GODUS is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. Mac, PC, Mobile iOS & Android Read more
This project was successfully funded on December 21, 2012.
Godus Prototype Video
Just three days to go until the end of our Kickstarter campaign and it's all hands on deck here at 22cans. Firstly, let's deliver on the promise we made last Friday in which we said we would show you a prototype in video format, that was not a shaky camera recording. Without further delay, here it is but do keep in mind that this is a prototype and by no means the final game.
Tomorrow we will be posting a secondary Prototype Video, with live commentary from Peter Molyneux on some of the features on display, things that are missing from the current prototype and maybe he will challenge someone on the team to a multiplayer game. Who would you want Peter to play against? Leave us a comment!
People have been asking us if Godus will have different types of terrain and of course it does. Since Christmas is coming up we thought it would be a perfect fit to share this image with you. It will be made available for download as wallpapers to all our backers tonight.
The question regarding DRM also keeps coming up. The answer is simple; you will be able to play the singleplayer experience of Godus without needing to go online; you can play it while on a plane or when you're in a cave. No internet connection required to play the game in singleplayer. An online connection is required for online multiplayer and potentially some additional features but the singleplayer campaign does not require you to be online in order to be able to play.
And finally, because we're in the final days of our Kickstarter campaign we want to give everyone an incentive for that final stretch! When we hopefully reach our goal we'd love to celebrate this with you, our backers, and so everyone who's backed us will receive a unique in-game backer totem for your Homeworld, plus (should you wish) we will put your pictures on a layer of the Curiosity cube.
That's it everyone, thank you and speak to you again tomorrow.