Little people building houses
Good day to everyone!
Today as a special treat to all our backers we will be sending out a separate update for backers only in which you can download a zip file with all the avatars (this will happen a little later tonight)! So if you want these and you haven't backed us yet, now is the time. These are the avatars;
The team has been working very hard the last couple of days on the prototype of GODUS and we are currently on track to show you an updated video on Friday. This will feature everything about the prototype and what we've done so far. It's all very exciting and there's a really good atmosphere in the office, with the entire team working on their own little GODUS areas of expertise. As Peter is in San Francisco we won't have a video until he's back, but we wanted to show you that since Monday's video there has been good progress and as Pavle mentioned then, your little followers now build houses!
Q: Can you tell us what you do at 22cans?
A: Besides from looking uncomfortable on camera, I'm one of the artists working specifically on creating the assets and landscape models for Project GODUS.
Q: What work are you most looking forward to doing on GODUS?
A: I’m very much looking forward to creating a believable world to be honest, chock full of assets and activity which will hopefully make you think twice before reducing it to rubble. But let’s face it, that’s going to happen. I can’t wait to contribute to a world that evokes some form of emotion, whether it’s through the aesthetics of the landscape or the lives of the people within it.
Q: What are you working on today?
A: I’m currently working on a festive scene, which is a little more light-hearted when you compare it to the chaos and destruction seen in the likes of the tornado and earthquake images. It also gives me a chance to play with different colour palettes and temperatures not seen in previous concepts.
Q: What’s the best thing about working at 22cans?
A: Well to put it simply, the people. Everyone is on exactly the same page and working together for the same goal and that creates an extremely exciting and encouraging atmosphere to work in. I also have to add, it’s the reluctance to play things safe which also adds to working here. Constantly trying to create something that breaks the mould, whether it is its overall project, or the artistic style really gets the adrenaline going.
Q: What are your favourite games?
A: I tend to go for the simple pick up and play games, like GTA, where I can do a quick mission or car chase for instant gratification. However the game that has evoked more emotion, enjoyment and fear from me has to be Dead Space. What a rollercoaster ride that was. I try to go back to the classics I used to play with friends, Tony Hawks Pro Skater (awesome soundtrack), Hogs of War (I don’t even know why), but the game I find myself playing the most these days is Worms 2 on my iPhone. It’s just in my pocket.
Q: What is the best feature you have ever seen in a game?
A: I loved everything about Bioshock. Using different elements to dispatch splicers and then using environment details like pools of water to electrocute several of them, it was all so instinctive. Loved it.
Q: What pledge tier would you recommend people pledge at?
A: I would have to go for the PARTNER pledge. I want that ingame statue with all my little followers gathered around it. However I think the student tier is an incredible opportunity for anyone currently studying design or digital art. The knowledge and advice in those Forums really will be invaluable.
Q: What do you have for lunch?
A: Well I am currently making my way through ‘Tesco’s finest’ soups
Finally we wanted to share an image of what the followers in GODUS look like right now, this image was created by Sara one of our extraordinary artists.
And with that we leave you for today. Only 8 days to go so if you haven't talked to your friends yet about backing GODUS, now is the right time to do it!