The Protocol game series is a collection of roleplaying games stripping away all pretense and getting to the heart of storytelling. Each game uses the same basic mechanics — vignettes, interrogations, interludes, and ensembles — to tell non-derivative stories. Every player has all the tools he or she needs to create interesting characters and environments for their favorite stories.
Every game stands alone. Every game shares a commonality.
Essentially what I've done with Toolcards, I am now doing with roleplaying games. Inspiration and new ideas mixed with something you already know how to do. The Protocol game series uses a simple method of shared storytelling with charts, motivations, character interaction, and plot.
In the Protocol game series, each story explores disparate characters dealing with adversity in a dramatic fashion.There are 15 games in the series — 13 of them are already completed and backers will have an opportunity to vote on the last 2 games.
Each game is 10-15 pages long, including charts, and rules.
A single game is only $3.
"Protocol game series looks interesting and it has everything players could want in a series of games for an evening or two (maybe more)."
"It offers mystery, intrigue, science fiction, fantasy, spies, mercenaries and other genre. Having played a session of Home, the game was easy to set up and fun to partake in with just two players setting up the story, interludes, and vignettes. It's simply that good of an idea. I like it."
– Tim Bisaillon
All of the Protocol Games use the same basic mechanic, but with very different results. Games can be played with or without a gamemaster, though without is the best method. Players only need paper, pencil, and a deck of cards. No dice are necessary. Some kind of token for drama point can help, but aren't necessary.
An example of Protocol game play appears in the first update.
There are 15 games in the Protocol series, but backers can choose any number of games to support. Merely pick a level and when the project is over, you'll be sent a survey asking you which games you want and if you want to add anything else to your order. If you're doing add-ons, it's easier if you do that before the Kickstarter ends.
Since all of the games in the Protocol game series use the same rules, consider mixing and matching the charts for a universe-bending story.
Home is a story roleplaying game about soldiers in a fantasy world returning home from a long and costly war. With only a few coins in their pockets, they must start the long trek back to their homeland. Being on the losing side of the war, the characters must overcome adversity, national tension, and a lack of resources as they navigate the lands separating them from their homeland.
Black Site is a story roleplaying game about rendition and torture. Players take on the roles of people trapped in rendition, arrested without warrant, and held for an indeterminate amount of time. As the characters work to fend off their accusers, the story explores menacing sides of the human psyche. Not for kids.
Joan of Arc is a story roleplaying game about scientists and rescue personnel working to save a damaged space station before disruptive energy rips it apart. Starting from the planet’s surface, the team has limited time to get to the station, climb inside, and repair the damaged station. The clock is ticking as problem after problem besets the team members who have limited resources to battle the ravaged reactor core.
Power Station is a story roleplaying game in which players take on the roles of world leaders with access to unfathomable fuel sources, while neighboring nations covet their power. Set in a near-future world, Power Station asks questions of responsibility and power. Will hubris be your nation's undoing? Or will you use the power responsibly and usher in a new era of human achievement?
Perdition is a story roleplaying game about frontier settlers dealing with the fears of the unknown. Players take on the role of a family or pair of families staking their claim on the new land. Though it is designed with an American West focus, the game can easily be adapted to any frontier, including a colony on a faraway planet awaiting resupply.
Chebyshev Function is a story roleplaying game about teenagers with psionic powers —known as primes — who are chased by the government. Forced to live outside the convenience of modern life, the characters must “go underground” to protect themselves from those who would do them harm. As the story progresses, the teenagers find themselves face to face with very real dangers that will test them, their friendships, and their will to live.
Devil's Highway is a story roleplaying game in which players take on the roles of bikers in a “motorcycle club.” Living just beyond the reach of the law, the bikers are involved in drugs, gun running, theft, and generally lawless behavior. Recently there has been a change in leadership that has caused some concerns for the club, both internally and externally.
Coyote is a story roleplaying game about immigrants being smuggled into a new nation of opportunity. This game deals with themes of prejudice and segregation, while shining a light on work ethics and cultural division. Though the game is designed to take place in an industrialized society, it also has flexibility for fantasy or science fiction settings.
Calendar Man is a story roleplaying game about a serial killer who cannot be caught. Mimicking films like Zodiac, Suspect Zero, and Silence of the Lambs, the murders are dark and ghastly, challenging everyone, police and journalists alike. In the end, can anyone solve the murders or does the Calendar Man walk away free?
Eons is a story roleplaying game about horrific evil beyond the realms of man. Or the stars. Not your father's mythos.
Need I say more?
Dinner Guests is a story roleplaying game about a dinner party that turns to murder. Done in the style of Agatha Christie, Murder by Death, and Clue, the Dinner Guest is a funny romp through a dinner, murder, and resolution. Will you be the aging British Lord with too much time on his hands, looking for excitement? Are you the spoiled niece who wants the inheritance all to herself? Or perhaps you'll play the confused house guest, way over your head in someone else's scheme?
Murder all you like… without getting your hands dirty.
Five Broken Swords is a story roleplaying game about a group of
adventurers on an impossible quest that has been dragging on for years.
The adventurers are old, tired, and ready to give up. But maybe the
fabled relic lies in the next dungeon up ahead. Is it possible?
Each adventurer has a secret reason for being on the quest, which could usurp the journey. In the end, will you fail together? Succeed alone?
Nacht Engel is a story roleplaying game about 1960s East German authors trying to pass for artists while creating manifestos for the state. Meeting in secret and discussing the challenges of their lives under an oppressive state, the characters attempt to create meaning in their work, despite knowing the lies they must write. In the end, the players will decide if their subversive ways attract the state police or not.
The Protocol Game Series utilizes a regular deck of poker cards. Players are welcome to use any deck they already have or buy the custom protocol deck for only $12. The custom deck will have a unique deck back, art on the front, and scene type delineated on the face for ease of reference. Custom decks are just 52 cards and do not include scenario cards.
In addition, backers have the opportunity to purchase scenario specific decks (10 cards each) for ease of reference. No more carrying the book around. Now, just a poker deck and 10 cards and you can play your favorite Protocol game. Each deck is only $2, plus shipping. This can be done as an add-on or after the kickstarter is complete.
Custom Game $100
At $1000, the ability to order a custom game in the Protocol Series is available. You tell me what you want and I write it. I reserve the right to sell it to whomever and you reserve the right to give it away to your friends. Contact me directly for more information.
Toolcards are still available. Check this link and let me know which of these decks you are interested in.
King for a Day $30/$60
Soft and Hardcover books are still available for $30 and $60 each, respectively. Fewer than 10 Hardcovers remain. For more information on King for a Day, visit
Solomon Guild $30
Soft books are still available for $30. For more information on Solomon Guild, visit
I have dice remaining from previous kickstarters. Just pick a color.
Each set is $10 for 5 dice. Add $5 for international shipping.
Space Station by Drew Baker
Elf and Elf/Orc Fight by Eric Lofgren
Dreadlocks Girl by Tamas Baranya
Stucco Hut by The Forge Studios
Dinner Guest and Nacht Engel by Felipe Gaona
Music by Kevin MacLeod
Risks and challenges
If this Kickstarter is live, that means that 13 of the 15 games are done and all the cards are being made. There is no risk here. Only my time. This is kickstarter #5. I haven't burned anyone. I've been late, but everyone gets their rewards. Every project gets finished.Learn about accountability on Kickstarter
- (20 days)