Funded! This project was successfully funded on December 21, 2012.

Update #14

Avatars, meet the team and Yogscast

Hello everyone.

Today we are taking our lead from our backers. Some people have been creating their own avatars to demonstrate the support they have given to Godus. Paul and the art team at 22cans loved this idea so much that they've put together their own selection of images for you to choose from. We have 30 in total but here are the first 4, the rest we will make available to backers only tomorrow. 

We're also extremely excited to reach the £250,000 mark!

To help out YOGSCAST and their charity fundraiser Honeydew's Honey Drive we organised an Ebay auction around the GODUS exclusive pendant and necklace. The auction raised £500 for the bees and Oxfam, so well done to the active bidders! We're absolutely delighted to be able to help the guys out.

Tim Rance

Q: Can you tell us what you do at 22cans?

A: CTO, review technical designs, evaluation technical solutions, leading dev work on Curiosity at the moment.

Q: What work are you most looking forward to doing on GODUS?

A: Anything multiplayer 

Q: What are you working on today?

A: How curiosity will finish

Q: What’s the best thing about working at 22cans?

A: The great super-bright and enthusiastic crowd

Q: What are your favourite games?

A: Portal, Osmos

Q: What is the best feature you have ever seen in a game?

A: Portal gun

Q: What do you have for lunch?

A: Cheese Roll

Gary Leach
Q: Can you tell us what you do at 22cans?

A: I'm the lead game engineer - I spend most of my time coding and the rest looking after the other programmers, making sure everything is running efficiently. And generally doling out abuse. Don't worry, they deserve it

Q: What work are you most looking forward to doing on GODUS?

A: Probably the special effects work - there's going to be a lot of this in GODUS, and finding creative and efficient ways to make this stuff jaw-dropping is something I'm really looking forward to.

Q: What are you working on today?

A: Various elements of the GODUS demo including some optimisation work and bits of visual polish.

Q: What’s the best thing about working at 22cans?

A: I have always preferred working with small teams; people often talk about the flexibility of small teams but another element is the chance to work on a large number of different areas.
On the other hand, smalls teams normally have small exposure. With 22cans we really get the best of both worlds, since -lack- of exposure is not a problem we face!

Q: What are your favourite games?

A: I'm an RPG fan - Alternate Reality from the 8-bit era is still hard to beat, Ultima Underworld with its enormous amounts of atmosphere and jaw-dropping graphics (for the time!), most of the Zelda series and of course Fable!

Q: What is the best feature you have ever seen in a game?

A: For me, the time rewind system in Majora's Mask - the perfect mix of familiar with new, it totally captivated me. I always enjoyed revisiting previous areas in games that allowed this (excellently re-enforced in games that fly you past the characters and levels you played previously once the game is finished) but this made that idea a central game mechanic. Exploring the story elements piece by piece worked superbly.

Q: What do you have for lunch?

A: Cheese'n'pickle sandwich. Can't really go wrong.

That's it for today folks, today's update is a little shorter but rest assured everyone is working diligently on the Godus prototype. 

Take care,

22cans

Comments

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      Creator Joseph Pianta on December 21, 2012

      I wasn't a supporter at this point in time so how do I get the avatars?

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      Creator Marco Meijer on December 12, 2012

      The amount of pledgers has just gone OVER 9000!!!!

    3. My%20by%20julie.small

      Creator Bill Schneider on December 12, 2012

      Just wondering, how about some wallpapers? There have been loads of really nice artwork pieces and screenshots/computer made art showing off things - battles, destructive powers, the 'good' power one in the last screenshot, landscapes and people etc.

      Would it be possible to whip up a few wallpapers of various resoloutions (for desktop, laptop and mobile?)

      Another one - possibly even better for sharing the message - would be a facebook cover photo banner for Project GODUS - everyone visiting an individual's facebook page would see it across the top in big letters/pictures about project godus and may be interested!

      (And please don't forget 1366X768 because thats my laptop res :P)

    4. Url.small

      Creator Marco Meijer on December 12, 2012

      Open-source-ish or modability, as Jared Eastman just said, would be a nice feature. We all know games like Minecraft, Half-Life and many others. Half-Life and related games practically live on their modability. The ability to run a dedicated server is also a must. And always remember the words of Gabe Newell: "Piracy is almost always a service problem and not a pricing problem, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable." Even for legal buyers, it was better to download the illegal version of Assassin's Creed 2, because anyone with a somewhat unreliable internet connection (or a big family with lots of people using the internet at the same time) might have their game pause at random, while illegal players had no problem at all. The illegal version was actually better in quality. Valve on the other hand actually offers additional services to for example TF2 (though since that is free now, there isn't much of a reason left to pirate it). In the illegal TF2, one would only be able to use stock weapons and be severely limited in gameplay. In the case of the legal TF2, players are seemingly unlimited in their options while illegal players aren't. In the case of AC2, it is the pirates who are less limited. Guess which game I bought (back when TF2 still had a 20 euro price tag), and which game I didn't buy.

      Talking about AC2 and its DRM-problems, will Godus have DRM? AC2 already proved that having no DRM is far better than having a bad one, and I generally don't like DRM too much.

    5. Photo_on_10-30-12_at_2.19_pm__2.small

      Creator Jared Eastman on December 12, 2012

      I'm very excite to see this, I'd like to leave my opinion for the team for possible insight.

      Please, oh please, make the game mod-able and at least pseudo open-source. I can tell you that you'll have a long lasting community of followers and lovers if the game can be played local lan, P2P (no dedicated server), hosted or developer run servers.

      By making it mod-able and allowing the community to create content you can draw upon what the community likes and incorporate it into patches (think Android). By allowing local lan and P2P play you allow those who may not have internet or do not want to play with random strangers access to the multiplayer aspects.

      One last tid-bit. I'm a self-proclaimed and proud media sharer (I download ripped games and movies) because demos are either non-existent or the game just doesn't have enough replay value to warrant a purchase in my opinion. Want to get the 'pirates' on your side? Allow people to pay what they want when the game launches but start the price at what YOU feel it's worth. Don't hold back features, make it the whole game. Tag the downloads that paid below what you feel it's worth and after the game has been played X number of days send that customer an email asking what you could do to the game to make it feel more worth while to them so they might want to pay your asking price. It's a new economy, cater to it and the pirates will be on your side. I paid $48 because I want to see this project succeed and have a group of people that can tame Peter's wild imagination into something feasible and wonderful without a bunch of unkept promises or speculation, not so much for copies of the game.

      The opinion of a humble analyst and avid game lover.

    6. Avatar30.small

      Creator Etienne on December 11, 2012

      On nexus 7 android , do you will use terga 3 features?

    7. Missing_small

      Creator Tim Dittmer on December 11, 2012

      Keep up the good work.
      I am totally excited about the Prototype.
      Hopefully, this and the final week will create a considerable push in pledging. This project just HAS to be funded!!!

    8. Fb_profile_picture.small

      Creator Will Lowe on December 11, 2012

      Really hope things ramp up soon, I NEED this game. Loved populous and am generally a closet guy with a god complex.

      Looks and sounds rather fantastic!

    9. Avatar30.small

      Creator Etienne on December 11, 2012

      9 days , go go go! :)

    10. Piper_infecter_02.small

      Creator Matt on December 11, 2012

      I might stick with mine to be original ;)

    11. Avatar17.small

      Creator Simon on December 11, 2012

      Im happy that me and Matt helped get some avatar ideas across :) you guys done a better job at them then me XD

    12. Avatar07.small

      Creator Vincent Oostelbos on December 11, 2012

      Nice updates, love the style on the avatars. Good luck with the prototype!

    13. Avatar32.small

      Creator Phillip Phoelich on December 11, 2012

      I'm am starting to worry that you guys are not going to be funded?!? :(

      Where is the love for god games???

    14. Missing_small

      Creator weltysparrow on December 11, 2012

      Keep it up guys!

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    BACKER- You get access to our exclusive backer forums. You also get the heartfelt thanks from the team at 22cans.

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    STUDENT - You'll receive a beta key to test GODUS with us and will also get access to our exclusive student forums where you'll get feedback on your game design and any career advice you might need. This is perfect for any students who are currently studying game design and/or development. Everyone will also get access to an online masterclass session and we will look at some of our tools together The university with the highest number of students who pledged will also receive a guest lecture by Peter. This tier is only for students and you'll need to confirm your university after our campaign is finished but it can also be used as an add-on for any other reward tier.

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    SUPPORTER - You get one digital downloadable copy of GODUS plus access to the GODUS beta version (playable but unfinished) and also round-the-clock access to the 22cans development webcam once project GODUS is in full production (may be mildly and ironically NSFW). Plus an in-game achievement – a trophy only Kickstarters will ever receive, streaming access to the Making of GODUS documentaries and video updates and also a PDF of the GODUS design document. Plus everything a BACKER gets.

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    BELIEVER - You get one digital downloadable copy of GODUS plus access to the GODUS beta version (playable but unfinished) and also round-the-clock access to the 22cans development webcam once project GODUS is in full production (may be mildly and ironically NSFW). Plus an in-game achievement – a trophy only Kickstarters will ever receive, streaming access to the Making of GODUS documentaries and video updates and also a PDF of the GODUS design document. Plus everything a BACKER gets.

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    BENEFACTOR - You get an additional digital downloadable copy of GODUS plus access to the GODUS beta version (playable but unfinished) and your name will appear on the '22cans website roll call of thanks', you will be granted your own in-game pet or familiar (a mystical animal who’s unique to you) in GODUS. Plus everything else a SUPPORTER gets and @22cans will follow you avidly on Twitter.

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    PATRON - You get TWO digital downloadable copies of GODUS plus TWO access keys to the beta version (playable but unfinished) and your name will appear on the '22cans website roll call of thanks', you will be granted TWO of your own in-game pet or familiar (a mystical animal who’s unique to you) in GODUS. Plus everything else a SUPPORTER gets and @22cans will follow you avidly on Twitter. All tiers above PATRON will also receive this additional copy and beta key.

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    ACOLYTE - You get all the previous rewards (BENEFACTOR, SUPPORTER and BACKER), plus a third digital copy of the game (this TIER makes a good HOLIDAY SEASON GODUS GIFT, see details on our page). Your name will also appear on a Curiosity layer for the duration of a layer, assuming the experiment hasn’t concluded.

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    ASSOCIATE - You get one special digital edition of GODUS, which includes a personalised title screen for your copy of GODUS and a non-digital but exclusive 22cans GODUS teeshirt. It also comes with an exclusive Kickstarter level and you get an unlock code for an exclusive GODUS god power. Plus you get everything an ACOLYTE gets (your special edition replaces the other three normal editions from the previous rewards).

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    PARTNER - You get two special digital GODUS editions. Your followers in your Homeworld will carve a statue of your image. You also get access to GODUS Alpha where you can download and test the game with the 22cans team (not onsite). You also get an in-game credit – your name will appear for all to see. Finally, your teeshirt will be signed by anyone or everyone at 22cans, including Peter Molyneux.

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    VALKYRIE - You get the three special digital GODUS editions that a PARTNER gets, with an exclusive Godus Wishing Well, inspired by the Temple in Dungeon Keeper, for your Homeworld. Sacrificing the right items will gain you bonuses! Plus you also get a GODUS design/art book signed by anyone or everyone at 22cans. And you get everything else a PARTNER gets. (Please note that any tier above VALKYRIE will also get the Wishing Well).

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    ELEMENTAL - You get the three special digital GODUS editions that a PARTNER gets plus a GODUS design/art book signed by anyone or everyone at 22cans, including Peter Molyneux. You also get a visually stunning and beautifully-framed print of GODUS artwork. This classy limited edition is numbered. Plus you get everything else a PARTNER gets.

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    IMMORTAL - You get four special digital GODUS editions (includes those a PARTNER gets), plus an in-game character will be named to whatever you wish (within reason), it will display a unique personality and look which you create with the team’s help. This character will appear in every person's Homeworld. You also get a unique physical figurine of your character. Worldwide shipping is included! Plus you get everything a PARTNER gets.

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    DEITY - You get a real, exclusive piece of hand engraved GODUS Titanium jewellery, hand made and beset with one sparkling real diamond. Diamonds are forever (this TIER makes a lovely HOLIDAY SEASON GODUS GIFT, see details on our page). Plus you can help design GODUS and can name an in-game power to anything you wish (subject to legal and moral restrictions, of course). Plus you get everything a PARTNER gets.

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    IDOL - You get everything a DEITY gets, plus a monthly Skype design meeting with the team during the development of Godus, a 22cans design workshop in Guildford, England with Peter Molyneux, who will help craft your design ideas. You’ll also be treated to a lively design session over dinner at Peter Molyneux’s house. Accommodation and flights are not included.

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    GOD OF GODS - You’ll receive a once-in-a-lifetime chance to visit E3; The Electronic Entertainment Expo in Los Angeles in June 2013. You’ve arrive there as the guest of honour of Peter Molyneux and the 22cans team. You’ll be given a coveted VIP pass and will, should you wish, agree to be interviewed with Peter for G4 TV. E3 is the world’s leading electronics show. Chances like this to attend as a VIP with developers of the calibre of 22cans are of course extremely rare. Flights and accommodation are included. Plus you also get everything a DEITY gets (excluding the jewellery).

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