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Masters of the Gridiron is a fast-paced head-to-head pro football card game, using real teams and players from the 2013 season.

Overview

Masters of the Gridiron combines the simplicity and strategy of a 15-minute head-to-head card game with the depth and detail of a pro football simulation.

All decks come ready to play. No dice, no boards, no gimmicks. You can be challenging your friends to exciting and realistic football action within minutes of opening the box.

"A Skill-Based Game That Feels Like Football"

Years of development have yielded a realistic football simulation that combines simple and elegant rules with unlimited depth and strategy. By focusing on one key play in each scoring drive, you play an entire football game in under 20 minutes. Despite this abstraction, we have worked tirelessly to make the game feel like real football. Every player, from your star quarterback to your under-appreciated right tackle, has their own player card; and each player has the ability to impact the result of every game.

Testimonials

“If you are a gamer that is also a rabid football fan as I am, I strongly recommend Masters of the Gridiron.” – Chris Hamm, LifeInGames.com

"For fans of Strat-O-Matic, Masters of the Gridiron is a welcome reprieve from number crunching ... It is rare to find speed and whimsy thrown into a sports game, but Masters of the Gridiron appeals to hardcore fans and casual gamers alike." – Buzzfeed.com

“If you enjoy building your own deck and you love football … you will absolutely adore this game.” – Forrest Bower, Bower’s Game Corner

Masters of the Gridiron is certainly worth its weight in gold”– Vince Paone, Dad’s Gaming Addiction

“A fast-paced, fun experience that let me unleash my inner Belichick.” – Richard Dansky, blogger at Sportsthodoxy

Setup

You choose your starting offensive and defensive players, and combine them with a playbook of 24 (or more) cards. You can pair an MVP quarterback with superstar receivers or grab the league's best defensive tackle to anchor your "3-4" defense.

Game Play

Each player starts the game with 3 offensive player cards, 3 defensive player cards, and 4 playbook cards. To mount a scoring drive, you match a playbook card to an offensive player with the appropriate skills (such as "passing" or "run blocking") and lay them down on the table, announcing the player rating that your opponent needs to beat in order to stop your attempt to score.

Players take turns on offense until "time runs out" (when you have run out of offensive player cards). Along the way, you enjoy all the aspects of a real football game, from goal-line stands and two-point conversions to game-changing interceptions and last-minute field goals.

"On the surface this may sound a bit like War, but there’s a deck-building mechanic at work as you match your team’s players to their optimal plays. Smart defense takes into account the players and plays that have yet to make it on the field, or exploit the natural weaknesses of an opposing team. A smart offense tries to hold out for the very best players to run each play, while forcing the other side to commit players and burn through valuable cards on defense." – Dice.Card.Go

"A Sports Game for the 21st Century"

Sports Mogul Inc. is well known for their award-winning "Baseball Mogul" and "Football Mogul" computer games, capable of simulating entire seasons in just a few minutes. We used this technology as the basis for Masters of the Gridiron — to generate realistic and balanced player ratings for over 680 current players, and to create realistic playbooks for all 32 teams.

The playbook cards themselves are used to track your score. So the only thing you need to play are two decks (one per team) and about 15 minutes of time. However, we have found the game so addicting that a “quick break" can easily turn into a multi-game grudge match.

Game Play Videos

Vince Paone at Dad's Gaming Addiction has a well-done 7-minute preview laying out the rules in more detail:

And Forrest Bower at Bower's Game Corner has an enthusiastic 9-minute review:

Contents

Each deck contains 54 high-quality full-color playing cards:

  • 13 Offensive Player cards
  • 13 Defensive Player cards
  • 24 Offensive Playbook cards
  • 4 Special Playbook cards (Defensive Plays and/or Team Cards)

Each team includes their own printed card box for safekeeping. Our cards are also compatible with other card-storage boxes and sleeves, such as those used for collectible card games like Magic: The Gathering and Pokemon.

Customization

Masters of the Gridiron encourages you to create your own customized deck, combining your favorite players and plays from multiple decks. Three simple rules govern the creation of your own customized team roster and playbook. This gives your freedom to build your offense around a power running game or a vertical passing game, and tailor your defense to pressure opposing quarterbacks or focus on forcing turnovers (to name just a few examples). Assemble an offensive juggernaut and try it out against your friend's shutdown defense -- the possibilities are limitless!

Licensing

Please note that Masters of the Gridiron is not licensed by the National Football League. Our games use real player names and stats, but do not include registered trademarks (such as team logos). This usage is protected by the First Amendment and by a series of legal precedents (see, for example, C.B.C. Distribution v. Major League Baseball).

Future Expansion

As Masters of the Gridiron grows, we will include legendary greats from the 1970s through today (and into the future). Each player card is calculated using that year's statistics (so, for example, Tom Brady's 2007 card is more effective than his 2013 card).

Stretch Goals

LOCKED: $25,000: All-Star Teams. The "2013 AFC All-Stars" and "2013 NFC All-Stars" will be created and added to the list of available teams for supporters. These decks will only be available through this Kickstarter campaign.

LOCKED: $30,000: New England (2007) and Indianapolis (2006).

LOCKED: $35,000: Blank Deck. A 54-card deck with empty spaces for creating your own players and plays.

LOCKED: $40,000: San Francisco (1994) and Dallas (1993).

LOCKED: $45,000: Denver (1998) and Green Bay (1996).

LOCKED: $50,000: Chicago (1985) and San Francisco (1984).

More Information

LOCKED: $55,000: Miami (1972) and Pittsburgh (1975).

More Information

Follow Masters of the Gridiron on Twitter

Like MotG on Facebook
Masters of the Gridiron official web site

Risks and challenges Learn about accountability on Kickstarter

As an established company with 15 years experience shipping both downloadable software and physical products, we have confidence in our ability to get this game into your hands in the specified time frame.

1. We have been developing and testing this game for the last four years, so we know that the game play is both addictive and realistic.

2. We have already written the custom software that analyzes our proprietary player stats and outputs the artwork and content to print-ready files.

3. Finally, we have been working with our manufacturer for the last few months, successfully creating and testing high-quality prototypes.

FAQ

  • First, please note that each reward level that includes "a printed play mat" will actually include TWO play mats. Our original plan was to include one very large part useable by both people. But our testing, especially with different sized tables, showed that two separate mats were a better way to go.

    Each play mat is 1/16" cloth with a non-stick backing, and measures about 24" x 14".

    You can see the current artwork here: http://www.motg.net#!accessories/c4xy

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  • Every teams playbooks were selected based upon their actual play style that they run in real life. Example: Redskins will have more read options, while the Broncos will run more five wide formations.

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  • The deck boxes won't, they are the same size as a deck of playing cards. However; they will fit in the Game Box, which is included with most orders above the 4 deck order.

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  • There are no kicker cards per se included in the 11 offensive and 11 defensive players used to build a team. However, if a team has a good kicker, that is reflected in a Team Card included with that team's deck.

    As each turn reflects an entire drive, it is possible for a quarterback to "score" a field goal. This seems counter-intuitive, but reflects each player's overall contribution. For example, New England starts on their own 20, Brady goes 6-for-7, but the drive stalls out at Denver's 17-yard-line. The team will get a field goal, but the credit goes to Brady.
    If you have someone like Peyton Manning who will succeed more than 9 times out of 10, you don't want to "waste" him on a field goal. But if you drew a passing field goal and a rushing touchdown, then you have to decide whether to use Peyton with the field goal, or use another player and hope you draw a better card before the game ends.

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  • Choose a reward level with a Play Mat added onto the level, then change shipping to the "U.S." to "International" on that same reward level.

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  • No you don't. This game simulates the entire game through 9 single drives. The rules that you need to know how to play are related to card game and strategy game techniques. However; this game can teach you how football works and how plays and team strategies are accounted for in the real game of football.

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  • Within a week of the Kickstarter campaign ending (if it is fully funded). You will be sent an e-mail with a download link for both games.

    Last updated:
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