All beginnings are difficult. Imagine you assemble a poor wooden self-made lemonade stand and work yourself up to a global juice producer. But to get there you have to squeeze the juiciest lemons because if not your competitor snaps all the customers. Squeeze is ..
- A fast and arousing two player card game.
- A perfect lunch-break game, invites to an immediate revanche.
- Family friendly and easy to carry (small cardbox)
After every quarter of the year (quick card duels) you have the opportunity to get cards from the market with which you upgrade your business. How many depends on how much lemonade you sold this quarter. A business unit which has the most upgrades in the game - and that's what makes the game interesting - gives you a certain advantage.
In Squeeze you can either win if you max out one business niche (stuff, production or marketing) or if you prevent your opponent from doing so.
The three card types
But pay attention, not every business card can immediately upgrade your company. If you still sell your lemonade for 50 cents in the neighborhood you probably can't access GMO-Lemons. If there is nothing in your interest you can let yourself cash out and use the money in later quarters.
It is quite important to keep a close eye on what your opponent is doing because before you know it he "strikes" all your niches and wins the game. If the legal way doesn't work you can also get the black "illegal cards" from the market to gain advantages from dubious persons on the lemon market.
With Squeeze i wanted to create a game which isn't overloaded and massive as many other games (what does not mean i do not like them!). I wanted to invent a clean and simple experience, playable with just little material. I wanted a card game which doesn't need a bunch of people to gain momentum. Therefore, just because you're only two players it doesn't mean Squeeze will not be an emotional rollercoaster.
Moreover as you can see the cards don't have an artwork or a picture design yet. That's because i want to include my backers in finding fitting ideas for my project. Therefore i offer an affordable designer bundle so you can get easily involved in helping me to find ideas for the cards.
If the project becomes funded a professional graphic artist takes over the work and completes the game so you can enjoy it with an appealing look.
One game is build out of repeating quarters. In every quarter the players battle about the customers. The one who got more gets more cards from the market. After a while the players build their businesses and pursue specific strategies to be ahead of the other lemonade business. Often the game takes a surprising twist which always leads to a spectacular showdown.
revealing the market
handing out cards
Now it is about to make the customers curious. Both players put one card face down in front of them and reveal them simultaneously. The player with the higher card gets the customer. You have three cards accordingly three chances in getting customers. After that it is about to pick your reward from the market...
If you could convince all three customers to buy your lemonade, then you can pick the first card from the market (really strong advantage). After that your opponent picks one and then you pick another one. The last card becomes shuffled in the stack.
But if you "won" with just one customer in advance, then your opponent picks the first card whereupon you pick directly two cards. The last card becomes shuffled in the stack.
using the cards
The cards you got from the market are put either in your reserve (cash&illegal cards) or, if they are business cards, immediately docked on your starting cards. At the beginning you can only dock a (2) or a (4) because they connect to your starting (3). Business cards which can't be docked will also be put in the reserve.
If you could dock a business card you will get a niche advantage. For example if you have more purple cards docked you have the bigger production, therefore you get four instead of three cards handed out at the beginning of the quarter. If you have the more aggressive staff (blue) you will win every draw in the game. If your marketing (red) is more perfidious you will kind of control the lemon market and its customers: After the cards were handed out your competitor has to show you two cards, you can exchange up to one card with yours.
Now the whole process starts again. Market becomes revealed - cards become handed out - advantages are played - quarter fight - picking cards...
what about cash cards, illegal cards and explicit rules?
Well all that stuff is covered in the rulebook beneath.
all the cost are roughly estimated and are strongly depending on many variables such as the order-amount, production volume, material, complexity of the final artworks and designs, locations on where to ship and many more.
The copies will be printed in Germany. Minimum volume is 200 pieces.
Already in my childhood i annoyed my parents and my sisters with my selfmade anarchic tabletops games. And after a while they even stopped playing with me because i seemingly changed the rules while playing. Pff that's not true!
Nevermind time has passed and my games are becoming more and more... tangible. I started to write the rules down and i ordered material on the internet. But it was worth it. My familiy and my friends now enjoy playing my creations with me. But i wanted a little bit more. After several recommendations on sending my games to the big game publishers i did so and it was... a little frustrating.
Expensive fees and a long waiting period. Additional to that the boardgame market is flooded in Germany. Accordingly my chances has been really low. And yes i only got cancellations but mostly with the nice letter that just something tiny was missing.
And that is where kickstarter came into the game. I think you backers here are way more open and willing to give ideas like mine a chance.
Risks and challenges
The biggest risk will be the whole process of design. I have no experience with graphic-artists, therefore i don't know how complicated or fluent the collaboration will be.
Moreover a huge challenge will be the shipping of (hopefully) many games.
In addition i hope i can reach a huge network of interested and motivated backer.Learn about accountability on Kickstarter