Balance File Editing Tool Available on Steam Opt-in Branch
Good news for everyone playing Godus on Steam Early Access – you now have access to a beta version of the Balance File Editor we first detailed in this blog update. You can find it on the game’s opt-in branch and there’s details on how to access that in this forum post: How to Access Developer Builds
The Balance File Editor is an in-game tool for editing the values that govern the behaviour of your Followers and Abodes. Once you're happy with your modifications, you can share them with your friends and the community via the Steam forums.
We actually released the tool last Friday, however we wanted to wait a week before making a big, splashy announcement to catch any major bugs. Thanks to the feedback supplied by the regulars on our Steam forum, we released an update for the tool yesterday that fixed a few issues.
How the Balance File Editor works
If you open the Settings menu (press escape or click on the button in the top right), you'll see a new option: "Change Balance".
Inside this menu, you'll see the Abodes balance table. Let's change one of the values:
Click on the capacity of the Shelter. This will highlight the value.
Now replace that 2 with a 6 and press enter or the green check mark.
Go into the "Update" tab and press "Update Game".
If you look at your world and click on one of the little tents, you will see it now sprogs more people. Your tents now have six Followers in them.
Coming soon: Steam Workshop integration
The Balance File Editor is currently in beta, which means that it’s a pre-release version of the final tool. It may be unstable and it is currently missing features that will be included in the final release.
One of these features is Steam Workshop integration, which we’re hoping to implement very soon. This feature will allow you to name your mod and upload it directly to the Steam Workshop from within the game.
Once it's uploaded, you’ll be able to access the page for your mod, change the description, add an image and share it with the world.
You’ll also be able browse other people's mods in the workshop and subscribe to them. Once you've subscribed, you'll find it in your game in the Update tab under “Select Subscribed Mod”.
More features to come
Here’s a few of the additional values we want to add to the tool in the coming weeks for you to play with:
- Shrine build times/vision radius
- Farm/Mine resource generation times for Wheat/Ore
- Settlement times
- Belief costs for God powers
Meanwhile, the community has come up with their own ingenious file swapping tool, which you can find here: Godus Map file swapper v0.01
Peter & Jack Answer even more of your questions
It turns out that we hadn't answered all your questions after all! So, Peter & Jack jumped back in front of the camera to field queries about the whole spectrum of Godus-related activity and what the future holds for our regenesis of the god game. For our dynamic design duo, there's no question too probing or answer too rambling.
As ever, we do like to go on a bit, so for your own sake please ensure you're sitting comfortably before pressing play.
We hope you enjoy our latest missive and look forward to answering more of your questions in future videos.
Tundra Tumble Voyage - first map bug
We’ve received a few reports lately from players of Godus on both iOS and Steam Early Access about an issue with the Tundra Tumble voyage mission.
As you're playing through the Tundra Tumble voyage, you may come across the auto-completion bug or are stuck with only the first map as playable and all other maps with three stars.
What's causing this bug?!
This bug has continued over from the Spooky Shore's event and has carried your reward points over. Meaning, once you've completed the first Tundra Tumble your points from that mission get added up with your Spooky Shores event points, causing Godus to think that you've already completed Tundra Tumble.
What are we doing about this bug?
Right now, we're currently investigating this bug and we apologise for any inconvenience.