Apocalypse World is a critically acclaimed and award-winning tabletop roleplaying game. It's a sexy, cinematic post-apocalypse, full of action, danger, mystery, romance, and horror. We first published it in 2010, and after five years of intensive play we've decided it's time for a second edition.
You can read a lot more about Apocalypse World at apocalypse-world.com. But before you do, download the new character playbooks and take a look. They'll give you a good idea how the game works and what it's all about.
Something's wrong with the world and I don't know what it is.
It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.
Now that's not what we've got. Now we've got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there's not enough and bullets fly and everything breaks. Hocuses and the Maestro D' gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. Drivers search and scavenge, looking for that opportunity, that one perfect chance. The quarantine thinks that the past can save the future, and doesn't see that the past made us. Skinners remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don't worry now about what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world's psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.
And you, who are you? This is what we've got, yes. What are you going to make of it?
Apocalypse World kicked off a small revolution in tabletop RPGs. There are now dozens of games in print that have built on Apocalypse World's approach to design. You can read a more-or-less current list here.
We're running a stripped-down and straightforward campaign just to get the second edition book out. The game design is done, the writing is done; we're down to rewrites, editing, and book design. We want to finish the book, print it, and get it into your hands, no delays, no distractions.
The book is A5 (approximately digest-size), paperback, and about 300 pages long.
If you're already familiar with Apocalypse World and you're interested in the changes we're making, stay tuned for our updates. You'll see a couple of obvious, big changes—streamlined Hx, a whole new set of battle moves, a threat map instead of fronts—and if you know your stuff, you'll be able to spot a bunch of smaller changes too.
Thanks! We're excited to get this project done and excited to get it out to you.
Risks and challenges
There are always potential problems, delays, and unforeseen costs with any project. You reject a proof and while you're waiting for the printer to make corrections, the Post Office hikes their rates; that's how it is. Still, we've been doing this since 2001, and between us we've created and published almost a dozen books. We've dealt with all the hassles there are, we have a tight relationship with our printer, and the book's almost ready to go.Learn about accountability on Kickstarter
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