This game is the product of years spent enmeshed in deadly street-level tabletop research, and decades of interest in the flow of global narcotics. The descent started with drug-transportation films like Scarface (1983), Blow (2001), Traffic (2000), and American Made (2017), deepening with documentary series like Drugs, Inc. and Hamilton's Pharmacopeia, before finally spiraling into the uncut data of CIA factbooks, international crime statistics, and DoD crop production maps.
This learning blurred together, revealing the global structure of what was obviously a massive, geopolitical power game. This theory was nurtured at gaming conventions and festivals by warping rules from a range of board games, infused with international drug smuggling and opulence, until at last a proper game emerged.
Druglord: Lord of Drugs is intended for those who appreciate dynamic, elegant rules with a realistic balance of strategy and luck. It is my hope that this game continues to be as much fun to play as it has been to develop.
Quest #7, Game Masters, on Lore Galore of Morton's List started this journey of invention, growing beyond game mechanics to include graphic design, illustration, and even motion video and sound editing. It is now my pleasure to present this fully-realized boardgame to those of discerning gaming tastes.
Added December 21st:
The above video explains number of players (2), and time (90-120 minutes). Gameplay is competitive, based on territory control with victory determined by completing the most variable-risk resource trades. Each game begins with players drawing a hand of 3 randomly-determined connections, each representing some guys on the ground in each corresponding locale. This empire is shown on a 74-space World Map, corresponding to the Region Cards.
Every turn, some of these guys (or girls, or whatever gender you care to imagine) load up boats, trucks, and airplanes, while other humans are standing by to receive these shipments, before breaking it up for local dealers and dispensaries. Druglord: Lord of Drugs deals with bulk weight of uncut, weight, right from the forest, growroom, lab, or field, taken to the major drug markets of the world.
Each trade comes with a roulette-like roll of a six-sided die, with a result of 1 always failing. Some trades are easier than others, and trades can become harder as attention is focused on the players who get busted more frequently.
Druglord: Lord of Drugs became public in the summer of 2018 on social media, and that is the best way to see more images of the board, box, cards, dice, chits, and pieces (Game parts itemized on corresponding tiers). Druglord: Lord of Drugs website coming eventually.
R. Jesse Deneaux
Risks and challenges
In August of this year I learned something that I hoped was true, but did not yet know. I discovered an advanced group of players, looking for the very finest in underground board gaming. They were small in number, but their hunger for uncut product could no be ignored. The margins were too slim to make the cut-off back then, but we kept playing, kept evolving, and then revised the shipping costs and made a better, more detailed video for two full minutes of what Druglord: Lord of Drugs is really about. This game is the end result of play-testing across disparate conditions, and shaped by the input of the highest-level nerds of Origins, GenCon, DCGCon, and Michigan.
The January 2019 shipment brings you an American-printed board, cards, and box, each copy of Druglord: Lord of Drugs hand-assembled by laborers who are very rarely abused. We are standing by to order units as soon as the last pledge is tallied on Sunday, January, 13th. When the bulk product arrives in our traphouse some weeks later, it will be unwrapped and chopped up for individual use. Finished games will be mailed by late February to a location of your choosing, via UPS Ground for US-based addresses, and USPS First Class International for everyone else.Learn about accountability on Kickstarter
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