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The Carcass is a post-apoc roleplaying game about community. Characters must deal with the ravages of the world… and each other.
The Carcass is a post-apoc roleplaying game about community. Characters must deal with the ravages of the world… and each other.
376 backers pledged $15,806 to help bring this project to life.

About this project

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The Carcass is a roleplaying story game where players take on the roles of the last members of a dying post-apocalyptic tribe. The tribal leader is dead, the community in tatters, and the future a mystery. What will become of you in this barren wasteland? Who will emerge as both savior and tyrant?

This is not a safe game. Characters will die.

Let's be honest. No one is going anywhere. The world is a shitty place. The sunset over the horizon doesn't make it any less shitty. We can't just pick up and leave here and hope the world is better on the other side.

It's still the world.

In other words, "How could Hell get any worse?"

The 'Exodus' is everywhere. Every tribe is on the verge of collapse. Every part of the world is about to fall. But why?

How did the worst conditions of human existence get worse?

And what is next?

This version of The Carcass cleans up the previous edition. All of the expansion notes and classes are in one place. While the core principles are there, the rules, advice, and structure are stronger. In addition, the rules are being updated to the 5-10-20 in-house game system of Post World Games, including rules for play with and without a game master.

In the first edition of The Carcass, the game used a 2d6 system, with charts that reflected the powerlessness of people at the end of the world.

The powerlessness remains, but the system is adapting to the 5-10-20 game system, because I personally like it better. It's vastly more dangerous for everyone involved. The Carcass: Exodus takes a second look at the ways we prop up this dying world through powerful effects (and side-effects) of the things we do when we defy the odds. This is best highlighted by the powers in the 5-10-20 system, first designed here for Exodus.

Disfigurements, mutations, and experience are also more concrete in this edition. You can play with or without them, but the rules for each can have a bigger impact on play. The character questions are better organized and I've added relationship mapping that will look familiar to Protocol players.

This edition deals more closely with the Exodus, the Fall of humanity in what might be the final age of mankind. In the previous edition, the Fall is hinted at. No longer. The Fall plays a major role in this edition. Do we try to rebuild? Or do we cut and run?

The Fall is not coming… its here!

Sample Page Spread from The Carcass: Exodus
Sample Page Spread from The Carcass: Exodus
Sample Page Spreads from The Carcass: Exodus
Sample Page Spreads from The Carcass: Exodus

This game is 75% finished. It needs art, editing, and time to put some finishing touches on the writing. It is around 120 pages at the moment, but that's without pagination and all that.

There’s something wrong with the world. Not the obvious wrong. We’ve all heard our grandparents talk about the ‘before time,’ when food was plentiful, people didn’t fight everyday, and there were permanent structures to live under. And there was fuel, too.

No. It’s something else.

I’ve heard rumors from the other tribes. Some suffer from a lack of reliable food and clean water. In some places of the world fewer children are born. Radiation is so thick that people get sick and die within a matter of hours once exposed. Mutations are rampant.

Hope is a distant memory.

I’ve heard of tribes rising up against their own kind and killing their leaders. And then what? Without a plan, the tribe is cast into chaos almost immediately. Power vacuums create wars. And wars lead to more chaos and death. Some are calling it ‘the Fall,’ that definable moment in a tribe when everything turns sideways and upside down.

Everyone is suffering from some kind of Fall. Every tribe, in every corner of the world. At least, as far as anyone can tell. Not that we were ever peaceful beings, but the fall has brought out the worst in us. And it’s growing.

Some blame the mutants, psychics, and witches. Others speak of outsiders who bring curses with them. Some think there are haunts living among them that brought the fall. None can say for sure what the real cause is, only that nothing is the same.

It's only a matter of time before we pack up and leave. Who knows what the exodus holds?

$10. Scavenger. A PDF of this game and any stretch goal PDFs I also make.

$20 Old Worlder. Printed copy of 1st edition, along with PDFs of all the original material, including the expansion characters and 60-page expansion PDF.

$20. Wrecker. A PDF of this game, all PDFs of the previous edition of the game, and any stretch goal PDFs I also make.

$30. Soldier. Book and PDF of this game and any stretch goal PDFs I also make.

$40. Curate. Book and PDF of this game, all PDFs of the previous edition of the game, and any stretch goal PDFs I also make.

$50. Marker. Book and PDF of this game, all PDFs of the previous edition of the game, and any stretch goal PDFs I also make. Plus the Carcass Toolcards if they unlock.

$75. Rover. Book and PDF of this game, all PDFs of the previous edition of the game, and any stretch goal PDFs I also make. Plus the Carcass Toolcards if they unlock. In addition, I will bastardize your name and use it in the book in some capacity.

$100. Warlord. Hardcover book. PDFs. Toolcards. Everything you see here.

$250. Stronghold. Warlord level. Plus, you create a character class for the game. Plus, jim pinto comes and visits you and plays a full day of games at your house/game store/basement. 100 miles radius limit. See the sidebar for details.

Information about all the character classes (called roles) stretch goals will be revealed in the upcoming project updates. At the moment, there are over 20 classes designed. But the roles that make the final cut are contingent upon how well the kickstarter does.

The Carcass: Exodus uses a simplified version of the 5-10-20 system that is coming later this year. In this system, players roll between 1 and 5 dice (depending on proficiency and drama points expended) and tabulate the results. Each chart has a value listed for rolling a 0 (below 5), 5, 10, or 20. For each value, an effect is listed. That effect has a result on another chart, explaining how the foil (or GM) will interpret the result. Like so:

Some results are concrete, and others are grey. The more common the result, the less swing-y the result. Rolling low can result in some really bad stuff with lasting impact for the tribe. In this instance, the Hatchet who rolls less than a 5 is in some deep shit.

Obviously you can't roll a '20' on 3d6, so there must be rules in the game for rolling more dice.

And there are.

In addition to their own problems, players need to keep track of their fatigue, wounds, trepidation — which is a measure of how the community feels about the characters — and even the community's fear level. Some characters even start with trepidation.

Add $25 to your order. This includes shipping. Only available in the US.

A fistful of dice. I won't count them. I'm just going to cram my hand into a bag and stuff the dice in the mail. Dice come in five colors, with a stylized X for the '6.'

I can't guarantee you'll get all five colors, but I can fit about 15-20 dice in my hand. So your odds are good.

If you want me to take a hammer and spray paint to them to make them ever more "post-apoc" looking, I will. But you'll get fewer dice out of it. Just because.

As stretch goals, I would like to do the following four decks for the Carcass. These would not be free, but would be available as print-on-demand.

World Building Deck

A quick-start deck of 30 cards, with random world setup information, including community names, character names, NPCs, conflicts, and even some starting projects. This deck would cut setup time by about 30 minutes. Art forthcoming.

Toolcards: The Carcass

Toolcards are a powerful tool for gamemasters to generate quick encounters and scenarios, in addition to making fast NPCs and effects (like sights and sounds). The deck comes with 30 double-sided cards for nearly endless game options.

For more information on Toolcards, see this page.

Condition/Result Cards

Perhaps the most important deck of the three, this deck includes all the game effects and conditions for ease of play. The back of the cards will have the game result term in BIG BOLD LETTERS, so it's easy to find. And the other side will have the condition and description for that effect, so players can hold onto it.

The deck isn't designed yet, but this is an example of how easy the cards will be to read. This is NOT a final design of the card.

Carcass Poker Deck

Using the art from the game, I will make a poker deck with the carcass logo on the back. Very post-apocalyptic. This will be a print on demand deck of cards, so the material won't be the waxy bicycle plastic cards people are used to.

Anyone who knows my work, knows that I make games because I love making games. I do not make a living doing this. I do this out of love. Even when those games are about hate.

This project is a lite version of the 5-10-20 rules and the beginning of an era of new roleplaying games from Post World Games. This rule system has been brewing in my mind for years. No counting modifiers and arguing about whether or not traits apply to your bonuses. No memorizing "forward-moving threads" or working from a spreadsheet to know everything your character can do.

Roll dice. Look at chart. Play.

It's that f***ing simple.

Risks and challenges

I wrote the first edition of this game in two weeks. This "edition" is a compilation of all the old material, new material, and rules for play with a GM. It is nearly done. But I want to make it awesome. More classes, more art, and more rules. And I can't do this without backers like you.

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  1. Select this reward

    Pledge $2 or more About $2.00

    [Nomad] loner level. You walk the wastelands alone. You deserve whatever you can find.

    You get updates, some jpgs of the art, and a boot to the head. Boot to the head may not be transferable in some states.

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    Pledge $10 or more About $10

    [Scavenger] PDF level. You pick through the detritus of the ravaged world, taking the scraps others overlook.

    You get the PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a backer.

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    Pledge $20 or more About $20

    [Wrecker] PDF+ level. It's not enough for you to just pick through the trash. You like to build something from the remnants of the old ages.

    You get the PDF of the Carcass: Exodus and any PDF-related stretch goals. In addition, you will receive ALL of the first edition Carcass PDFs. Your name will appear as a backer.

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    Pledge $20 or more About $20

    [Old Worlder] Level. You are a relic of another age. The world is leaving you behind. Take the old edition and leave the rest to us.

    Printed copy of the original game + All the first edition PDFs. This ships immediately when the project ends.

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    Pledge $30 or more About $30

    [Soldier] Print level. You are shiny and chrome. You will die for the tribe. It's not about the willpower to see it through. It will happen.

    You get the Printed Softcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a backer.

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    Pledge $40 or more About $40

    [Curate] Print+ level. You keep the records of the past. You alone know the lies from truth. Without you, the tribe will surely die. You've told them so.

    You get the Printed Softcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a backer. In addition, you will receive ALL of the first edition Carcass PDFs.

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    Pledge $50 or more About $50

    [Marker] level. You scan the horizon in search of something new. Anything. Land. People. Resources. The tribe needs you more than you need it. Take what is yours.

    You get the Printed Softcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a backer. In addition, you will receive ALL of the first edition Carcass PDFs, as well as the print version of the Carcass Toolcards when that stretch goal unlocks.

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    Pledge $75 or more About $75

    [Rover] level. You can't be confined. The open wastes call to you. Your motorcycle is yours. Not the tribe's. You built it. Only you know how to make it work. You'll cut and run if they try to confine you.

    You get the Printed Softcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a backer. In addition, you will receive ALL of the first edition Carcass PDFs, as well as the print version of the Carcass Toolcards. Lastly, your name will appear in some bastardized form inside the game text.

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    Reward no longer available 10 backers
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    Pledge $75 or more About $75

    [International Rover] level. You can't be confined. The open wastes call to you. Your motorcycle is yours. Not the tribe's. You built it. Only you know how to make it work. You'll cut and run if they try to confine you.

    You get the Printed Softcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a backer. In addition, you will receive ALL of the first edition Carcass PDFs, as well as the print version of the Carcass Toolcards. Lastly, your name will appear in some bastardized form inside the game text.

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    Pledge $100 or more About $100

    [Warlord] level. Blood for the Blood God. War for the God of War. Death to all who oppose your rule. The wasteland is not for the weak. If you are not willing to kill for what is yours, step aside.

    You get the Printed Hardcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a warlord-level backer. In addition, you will receive ALL of the first edition Carcass PDFs, as well as the print version of the Carcass Toolcards.

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    Pledge $100 or more About $100

    [Store] Print level. You get six copies of the Printed Softcover for sale in your store. MSPR is about $30 to $40

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    Pledge $120 or more About $120

    [International Marauder] level. Why bother building something better when you can take from others. Those who need the protection of walls to guard their food and water don't deserve either.

    You get the Printed Hardcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a warlord-level backer. In addition, you will receive ALL of the first edition Carcass PDFs, as well as the print version of the Carcass Toolcards.

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    Pledge $150 or more About $150

    [Wrecker] level. Call it what it is. You're a hoarder. Every scrap of everything that can be repurposed is in a junk pile that you command. Nuts. Bolts. Pipes. Hammers. Wheels. Bullet casings. Everything. It's all yours. The tribe just borrows something from time to time.

    You get the Printed Hardcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a warlord-level backer. In addition, you will receive ALL of the first edition Carcass PDFs, as well as the print version of all of the Carcass card decks.

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    Pledge $250 or more About $250

    [Stronghold] level. Say and do what you want. The future is yours. Kill all those who stand in your way. The tribe is yours. It serves your will. Nothing will stop you from having your name carved in legacy.

    You get the Printed Hardcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a warlord-level backer. In addition, you will receive ALL of the first edition Carcass PDFs, as well as the print version of all the Carcass decks.

    You and I also create a new character class for the game, with stats, and art. And everything.

    Lastly, jim pinto will spend a day gaming with you, teaching you Carcass: Exodus and any other games you want to learn. Travel distance 100 miles. After that, you need to pay my travel expenses, too.

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    Pledge $275 or more About $275

    [Citadel] level. Say and do what you want. The future is yours. Kill all those who stand in your way. The tribe is yours. It serves your will. Nothing will stop you from having your name carved in legacy.

    You get the Printed Hardcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a warlord-level backer. In addition, you will receive ALL of the first edition Carcass PDFs, as well as the print version of all the Carcass decks.

    You and I also create a new character class for the game, with stats, and art. And everything.

    Some bastardized version of your name will appear as a character in the game.

    Lastly, jim pinto will spend a day gaming with you, teaching you Carcass: Exodus and any other games you want to learn. Travel distance 100 miles. After that, you need to pay my travel expenses, too.

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    Pledge $300 or more About $300

    [The Last Bastion] level. Say and do what you want. The future is yours. Kill all those who stand in your way. The tribe is yours. It serves your will. Nothing will stop you from having your name carved in legacy.

    You get the Printed Hardcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a warlord-level backer. In addition, you will receive ALL of the first edition Carcass PDFs, as well as the print version of all the Carcass decks.

    You and I also create a new character class for the game, with stats, and art. And everything.

    Some bastardized version of your name will appear as a character in the game.

    Lastly, jim pinto will spend a day gaming with you, teaching you Carcass: Exodus and any other games you want to learn. Travel distance 100 miles. After that, you need to pay my travel expenses, too.

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    Pledge $325 or more About $325

    [King of Kings] level. Say and do what you want. The future is yours. Kill all those who stand in your way. The tribe is yours. It serves your will. Nothing will stop you from having your name carved in legacy.

    You get the Printed Hardcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a warlord-level backer. In addition, you will receive ALL of the first edition Carcass PDFs, as well as the print version of all the Carcass decks.

    You and I also create a new character class for the game, with stats, and art. And everything.

    Some bastardized version of your name will appear as a character in the game.

    Lastly, jim pinto will spend a day gaming with you, teaching you Carcass: Exodus and any other games you want to learn. Travel distance 100 miles. After that, you need to pay my travel expenses, too.

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    Pledge $350 or more About $350

    [The Quiet Earth] level. Say and do what you want. The future is yours. Kill all those who stand in your way. The tribe is yours. It serves your will. Nothing will stop you from having your name carved in legacy.

    You get the Printed Hardcover and PDF of the Carcass: Exodus and any PDF-related stretch goals. Your name will appear as a warlord-level backer. In addition, you will receive ALL of the first edition Carcass PDFs, as well as the print version of all the Carcass decks.

    You and I also create a new character class for the game, with stats, and art. And everything.

    Some bastardized version of your name will appear as a character in the game.

    Lastly, jim pinto will spend a day gaming with you, teaching you Carcass: Exodus and any other games you want to learn. Travel distance 100 miles. After that, you need to pay my travel expenses, too.

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    Pledge $500 or more About $500

    [Bloated Carcass] level. One of everything here. And one of everything from my online store (which includes nearly 200 pdfs).

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    Pledge $1,000 or more About $1,000

    [Book of Elah] level. You are the usurper. The despot. The ruler of the wastelands. The alpha and omega of all your survey. If you can touch it. Grasp it. Command it. It is yours.

    You get everything you see on this page. All the decks. The dice. The PDFs. The softcover. The hardcover.

    Plus. A unique. One-of-a-kind copy of The Carcass: Exodus. I will find someone who hand-makes books and you will receive a hand-made version with a unique cover and everything.

    There is no other way to get this version of this game. I won't even keep a copy of this for myself. Calling around it sounds like what I want ti $500 just to print. So. You're not getting crap, I promise.

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    Pledge $5,000 or more About $5,000

    [Valhalla] Level. I find you and come to your house. I stalk you for weeks, watching you, making sure to note when you leave the gate open and when you check the mail. Then, when you least expect it, I kick in your door. Then we sit down to a nice quiet game of Settlers.

    Pizza and soda is on me.

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Funding period

- (30 days)