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Godus is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. Mac, PC, Mobile iOS & Android
Godus is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. Mac, PC, Mobile iOS & Android
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    1. Joshua P. on

      It would be more interesting for the belief collection totem to be a medicine man hut or something like that, and evolve into more advanced structures, such as a cathedral, as the civilization advances.

    2. 22cans Creator on

      Don't worry, we've not forgotten about releasing Godus for Linux platforms - we'll be focusing on a Linux release once we're further ahead with the development of the game for Windows and iOS so that the port doesn't lengthen the game's development time even further.

    3. Styggron on

      Sadly Neo no news on that just like there is no news on non steam version :(

    4. Missing avatar

      Jake Kuska on

      Actually, when you get a bit farther in the game and the weather effects kick in, after every storm in the developer build, chests respawn. Plus, it's a bit less punishing to use the boat to get a few more stickers. Both help to get the game moving.

    5. Edna Rouse (DiscoKittie)

      I agree with Larry about the houses!

      So, one farm equals one wheat. Ever. Is that they way it's supposed to be? One farm supports one and only one abode. And if I do use the wheat to build abodes, then it's gone and can't be used to unlock other goodies. Right? I don't know if that works very well. There needs to be some way to stockpile wheat, or have some kind of overall running tally. I accidentally built a few houses right off the bat before I realized that wheat doesn't comes back. Now I will never have that wheat again.

      Or am I doing something wrong?

    6. Shatners Bassoon on

      Oh blah, blah, blah

    7. Missing avatar

      Neo on

      But what about Linux?

    8. Larry Barriere on

      I think one thing we feel is lacking is any real control over how we unlock stuff. Because of those cards, we're having to collect chests and challenges. But there aren't enough to get certain things, so at a certain point in the game, as it stands, you really start to run out of resources, and the game loses it's momentum.

      As for how settlements work, i think settlements should be a visual border that you're placing down over any land, and then it will auto build buildings, upgrade them for you, etc. Having us build one building at a time, is fine to start, but it makes everything very spaced out and not very realistic. At some point, buildings should start being built connected to each other, upgrading to bigger things. holding more people. get rid of the border spacing for housing. Allow us to place them how we want (this would allow us to place buildings on hills where there isn't enough room, and you could have it so the buildings are imbedded partially in the rock. Also allow us to choose the buildings that go down, instead of it automatically upgrading the size depending on the area. If we had more control like that, it would feel more like we're in charge of our people.