expecting much, but I desperately wanted to believe that no, it wasn't him, it was the evil publishers! EA and Microsoft destroyed his dreams, and his vision, really!

      ...and then he goes and builds a crappy Freemium game. Disappointed does not begin to cover it.

    50. Creator Gareth Clayton on August 7, 2014

      Lost for words to describe how sad I feel right now