Share this project

Done

Share this project

Done
A collection of all the Protocol Fantasy games, plus five more never before seen games. This edition includes expanded rules.
A collection of all the Protocol Fantasy games, plus five more never before seen games. This edition includes expanded rules.
401 backers pledged $16,857 to help bring this project to life.

About

$16,857

401

Protocol is an elegant, streamlined game system for roleplaying and telling stories in about two hours. It has been described as the perfect game to start a game convention with, or a break between campaigns.

The Kickstarter includes 15 fantasy games in one book, all using the same framework and rules. Five of these games have never been seen before, one of which will only ever be available in this book.

Stretch goals ensure that backers of this project receive additional free games, including the potential for more fantasy games in this book.

This is the perfect introduction to the Protocol game system. Players get 15 different games to start with, including fully explained rules, instead of the brushstroke guidelines in the $3 pdfs.

The Protocol system is a refreshing way to handle a storytelling game. It's not your typical RPG. You and your friends are basically using a toolkit to determine random events, characters, and the characters' motivations. Then once you have most of this determined, you set out to "play" the game. It's more of a structured storytelling really. — James F.

This project is ready to print. The book is finished, though I would like to add a few more pieces of art with the funds from this kickstarter. Some of it is presently stock art and I'd like to fix that. Regardless, the book is done.

The Protocol Game system is an elegant way of playing through a story without a gamemaster, in just a matter of two to three hours. Each game uses the same core principles of scene framing, while creating very different experiences through the use of roles, goals, relationships, and world building questions.

The alchemy behind why Protocol works is so simple.

Players take turns as directors, drawing poker cards to determine the scene's focus and type. There are no dice. Everything is resolved with drama points and a single deck of poker cards.

There are numerous examples of play throughout the internet, the updates on this page, and other PDFs in the game line. If you know how to roleplay, you know how to play Protocol.

This is the best video on the internet for learning how to play Protocol games.

https://www.youtube.com/watch?v=CdErNUTC6pI

(Note: The vignettes in the video are wrong.)

"I put the deck in the middle of the table and whoever wanted to direct the next scene just drew cards. Despite some hiccups, no one got shy. In fact, if you wanted to direct next you had to be quick. After about 8 scenes we hit a stride. Which felt about right for a group with almost no experience with a GMless game" — T.A.M.

Throughout the kickstarter process, the updates provide insight into game play and specific games. Expect numerous updates.

 Highly addictive — Ruth P.

Every 100 backers, everyone gets a Free PDF from my online store. My way of saying thanks.

$2500

Kingdom of Crows, a modern fantasy Protocol game is added to the book. It has not been released yet, so backers get it before anyone else.

$3500

Jamie Fristrom writes a Protocol — Mutants of the Netherland — which is added to the book. It's a blend of pulp and science fantasy that pays homage to the darker part of our favorite 80s cartoons. You know the ones.

$5000

Robert Schwalb writes a Protocol set in the world of the Shadow of the Demon Lord. More news as we approach the stretch goal.

$6500

A new custom Protocol poker deck is created, using all of the fantasy art from these games. Available for about $10, plus shipping.

$7500

Ben Woerner writes a fantasy Protocol game, which is added to the book. TBD

$9000

March of the Aurochs, a prehistoric Protocol game is created, and the PDF becomes free to backers. It is not fantasy, however, and will be not be included in the book.

$10000

Wendelyn Reischl writes a fantasy Protocol game, which is added to the book. TBD

Hardcover version of the Omnibus unlocks and becomes available to backers only.

$15000

New Stretch goal added 3/25.

The House of Keys is a fantasy adventure turned inside-out. The characters are adventurers trapped inside a mansion, but unable to escape. As tensions rise, the characters start to turn on one another until only one person can find the way out. Written by me.

I appreciate the structure provided in the Protocol RPG line that fuels ideas with out being restrictive. I have run Protocol at conventions and with many players who have never tried a story game before and the system helps players form their ideas. The Drama Points are also very important to creating excitement and continued engagement of the players as the turns continue, because even if your character isn't in a scene you can still add in an idea or complication.— Wendy R.

Fifteen games are available in the Protocol Fantasy Omnibus. All of these games are cleaned-up versions of the originals, with some having new charts or updated information.

Note: While all of the games use the same core mechanic, each has a unique rule that makes it different from the others.

A compilation of all Protocol games can be found here. If you're looking to sample a non-fantasy game, I recommend Joan of Arc. Otherwise, Home is only $3 to check out on that page.

http://www.drivethrurpg.com/browse/pub/5137/post-world-games/subcategory/9765_24306/Protocol-Game-Series

In Queen of Hate, players take on the roles of characters who serve the queen, but who await to hear the judgment for her crimes. Characters are people close to the Queen, and the most affected by her fate. Some could die for their collusion, others may be punished for doing nothing. While the game itself ultimately determines her fate, the characters roleplay through the scenes leading up to the final judgment of the court magistrates.

Queen of Hate is only available in this book. It will never be released separately.

Back to the Grave is a story roleplaying game about consequences and desperation. Characters are grim heroes in a Gothic fantasy world tasked with traveling through the lands of the dead in search of a dead king. The kingdom lies in shambles. The true king’s lineage is all dead or incapable of leading. A small band has been stitched together in order to return with the bones of the true king, and place them upon the throne. Some call this a fool’s errand. But it’s either this, or watch the world burn.

This game has not been released before and appears here for the first time.

Black Dragon Inn is a story roleplaying game about a party of adventurers returning from a hard-fought quest.

The dragon is dead. The town is saved. Now is the time to rejoice in the meadhall and drink to fallen comrades. We shall sing tales of their memories, recount their deeds, and drink until the ale runs dry. Tonight we honor ourselves. And our fallen brethren.

Tonight, the quest is over.

But something sinister lurks inside the town of Iverdale. Someone does not want you here. Someone wants Iverdale all to itself.

Someone wants you dead.

Characters are adventurers dealing with an unseen and malevolent foe that is determined to undo them. Can they survive whatever haunts Iverdale? Or will this be their final quest?

Clockwork Girl is a story roleplaying game about courage and fate. In the land of toys, the clockmaker has disappeared and the slow winding-down of clockwork creations has begun. Gathering together a group of random toys, Clockwork Girl sets out to find the clockmaker and return him to the land of toys. But standing between them and salvation is a land they’ve never explored before. Will they find the clockmaker before time runs out?

Damascus is a story roleplaying game about aging heroes — heroes who’ve been given one final shot at glory. But as they take up blades and banners for king and country, a question arises: who is the glory for? As the reality behind the legends blurs into the fading light of an age gone by, will the characters find their own sense of morality changed in a world of dead heroes?

Damascus is inspired by such works as The Aeneid, The Adventures of Huckleberry Finn, Don Quixote, Hamlet, The Idiot, To Kill a Mockingbird, The Stranger, and any story about heroes who fight causes passionately, even if those battles need not be fought.

The Doom King is a story roleplaying game about a tired leader who has brought his nation to the edge of ruin. The characters are advisors, confidantes, glad-handers, loyalists, and sycophants insulating their leader from his failed kingdom. All the while, the king makes worse and worse decisions for the realm. Is it madness or sheer ignorance that drives the king? Can the characters save the kingdom from perdition? Or will the king drag them all down with him?

Five Broken Swords is a story roleplaying game about adventurers in a fantasy world on a long and unfulfilled quest. The quest has dragged on for years. The adventurers are old, tired, and ready to give up. But maybe the fabled relic lies in the next dungeon up ahead. Each adventurer has a secret reason for being on the quest, which could usurp the journey. In the end, will you fail together? Succeed alone?

Highland Clearances is a story roleplaying game about the displacement of family, the dissolution of culture, and the end to a way of life. Set in the Highlands of Scotland during the 18th and 19th centuries, the Highland Clearances were a series of evictions that led to the wide-spread use of crofting. Characters are members of a family displaced by the changing economic climate, as the rural world is replaced.

Note: This game is not true fantasy. It is based on actual historic events. But, it fits the tone of this book and is included for that reason.

Home is a story roleplaying game about soldiers in a fantasy world returning home after a long and costly war. Being on the losing side, the characters must overcome adversity, national tension, and a lack of resources as they navigate the roads and wilderness. With only a few coins in their pockets, their long trek home begins. Will they make it home? And will they be embraced as heroes? Or cowards?

Note: Home is the first ever protocol and remains the most popular. As far as I know, it's the only fantasy game of its type, with this kind of plot.

Home II: March of the Damned is a story roleplaying game about the after effects of a long and costly war, in a fantasy world. Flipping the script on Home, this spiritual sequel puts the characters in a near untenable situation. Characters are prisoners of war, being marched deep into enemy territory. Under constant watch and marched — sometimes until death — the characters have no hope of escape. Perhaps death is the only option. Or will opportunity present itself?

Will the characters make it home? Or will they die on the march of the damned?

This game has not been released before and appears here for the first time.

Scions of the Last Age is a story roleplaying game about duty and tarnished honor in an age of magic. Characters are pious and respected members of a fantasy community who must fulfill the final request of a fallen hero — bringing her remains home. This journey is long and arduous: traversing the Jagged Spine Mountains before reaching the land of her birth. But the quest is not assured. Hubris and naiveté stand in the character’s way.

Note: The heroes’ journey motif has been used many times in Protocol games. But Scions of the Last Age is different. It is possible the characters may not reach their destination. And even if they do, what awaits them is unknown. Their choices along the journey will impact their final fate.

This game has not been released before and appears here for the first time.

Svázaný Rukojemníkov (Bound Hostage) is a story roleplaying game about life in a shell-shocked city of historical merit, caught between two warring armies. The front line of the battle has shifted back and forth through the city numerous times, leaving the townspeople to be rescued by one army, only to have the city invaded and occupied by the opposing force in a recapitulation months later. With no end to the bloody war in sight, the city has become a refuge for those who traffic illicit goods, while its citizens trudge through their shattered lives, bearing the final cost. The only constant is war.

The Mist Cycle is a series of three Protocol games all set in the same universe. Inspired by the works of Neil Gaiman and Shakespeare’s Midsummer Night’s Dream and Twelfth Night, these games are not comedies, but dark tales of a world where fae and humanity collide on the edge of the Mist.

Each presents a unique view of the Mist world and its environs.

Lady Winter is the most mythic game of the series. Drawing upon Arthurian and Shakespearean stories, the game details the lives of characters awaiting Lady Winter and her blessings. Considered a favorite Protocol game in the series by most, this game involves a lot of background and inspiration unparalleled in the other games.

Picking up where Lady Winter left off, The Goblin is a tale of redeemed nobility, as goblin lords attempt to name a new monarch. Thirteen goblin tribes have gathered to elect a new leader, while appealing to the Fates for their blessing. The newly appointed goblin monarch can make an appearance in Lady Winter.

Walpurgis Night is based on an album by Fates Warning, entitled Awaken the Guardian. It involves humans engaging in debauched and hedonistic activities as the presumed end of the world approaches. But is the world really ending? Or is this an excuse to behave without consequence? Once again the Fates make an appearance in this final Mist Cycle installment. While there is no specific order these games need to be played, Walpurgis Night requires the most understanding of the Land of Mist to work effectively.

This game has not been released before and appears here for the first time.

Risks and challenges

This book is finished and ready for print. If any stretch goal games are added, that will add to delays on release, but the book is done, including art. There is minimal risk.

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge $17 or more About $17

    PDF

    All 220+ pages of the Protocol Fantasy omnibus in PDF form, including all stretch goals.

    Less
    Estimated delivery
    197 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge $23 or more About $23

    PDF +

    The same as the PDF Level above, plus 3 additional random Protocol games from the online store

    Less
    Estimated delivery
    18 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge $27 or more About $27

    PDF + Custom Deck

    It's a PDF plus the deck. I mean that title really says it all, right?

    Less
    Estimated delivery
    Ships to Anywhere in the world
    14 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  4. Select this reward

    Pledge $44 or more About $44

    Softcover Book

    Book and PDF form of the omnibus, plus all stretch goals.

    Less
    Estimated delivery
    Ships to Anywhere in the world
    54 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  5. Reward no longer available

    Pledge $44 or more About $44

    Softcover - Female Archer

    By selecting this level, you are backing the female archer softcover edition of the book, which is ONLY available through this kickstarter. It will never be offered to the general public. You also receive the PDF.

    Less
    Estimated delivery
    Ships to Anywhere in the world
    Reward no longer available 25 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  6. Select this reward

    Pledge $55 or more About $55

    Softcover Book and Custom Deck

    Book and PDF form of the omnibus, plus all stretch goals. Plus one of the many custom decks for Protocol. If the card deck stretch goal is reached, this reward level will include the new custom fantasy protocol deck instead. Note: The shipping is high because cards and book ship separately from two different places.

    Less
    Estimated delivery
    Ships to Anywhere in the world
    59 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  7. Select this reward

    Pledge $96 or more About $96

    Hardcover + PDF

    Hardcover of the omnibus with massive tower art on the cover (unique to this printing). The HC will never be offered again to anyone. You will be one of maybe 20-30 people who gets it, if history is any teacher. You also get the PDF.

    Less
    Estimated delivery
    Ships to Anywhere in the world
    14 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  8. Select this reward

    Pledge $115 or more About $115

    Rhel

    Hardcover book. PDF. Two decks.

    Less
    Estimated delivery
    Ships to Only United States
    5 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  9. Select this reward

    Pledge $119 or more About $119

    Retailer Books

    Six copies of the book. No PDFs. Retail is roughly 40 to 50. I'll let you charge what you like in your store, since it's a boutique style book anyway.

    Less
    Estimated delivery
    Ships to Only United States
    2 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  10. Select this reward

    Pledge $150 or more About $150

    Personalized Hardcover

    Hardcover of the omnibus with a white cover and the Protocol Logo and YOUR NAME. The HC will never be offered again to anyone. You will be one of maybe 20-30 people who gets it, if history is any teacher. You also get the PDF.

    Less
    Estimated delivery
    Ships to Only United States
    1 backer
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  11. Select this reward

    Pledge $230 or more About $230

    Game Club Level - USA

    Two Hardcovers. One deck of cards. The PDF. Plus five more random PDFs. Plus stretch goals. Free shipping.

    Less
    Estimated delivery
    Ships to Only United States
    1 backer
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  12. Select this reward

    Pledge $500 or more About $500

    Immortal

    You receive a hardcover copy of the omnibus, plus all the PDFs. In addition, I make a custom game to your specifications that only appears in YOUR copy of the book. No one else will ever see this game and it will never appear in PDF form. Only in your book. Price includes shipping. Not valid in South America or Africa.

    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 2 backers
    $
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (30 days)