"I go to work... I classify the bodies and store them accordingly... Sometimes I here noises... Other times is see her...
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"The scratches of metal ring throughout the facility... You stare at the cold lifeless body wondering how it came to its demise when suddenly you see a twitch..."
The Morgue: is a first person survival horror. The game doesn't hold your hand. There are no tutorials or walkthroughs. You must figure out the mechanics and strings to this uncharted land. An experience that will leave you feeling haunted, The Morgue makes sure to pluck every one of your psychological nerves.
"You know you have been through alot, but your memories are distorted. It is seizing you little by little. You can't stay, but you can't go... You are trapped but no one sees it...Not even you. "
The Morgue puts you in the shoes of Hayden Holcomb. As he awakes from a deep slumber, you have to instantly make a "grey area" decision which will ultimately affect his future. All roads may lead to Rome, but in The Morgue every decision counts. Different decisions result in multiple endings. No shortcuts here, all of The Morgue's endings have there own fully developed plotline.
"Death is just an anesthetic for what's to come...A body left behind with no face feeling numb...All alone I cry here fading into nothing...All alone I lie here dieng..."
The Morgue is not for the faint of heart. Years have been spent developing the ambient audio for The Morgue. Every sound has been developed to personally touch the core of fear that lies in every human. With every step your subconscious tells you to stop playing, but your curiosity denies yourself...Insanity?
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Risks and challenges
Creating a game that appeals to many people is not easy. It is hard for small game developers to not get burned out on the game they are making. That Is why it is crucial to be truly passionate about the game you are creating. I am extremely passionate about this game. I am so eager to work hard and develop an awesome horror experience. However, I must be honest. I have another project that I'm working on called "Microships". The problem with "Microships" is that I underestimated the cost of making a good game. Because of this "Microships" has not been released on the date that I estimated. I have learned from my mistakes, and am excited to continue on this project and "Microships" .Learn about accountability on Kickstarter
- (60 days)