New Update, Q+A with Peter & Jack, plus Info on Godus for Android
With so much going on here at the studio right now, we thought we should give you a quick update. Sit back and we’ll take you through all our latest comings and goings.
Version 3.1 for iOS and v2.3.1 for Steam out today
We are releasing an incremental update for both the iOS and Steam versions of Godus today so as to address the recent issues that a few of our players had been experiencing when trying to launch the game, along with other various bug fixes.
As always, if ever you run into any unexpected problems with the game, please contact our dedicated Tech Support team via http://Support.22cans.com.
Here’s a list of notable changes due in today’s new build:
- Expiration of Facebook token fix causing freeze on launch (iOS)
- Fix for info panel crash in tutorial section
- Fix for crash on load for players with very large number temples
- Shortened intro video to reduce game’s memory footprint
Godus for Android
As you may have noticed from our recent weekly dev activity updates, we’re currently working on bringing Godus to Android for all devices equivalent to the Samsung Galaxy S3 and above. We’ve been making great headway and we’re looking forward to releasing Godus on the Google Play store towards the middle of next month, in time for Thanksgiving.
The Android release of Godus incorporates all the exciting elements featured in the latest version of the game for iOS and Steam. Now Android players will also be able to advance their growing civilization into the recently released Frontier Age, where they can look forward to exploring Weyworld, a vast land with all-new challenges, unique surroundings and fresh mysteries to uncover.
Peter & Jack answer your questions
Recently, over on our Steam forums, long-time contributor Gmr Leon kindly collated a bunch of questions from around the Mac & PC community asking for detailed insight on the current state of the game and our intentions for the future.
With no question too daunting, Peter and Jack set about answering each questions as fully and thoroughly as possible. You can find the results in the three videos below.
They had such a good time answering these questions that we’ve already gone ahead and started recording a follow-up Q&A session, which we hope to share with you later this week.
Balance File Editor & Steamworks integration coming this Friday
Lastly, but my no means leastly, we will be releasing the Balance File Editor to the Opt-in Branch of Steam on Friday of this week.
Our one and only Pavle 'Big Thunder' Mihajlovic is hard at work finishing up the tool to make it ready for public use. It’s no understatement to say that we can’t wait to see what you make of it when you start sharing your balance files with each other via Steamworks!