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Godus is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. Mac, PC, Mobile iOS & Android
Godus is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. Mac, PC, Mobile iOS & Android
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17,184 backers pledged £526,563 to help bring this project to life.
Magnus L, Paweł K., and 20 more people like this update.

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    1. 22cans Creator on

      Don't worry, we've not forgotten about releasing Godus for Linux platforms - we'll be focusing on a Linux release once we're further ahead with the development of the game for Windows and iOS so that the port doesn't lengthen the game's development time even further.

    2. Zoran Cavic on

      The abomination......burn it with fire!

    3. Kristan Alicesun on

      I'll add my comment that I don't care at all about multiplayer. I want a great single player experience. While I don't mind that multiplayer exists, I'm calling BS if you MAKE us play it.

      From the front page:
      "Is there a single player mode?

      Yes totally! An essential part of GODUS is single player. We all love to take a time to hone our godly powers before venturing into the exciting multiplayer holy wars."

      Not only that but the £460,000 stretch goal "3 additional single player & multiplayer game modes" would indicate more than 1 single player mode.

      I guarantee you I would not have pledged if told that I would have to play multiplayer to advance in my single player game. That is B U L L S H I T!

      I seriously have to wonder if this entire project has been some massive practical joke. Because I can't imagine your studio pissing your backers off any more unless you were intentionally trying to do just that!

    4. Christian on

      So, Linux not even being mentioned among the long-term goals probably means I can stop reading updates for at least a year?

    5. James Clayton on

      It'd be amazing if the game actually looked like the art we see on these updates...

      It does feel rather like 22Cans have exhausted the Kickstarter money, so a mobile version is being rushed out in the hope of raising additional capital.

      I came into this fully aware that every Bullfrog/Lionhead game I ever waited for arrived late and over budget, but I wanted to see what Peter would do given the opportunity to return to his roots. Unlike a publisher, you can't go back to the Internet to ask for more money, so I hope the iOS version brings in what you need. I don't have much time for all this nonsense about 'mobile style' games that are inherently worse than those enjoyed by the PC gaming master race. And I'm totally confused by people who complained it was a clickfest at the same time as asking for it to be more like Populous! But the game has clearly had problems, and struggled to come back from them. This helps. Thanks.

    6. Missing avatar

      Emma L. on

      Keep iterating and testing! I have hopes for this game.

    7. Turk
      Superbacker
      on

      HI 22Cans

      i appreciate the Forest from the trees roadmap and that your vision is laid out in front of us.

      The problem is, down at the tree level, your roots are rotten.

      I do not care about your forced social aspect. I do not care for your emphasis on social media hubworlds facebook type gameplay or the whole tablet gameplay. I want what you promised. A PC single player god game. What you are giving out is not PC focus, does not make me feel like a god and definitely not single player focused.

      Frankly this is complete BULLSHIT ( i am sorry Kickstarter for being so rude ). The gameplay is completely shit, it is tedious ADD type RSI inducing swpiping, pay for pay type mechanics and completely reliant on pay for play or multiple player socialization to progress it is absurd that you expect us to be happy with your roadmap when you cannot even pave the cornerstones of your game correctly. This smacks of Peter Molyneux with his nose and eyes stuck in the sky while poo pooing all the groundwork. Promising lots but with no substance to back it up.

    8. Tor Iver Wilhelmsen
      Superbacker
      on

      @amigacooke, could be Kickstarter has some rules about how far ahead you can set the delivery estimate when submitting - over-optimistic "expected delivery" dates is the staple for every video game project I have backed, including this one...

    9. Styggron on

      Still extremely disappointed. :(

    10. amigacooke on

      'let us reiterate that the average development cycle for a modern game can be between 2 and 4 years!'

      Bit dishonest to put 'Sept 2013' as the delivery date then.

    11. Jukka Palko on

      Has there been any progress on the Linux version?

    12. Orion Black on

      What's the point of this farce? You clearly know what we ALL want. We don't care for hubworlds or facebook like interactions/mechanics. Hell, at this point if you were to simply remake Populous everybody would be content. The worst part is you KNOW that, but still come around spouting your canting questions, tantalizing us with your phony updates.

      This clearly is not a case of a loud minority even those of us that usually prefer to remain affable are vexed at the subterfuges we've been exposed. If you want to be overwhelmed just sent a survey asking this simple question "Are you happy with the game?" Yes/No... Still, we all know you'll keep your substandard poker face pretending you are making the game you promised.

    13. Nathaniel O'Neill on

      And to echo Vladimir, the continuing emphasis on multi-player interaction and a forced social game.... makes me very sad. Have the option for people who want it, but why should I be forced to play with other people, and require their "approval" to advance? As it's currently stated, it sounds like it won't be possible to reach the endgame for the vast majority of players.

    14. Nathaniel O'Neill on

      I'm still not thrilled. Frankly, they say that "The PC version has been the focus," which is technically true, except that it was (and still is) clearly a F2P, Facebook-styled game with controls more suited to touch. It's getting better, yes, but it's fairly obvious that PC was not the primary market.

      I remain hopeful, but I'm more or less just not going to play until release, and hope that they pull it back from the brink and more in line with the original vision and promise. Frankly, I was hoping for Black and White or Populous, and I got FarmVille.

      That said, I paid about $50 for 2 copies of a game which have given myself and a friend over 150 hours of combined playtime, so 33c/hour isn't anything to complain about. I'm just very disappointed in where the game has gotten to at this point. I put hundreds upon hundreds of hours into the Populous and Black and White series', but that seems highly unlikely given the current state of Godus.

    15. Missing avatar

      Allan MacKenzie-Graham
      Superbacker
      on

      Godus has never lacked for pretty pictures and this update is no different. The indeterminate future looks very nice, but I sincerely doubt that it will arrive as scheduled. 22cans used the Kickstarter funds to produce a freemium game and is now trying to placate the jilted Kickstarter community with more promises that I can't imagine anyone will give credence to. At this point I don't care how pretty the game is; hell, I don't care how good the final game is. I feel used and lied to and that has poisoned my opinion of the Godus and 22cans. I want my money back and nothing more to do with Godus and 22cans. I have PMed 22cans for a refund that I don't expect to get either.

    16. Matt Peterson on

      What is the status of the Android version?

    17. Missing avatar

      John A on

      Something doesn't ring true here. Polishing the iOS version? That'd be the version mentioned in the Kickstarter, but released in a single country without any announcement to the backers? The version with a publisher ( contrary to the kickstarter pitch ), a F2P model ( contrary to several comments from 22cans staff, whom recommended pledging higher to get additional licenses to account for the mobile versions ) and currently bearing no resemblance to what was discussed in some of the video updates, yet bearing a striking resemblance to the version on Steam?

      After months of silence, being ignored ( what's the point in asking for PM's on the forums if you're just going to ignore them ) and then to be told you'll start development in earnest a year after you promised the game, you'll forgive me if I'm a little sceptical.

    18. Albert Soler on

      I'm a bit worried story mode is taking a back seat, hope it isn't ultimately dropped. I also wonder when a soundtrack will be incorporated into the build, it'd help inject some more life into the game.

    19. James Young on

      Voted up to next level in Hubworld? How is that going to work and is it really going to be decided between the three gods? That sounds a little strange.

    20. Missing avatar

      Vladimir on

      > In Hubworld, you will meet three other gods (i.e. players)
      Is it mandatory? Personally, I don't like multiplayer and I prefer to play games alone. In the FAQ on the main page you stated that single player mode is an essential part of Godus; does this mean that it still will be possible to play it alone without any drawbacks?

    21. amigacooke on

      Well this sounds a bit more hopeful.

    22. Missing avatar

      Neo on

      But what about Linux build?