First Godus multiplayer game
Dear backers, fans and listeners,
Less than 70 hours to go before our Kickstarter campaign finishes.
Today multiplayer in the Godus prototype became a reality and we filmed the first game that took place between Peter and Jack. Being two designers they're both rather competitive...watch the video to find out who won.
Also, here is an annotated version of the volcano god power that we showed earlier today in the Production update. We can't wait to nip the rim to start the lava flowing!
Something we want to remind everyone about are our add-ons!
To add an add-on to your pledge, follow these steps:
- Please click on the 'Manage Your Pledge' link. If you have not pledged yet it will say 'Back this Project'.
- Increase your pledge in the 'Pledge Amount' by the total of the add-ons you want.You do not need to change the tier you are currently pledging for. If you want to do so, you will then need to add the total of your add-ons onto the amount of the new tier you have chosen.
We will send all our backers a survey at the end of our Kickstarter campaign that will ask you which add-ons you want.
Regarding the Design/ Art Book and Framed/ Signed / Numbered Godus artwork from the VALKYRIE (and above!) rewards (@Stephen has been asking us this);
The artwork will be one of the hand drawn pieces created by Paul Mc and his team exclusively for this tier. Currently we anticipate using the Volcano and lava bomb image that you see on the site as it’s very striking but if we come up with something more awesome we’ll run with that or perhaps both. The print will be a A3 print on art quality paper in presentation format: ‘mount’ type surround with 22cans/Godus logos and testimonial. It’ll be hand signed by Peter Molyneux, Paul McLaughlin and other members of the 22cans team and dispatched in packaging to protect it in transit. The team are all going to have this on their own walls so we’re going to make it look pretty special. Plus it will be numbered.
The book will be more of a development book featuring plenty of visuals but having broader appeal then an art book alone would have. So something beautiful but also informative and provide loads of insights into the art process, the development of Godus and 22cans in general.
Paul McLaughlin said this about it; "From my perspective, I intend to include all the finished concept artwork, plenty of work in progress snapshots from the art team and a whole load of scribbles, sketches and doodles that show how visual ideas develop and find their way into the final product. I’d also love to have appendices for fan art, references and things that didn’t make it in to the finished game too. With regard to format we’re currently thinking A4 hardback with nice quality paper. It’s difficult to specify a page count at this stage but we definitely want it to be of real worth; everyone on the team (not just art) is looking forward to contributing to and owning a copy of this so it should be significant."
It's the final countdown, there's less than 70 hours to go.