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Godus is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. Mac, PC, Mobile iOS & Android
Godus is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. Mac, PC, Mobile iOS & Android
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17,184 backers pledged £526,563 to help bring this project to life.

Little people building houses

Posted by 22cans (Creator)

Good day to everyone!

Today as a special treat to all our backers we will be sending out a separate update for backers only in which you can download a zip file with all the avatars (this will happen a little later tonight)! So if you want these and you haven't backed us yet, now is the time. These are the avatars;

The team has been working very hard the last couple of days on the prototype of GODUS and we are currently on track to show you an updated video on Friday. This will feature everything about the prototype and what we've done so far. It's all very exciting and there's a really good atmosphere in the office, with the entire team working on their own little GODUS areas of expertise. As Peter is in San Francisco we won't have a video until he's back, but we wanted to show you that since Monday's video there has been good progress and as Pavle mentioned then, your little followers now build houses!

Matt Leighton

Q: Can you tell us what you do at 22cans?

A: Besides from looking uncomfortable on camera, I'm one of the artists working specifically on creating the assets and landscape models for Project GODUS.

Q: What work are you most looking forward to doing on GODUS?

A: I’m very much looking forward to creating a believable world to be honest, chock full of assets and activity which will hopefully make you think twice before reducing it to rubble. But let’s face it, that’s going to happen. I can’t wait to contribute to a world that evokes some form of emotion, whether it’s through the aesthetics of the landscape or the lives of the people within it.

Q: What are you working on today?

A: I’m currently working on a festive scene, which is a little more light-hearted when you compare it to the chaos and destruction seen in the likes of the tornado and earthquake images. It also gives me a chance to play with different colour palettes and temperatures not seen in previous concepts.

Q: What’s the best thing about working at 22cans?

A: Well to put it simply, the people. Everyone is on exactly the same page and working together for the same goal and that creates an extremely exciting and encouraging atmosphere to work in. I also have to add, it’s the reluctance to play things safe which also adds to working here. Constantly trying to create something that breaks the mould, whether it is its overall project, or the artistic style really gets the adrenaline going.

Q: What are your favourite games?

A: I tend to go for the simple pick up and play games, like GTA, where I can do a quick mission or car chase for instant gratification. However the game that has evoked more emotion, enjoyment and fear from me has to be Dead Space. What a rollercoaster ride that was. I try to go back to the classics I used to play with friends, Tony Hawks Pro Skater (awesome soundtrack), Hogs of War (I don’t even know why), but the game I find myself playing the most these days is Worms 2 on my iPhone. It’s just in my pocket.

Q: What is the best feature you have ever seen in a game?

A: I loved everything about Bioshock. Using different elements to dispatch splicers and then using environment details like pools of water to electrocute several of them, it was all so instinctive. Loved it.

Q: What pledge tier would you recommend people pledge at?

A: I would have to go for the PARTNER pledge. I want that ingame statue with all my little followers gathered around it. However I think the student tier is an incredible opportunity for anyone currently studying design or digital art. The knowledge and advice in those Forums really will be invaluable.

Q: What do you have for lunch?

A: Well I am currently making my way through ‘Tesco’s finest’ soups

Finally we wanted to share an image of what the followers in GODUS look like right now, this image was created by Sara one of our extraordinary artists.

And with that we leave you for today. Only 8 days to go so if you haven't talked to your friends yet about backing GODUS, now is the right time to do it!

Take care.

22cans

Comments

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    1. Lucky Badger on

      A random thought - when you create special followers (like Suicide Sid, or whatever), how about having someone in a wheelchair (or the medieval equivalent)? She wouldn't be able to do some things (climbing hills?) but would be able to do other things better (like moving fast on flat land). Plus, she would be easy to pick out in the crowd.

      Or someone who is short-sighted (denoted by enormous spectacles) who would be useless at fighting but excellent at making things because of the ability to short focus.

      Or indeed someone who is blind (white stick) who is at a disadvantage during the day but can navigate easily at night (or in caves and mines).

      I know that this is a game rather than an exercise in political correctness, but if it could be done with a light touch, and added to the gameplay, why not? Someone will doubtless tell me if it's been done before . . . .

    2. Dominik Deobald on

      Always fun to see that I'm not the only one who had to use books to put under by screen at work - just to get it to the correct height ;)

    3. Etienne on

      I'll be really sad if this project is not funded in 8 days!
      About the last image, I confirm that Sara (and other artists) did an excellent job!

      Take care.

    4. Missing avatar

      EOPE42 on

      The screenshot looks almost perfect: steppes to terraform + curvature of the world from that zoom distance?

    5. Gregory Wollf on

      If this game doesn't get made then it's going to be one of those things the gaming community will be kicking themselves for for years to come.

    6. maikl on

      looks amazing
      i'd be so sad if this game doesn't get maid

    7. Yourtime on

      @Clement god.. sorry I didn't read much the text yet, I want enjoy the text, when i have time lol. sorry :/

    8. Missing avatar

      Suner Syuleyman on

      It is nice to see you guys at work. It would be great to get this kind of interaction post launch!

    9. Missing avatar

      deleted on

      This user's account has been deleted.

    10. James Marshall on

      Thanks for the update. Starting to look awesome. I love the little followers graphic. Very expressive. Will there be different races included in the final game? Will you also include gay/lesbian followers too? Keep up the great work guys! Really hope you reach your target.

    11. Missing avatar

      Derik
      Superbacker
      on

      @Stephen can't think like that. =p

    12. Missing avatar

      Stephen Donaghy on

      Am I the only one that's concerned that GODUS doesn't seem to be anywhere near on-track to be funded?

    13. Clement on

      @Günter : there will be bigger resolution later in the night ;)

      "we will be sending out a separate update for backers only in which you can download a zip file with all the avatars (this will happen a little later tonight)"

    14. Yourtime on

      wow awesome new update!
      why are the pictures so small? could you post a bigger resolution, also please from the screenshot! want see it clearlier x)

    15. Austin Boeddeker on

      access to webcam that may be nsfw, while you WORK on the game, funny!

    16. Dylan Robinson on

      If this isn't funded i'm going to be so mad

    17. Manolis Krestas on

      Don't be mean... but its true :P

    18. Vincent Oostelbos on

      Awesome! The style is really starting to grow on me.

    19. William C Crawford on

      How often have you guys wished you'd started the prototype before the campaign?