Designing GODUS Update #5
It's Friday so here's our fifth "Designing GODUS with Peter & Jack" video.
After clarifying some of the good/evil concepts we mentioned yesterday, plus the characters of the world, Peter and Jack discuss the lighter side of your GOD POWERS and how you can use them. They then discuss the role of the in-game familiar, before rounding off the week with an overview of the game structure.
In the design update Peter and Jack delivered on Thursday, the topic was GOD POWERS. We've given you a teaser image of the Tornado GOD POWER and today we're following up with an annotated version which will hopefully clarify how this is going to work. Remember that the SPIRAL gesture to increase the power of the Tornado can be done with either your finger or a mouse.
Throughout the week Peter and Jack have been discussing some of the design features of GODUS in a series of videos. This document summarises the features raised in the videos (please direct any spelling or grammar mistakes to @jakamofo). A full game design document will be released with the game to backers who pledged in the applicable tiers.
HOW WILL YOU DISTRIBUTE GODUS?
So far we've been keeping on top of all the feedback, suggestions and ideas. There's a lot of it! People have also asked us how GODUS will be made available through digital distribution, so we wanted to give you an update on this.
We absolutely love multi-device play at 22cans, however the distribution model of GODUS isn't 100% in our hands, a lot of it depends on you, our audience. And it also depends on what the digital distribution landscape will look like in a little under a year from now. Currently we are discussing all options with potential partners such as STEAM and DRM-free. We love STEAM but we also love the model that Minecraft uses.
Finally we wanted to give you an overview of some of the interviews Peter Molyneux has given the last few days. The people from thesixthaxis spoke with Peter about 'GODUS, Kickstarter and Managing Expectations'. CNET on the other hand looks at 'Curiosity: Behind the amazing success' (and disaster) of a mobile gaming hit - but the closing paragraph focuses on GODUS. The kind people from VG247 sit down and talk about how 'Molyneux is returning to his roots'.
All the best,