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It's simple. I'm a prolific designer. I'm sitting on a mound of unpublished games. And while these four games share only a GMless model in common, they are small games: finished and ready to play in times for the holidays. Art. Text. Layout. Everything.
So. This project is simple.
These games are done. It's the end of the year. I want to get them into your hands, and launch all new game ideas in the new year.
In order to that, we need this project to be a success.
Post World Games makes games for people who love roleplaying, and not confining rules. New gamers intimidated by huge rule books and people who've been around and "seen it all." People who want to feel a connection to their characters. People who want to run games without hours of prep. Game Masters who want to play but love having a high level storytelling control. Busy people who want a fully satisfying RPG without having to commit to playing weekly for months on end.
And these four games require almost no math. They are all part of the GMZero series that is already available for purchase/inspection. Each game plays differently, but each game shares a common purpose — no gamemaster is needed.
Each game is generally defined here. The first four updates of this project will detail the games further. (That keeps this main page under control.)
So. Fine. What are these games?
Heaven’s Collapse is a story roleplaying game set in fantasy world during a tumultuous war. Players take on the roles of advisors, missionaries, and non-combatants trying to survive in the capital city, while occupiers slaughter civilians trapped outside the walls. It is recommended for four to six players.
This game is graphic.
Heaven's Collapse uses a deck of cards to tell the story. It has tremendous replay value. In fact, everything you need is on the cards. Characters, story, and even rules highlights. You don't even need dice or pencils if you don't want to.
Right now, there are three pieces of art for this game. My hope is to get to 14. But that's not a cheap prospect, so the character cards might not have character art. They will have art on the back though.
Note: I can't just do art for SOME of the characters. It is an all or nothing deal.
Look for more information about Heaven's Collapse in update #1.
Okay. This one is light-hearted and funny. Murder Hobo uses the classic Forget-Me-Not game mechanics (I've created two previous games with this system), but this time it's adventures bragging about their exploits and eventually getting to the dungeon to slay the dragon (and take its gold).
Players switch up roles throughout the story, recounting exploits and making up lies, while still hitting all of the story beats written on the character cards.
That's right. Character cards.
This game comes with 20 character cards and 20 storyline cards.
Get it? 20?
Do I need to say more than that?
If you're that guy, I'll say it again. Twice. Slowly.
Look for more information about Murder Hobo in update #2.
In [NM 156], players take on the roles of paragons — enforcers of a dystopian rule tasked with ensuring none can disrupt the perfection the Grand Society has reached. People who rebel against the status quo threaten the society’s values and often spread fear and panic. They are sinners and it is the paragons’ task to capture them, even if the sinners themselves are paragons.
This game is being edited and reworked at the moment, so it's not technically "done." But it will be ready when this project is completed.
This game is inspired by a number of stories, including:
12 Monkeys, 1984, Alphaville, Battle Royale, Blade Runner, Brave New World, Brazil, Catch-22, Caves of Steel, Children of Men, A Clockwork Orange, Closet Land, Cube, Dark City, Elysium, Equilibrium, Escape from New York, Fahrenheit 451, Gattaca, Harrison Bergeron, The Iceman Cometh, Judge Dredd (the comic), Logan’s Run, The Long Walk, The Lottery, The Matrix, Metropolis, Minority Report, The Naked Sun, The Pedestrian, Pink Floyd: The Wall, The Prisoner, Punishment Park, Queensryche: The Warning, Rollerball, Running Man, A Scanner Darkly, Soylent Green, Strange Days, Styx: Killroy was Here, THX 1138, Total Recall, Twilight Zone, and V for Vendetta
Look for more information about [NM 156] in update #3.
One character has 12 hours to live, but she might not even know it. Someone else wants her dead. But everyone in the story is despicable, so maybe she has it coming.
Elegant mechanics, borrowed from the scene systems in Praxis and Protocol series, combine with a good role playing challenge. In this game, two players take on the roles of the main characters, while everyone else plays the supporting cast who round out this gruesome tale of revenge and murder. The Last 12 Hours keeps experienced players guessing how the target character will meet her untimely (but likely well-deserved) end.
The objective is to replace all the silhouette art that I've drawn with some quality art from quality people. Another stretch goal of this project.
(Though I like my cover.)
Look for more information about The Last Twelve Hours in update #4.
Note. Some stretch goals could delay the project as I order more art to make the games better. Which none of us want. Better games. Pfft.
One new piece of art for Last 12 Hours. All backers get a free PDF from the Post World Games online store. An advice document from the myriad of PDFs I produce.
Another new piece of art for Last 12 Hours and one for Murder Hobos. All backers get a free PDF from the Post World Games online store. A Protocol game from said line.
Another new piece of art for Last 12 Hours. All backers get a free PDF from the Post World Games online store. Another Protocol. And I promise not to run another kickstarter for three months.
Another new piece of art for Last 12 Hours and one for NM156.
All 12 characters for Heaven's Collapse get character art.
Darren Pearce and jim pinto get to work on a full-scale edition of Praxis: Black Monk. Juan Ochoa has already been tapped to do more art. If you're not familiar with this game, check it out on Drive Thru RPG. It's seriously weird and cool.
Just to show you how committed we are, you'll receive a free PDF of the original Praxis game of the same name. That's huge kids. This game just came out.
Expect four unique games. Expect them to be all playable in one sitting. Expect them all to be devoid of a gamemaster. Expect two of them to be dark, one to be hilarious, and one to capture the feeling of Logan's Run. Expect them all to be done by the end of the KS and delivered as PDFs after the show is over.
jim pinto is a multi-award winning author and publisher of over 100 books, games, and now a novel. He's been in the industry long enough to forget how long he's been in the industry. Most of his products are well-received and the first 50 people who back this are regulars who are gluttons for punishment. No. Wait. Quality backers.
Here's some more people who are working on this. Don't hold it against them.
Art by Brandon Leach, Alberto Espinar, Eric Lofgren, Nagy Norbert, Paolo Nagaese Rotelli, and me
Game Text by Ryan Schoon, Matt Thomason, Robert Vaux, Morgan Weeks, and me
Video by Gareth H. Graham
Risks and challenges
This is project 15. I am behind on some other kickstarters, but I've never screwed anyone. Your money is in safe hands.Learn about accountability on Kickstarter
- (30 days)