OVERRIDE - Cooperative Physics-Based Mecha Piloting Game
OVERRIDE - Cooperative Physics-Based Mecha Piloting Game
Pilot a physics-driven massive robot in a destructible sandbox city, take full control by yourself or with up to 4 players!
Pilot a physics-driven massive robot in a destructible sandbox city, take full control by yourself or with up to 4 players! Read more
About this project
Feel the hardship and power of being a mecha pilot as you control all the limbs with only your two hands. Battle against huge enemies and rescue tiny kittens from trees with complete disregard for the city’s integrity.
Watchbot is a giant robot powered by physics, designed to protect the city from invaders and help the citizens with the most mundane tasks. Games have always portrayed mechas as amazingly powerful machines that are incredibly easy to use in battle. No more! In Override a team of players must cooperate to complete even the simplest of tasks.
The Bot Watch is the most reliable news source in Risar City, its staff will work 24/7 to make sure your team knows what needs to be done and how your actions affect the people.
There will be several different tasks scattered across the city for you to undertake. You can mark the tasks on the map to set trackers in-game which points the location and distance in a similar way to Skyrim.
Watch the HD version of the trailer in Youtube!
- Real Robots are made of physics - a robot should act on and react to its surroundings. Grab, throw, clash, slash, destroy, stumble on objects, weapons and human beings.
- Manual Override - you have total control. Every movement and action is possible and each limb is in your hands.
- Join the party - The game will have single player and local multiplayer modes built-in since day one, supporting up to 4 players controlling the same robot at the same time.
- A city to call yours - explore and protect (or destroy) Risar City. There is plenty of room for you to play the hero.
- Enjoy the view - greatly inspired by other works of the mecha genre, the visual evokes the action figure’s style combined with a rich and detailed environment, enhanced by the magic of Unreal Engine 4.
- Cancel the apocalypse - Be part of exciting battles against huge mechanical aliens. But don’t forget the mundane (but not less important) tasks, like rescuing whales and “clearing” the traffic.
These are some of the features already planned for after the launch:
- Online Multiplayer
- Two teams, two mechas on versus battles or cooperative missions
Detachable limbs so you can keep using yourself as a weapon
The music and sound design play a huge and important part on setting the ambiance and mood of the game. To give the chaotic, heavy and immense tone of Override we are delighted to have the talented Mariana Ponte and Renan Ventura on board. Here is a small sample of their work for the soundtrack.
Override is being developed in Unreal Engine 4. We’ve been working on it for the past 5 months (June/2014), and already have a pre-alpha demo. Our methodology is to have a new build every two weeks to implement and test new features. We're constantly reviewing our work to achieve the best results.
The focus so far has been on building the toughest and most essential part of the project: the robot. Right now, we are working on expanding its functions from the basics to more advanced ones, such as running, punching and kicking.
The tone and identity of the world is set, and we have approximately 35% of the planned assets in their final versions. It’s now more a matter of quantity, but we have six top-notch artists to handle it beautifully and in time.
The plan is to deliver an alpha version by the end of March/2015. The beta will come along by the end of July, and the final release is expected at the beginning of October.
Override will be available for Windows, Mac and Linux. The full release will be distributed as a DRM-free download and possible stores include Steam and Humble Store.
What can you do to help Override lift off?
Grab yourself a pledge and help build a part of Override!
Let us know what you think in the comments section!
Share it with your friends, help us spread the word about the game!
Our team has always been passionate about mechas, it’s a vibrant, dynamic, diverse and rich universe to draw from. We are inspired by them, but at the same time, compromise ourselves to leave our mark in a new experience you'll want to share and talk about.
Besides that, we were greatly inspired by other works such as Goat Simulator, Octodad, Surgeon Simulator, and QWOP.
The Balance Inc is a cozy independent game studio from Brasilia, Brazil. We began our journey in college, making games in our free time. At the end of 2011, with a couple games under our belt and a year working together, we decided to make it official, and that’s how Balance came to be. Since then, three years have passed, with a total of eight games produced, in a variety of genres, art styles and platforms. We’ve tackled with 2d and 3d games for mobile, web, PC and an in-house built multi-touch table. We started out working with our own engine, later moved to Unity 3D, and now we use Unreal Engine 4.
We are self-funded, with some of us having second jobs to pay our work space and expenses. The team is composed by two evil-geniuses programmers, six devilish-fabulous artists and two astonishing-remarkable music composers/sound designers.
Although we are self-funded, unfortunately, we do not have enough to go on this path for much longer. It’s a complicated equation: the expenses keep rising, to cope with them we need more funds, usually to get more funds we need second jobs that pays more, but in return demands more time, leaving us with fewer and fewer hours, energy and focus to actually work on the game. We already tried to approach investors but either they don’t have interest (it’s not a "safe bet") or they want a totally different approach/game. We then talked to fellow indie devs and all of them encouraged us to join Kickstarter.
The campaign funds are mainly to help pay our work office and our daily expenses so we can keep working and to, finally, have full dedication to the game. Besides, it is a great way to shout out to all our fellow mecha/coop/party/challenger/fun-lovers and enthusiasts, building a community around it. Not only to spread the word, but mainly to know if YOU want this game, if you want to be a part of it, to help us along the way, forging this project into a great experience, with fun to us all. The community feedback is of extreme importance to us and an essential part of the development, we will be providing the tools and means for you to be heard, starting from the minute you decide to be a part of it by backing us.
Thank you so much for your support!
We're counting on you to give the energy required to boot Override!
Risks and challenges
Our greatest challenge so far has been bringing our game concept into the engine model, but we have succeeded with flying colors, we are very close to completing the core mechanics.
Additionally, the total amount of content and the available time were also troubling us. But based on what we have achieved so far and on the experience we've acquired with our previous projects, we are confident to deliver it in time. We have established the alpha and beta deadlines and are committed to it, the community will, without a doubt, help us keep on track and stay focused.
Of course there are risks and we can’t neglect them. There can be development delays due to unforeseen events, such as hitting walls on the tech or illness of the staff.
Furthermore, we can’t rule out the possibility of running out of money before the game is finished if we deviate too far from the original schedule. Should this happen, we will naturally take full responsibility and find a way to finish the game by any means necessary (such as loans or private venture). You will get the game as promised.
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