At 300 Backers, everyone gets a free (new) Praxis game!
If you've never played a GMless game before, now is your chance.
In King of Storms, the characters are descendants of the gods and titans who slew one another in a great battle for the heavens 1000 years ago. From their blood rose the scions of power and the minions who would do their bidding. Some were born of gods' blood, noble and perfect. Others were born from titans' blood, twisted and malevolent. A third was born an abomination of the two — half god, half titan: the bloodless gorgons.
But the storm is coming. The time of ascendancy is at hand. The kingdom can have but one ruler — the king of storms. Which child of heaven shall take their place upon the throne?
And who will be consumed by the storm?
King of Storms is filled with rules and advice. And godlike beings...
King of Storms utilizes an innovative game system called Praxis. In Praxis, players take on the roles of characters and authors of the story, but with one twist. Praxis characters want what's best for them, allowing for semi-competitive play in a GMless game.
Players creates scenes for the characters to push their own agendas. The core mechanics revolve around three things: dice, milestones, and trepidation. Dice determine the outcome of dramatic conflict, in a way that may surprise everyone. Milestones and goals shape the story. Trepidation is all the bad things that can happen when a character fails. Each character has a list of five milestones and trepidations that are specific enough to provide flavor, but vague enough to not pigeon-hole play.
Characters are the heart of Praxis. Every piece of the story grows from the successes and failures of the players’ actions. Unlike traditional roleplaying games, where characters are insular until they interact with the environment, Praxis characters are are the environment, protagonists, and story, all wrapped into one. Everything needed to write a story is on the character sheets.
Praxis comes with six character roles and each role has a unique combination of objectives, quirks, powers, milestones, and so on. These combinations make Praxis stories different every time.
Each Praxis game is 80 pages long, complete with all the rules, advice, and character sheets needed to play.
There are three completed games, with art, ready to print. There is no risk.
All Praxis games use the same core mechanic. Players takes turns being director, framing scenes based on their goals and milestones. While game play is semi-competitive, there's also the cooperative need to write coherent stories.
So in some ways, Praxis is easier to play than other GMless games. And in some cases it's more complicated. The scene framing rules are the most straight-forward and clearly defined out there. But the character goals and milestones mean that the players need to be creative and think on their feet. In the end, the game experience is familiar, dramatic, and a perfect evolutionary step in the GMless game parade.
Because of the nature of the system, new plots and stories can be explored that can't be under other systems. Praxis allows for more stories that point inward in a meaningful way, as well as outward, against the world.
Characters, not setting, are the heart of Praxis. Nearly everything you need to play can be found on the character sheet. Role. Powers. Objectives. Relationships. Quirks. World Building. Milestones. Trepidation. No two sheets are the same.
Each sheet guides you to an unknown finish line, as more and more finale options dwindle away. But only one player can write the finale.
70 pages of rules and advice guide you through every step of play.
Three games are done. Art. Editing. Everything. As soon as the project ends, I hit the print book button and ship your game. Don't expect any long-winded updates about the project being delayed. Because it's done. The day the project ends, I hit send and your book gets printed and shipped.
You are buying a finished game. A progressive step in GMless games. A project that I'm really proud of.
I love playing these games.
Disclaimer: Praxis games contain some mature subject matter. While most Post World Games products aren’t for kids, the material contained in these pages is for adult readers and gamers. No attempt has been made to be overtly offensive, but these games tackle themes requiring a deeper sense of the world.
The Lambs is available only through kickstarter. Never to be offered again. It is only available as a book.
King of Storms comes with a unique cover for backers. There is no other way to get this image for your copy of the game.
Unique characters make each game highly replayable.
All softcover and hardcover rewards come with PDFs, except for the Lambs.
Each game will be explained in greater detail in the updates.
The Lambs. This game is only available through this kickstarter and only as a print book. A PDF will never exist. Though, PDFs of the character sheets are available. I reserve the right to keep one copy of the game for myself. See below for more on this game.
You read that correctly. The Lambs will never be available again.
For every $2500, backers will receive one free PDF (of my choice) from my online store. Most likely a Protocol game. But if we go far enough with this, who knows what I'll give away.
In addition, backers will receive a backer-only pdf character for King of Storms — the Guardian — unavailable anywhere else. So. Unless someone sends them all over the internet, only you will have this character.
At $5000, I release a third Praxis game, Odin's Eye — a scifi search and rescue story. This game will not be kickstarter only, though backers can purchase it early through this kickstarter (ensuring it has top-notch art). It is complete now and will not delay the project.
In addition, backers will receive a backer-only pdf character for Lambs — Homeless — unavailable anywhere else.
At $7500, I release a fourth Praxis game, Of the Flesh — a game of zombies trying to become human once more. This game will not be kickstarter only, though backers can purchase it early through this kickstarter. It is complete now and will not delay the project.
In addition, backers will receive a backer-only pdf character for Odin's Eye — The Biologist — unavailable anywhere else.
At $10,000, I release a fifth Praxis game, The Black Monk — a strange fantasy game about immortality.
In addition, backers will receive a backer-only pdf character for Of the Flesh — The Pariah — unavailable anywhere else.
Players vote for the next game in the series, chosen from a list of 5 possible titles. I will write and kickstart this game at another time.
In addition, backers will receive a backer-only pdf character for The Black Monk — The Lamplighter — unavailable anywhere else.
In The Lambs, the characters are people who believe their god speaks to them through signs and portents. Everything around them is a message telling them to “do his bidding.” And each Lamb has the power and hunger to make change, if only until they are released.
The Lambs are passionate and see the world’s sickness for what it is — humankind slipping into the hands of evil forces. The only road to salvation is in god’s work and making the world over in a new image.
Players take on the roles of these Lambs, working to reshape the world, while avoiding the corruptive influences of power. As the story inches closer to its inevitable conclusion, one must ask, “was it worth it?”
Was the kingdom worth all this?
This is just one of many games in the line.
In Odin’s Eye, the characters are search and rescue specialists aboard a galaxy-spanning spaceship. They’re dedicated, highly-trained, and often sent into impossibly hostile places. Their motto — No Star Unturned — serves as a reminder that they never give up, even when that could spell their doom.
Orbiting an alien planet, the crew of Odin’s Eye intercepts a distress beacon of unknown origin, squawking from the planet’s surface. Geological instability and fluctuating weather patterns make it difficult to pinpoint the origin. One thing is certain, the beacon’s rhythmic signature is unlike any in the Federation.
Something down there is either alien… or confused.
It’s only a matter of time before the planet’s toxicity kills whoever is sending the signal…
I intend for Praxis to be a 10-game series. Maybe more. But, I won't force it. Two more games are in development. I will only release new Praxis games when I have an idea for one that works. I won't rush these.
Risks and challenges
These games are done and ready to print. As soon as the project ends, I tell the printer to make your books and send them off. PDFs go out instantly.
Want to know more? Just read the updates. Art and character classes coming.Learn about accountability on Kickstarter
- (30 days)