Harmonia Tactics (Canceled)
Harmonia Tactics: an offline+online team-based Tactical RPG in a Randomly-Generated World. Fight to save the realm from The Dissonance!
Harmonia Tactics is scheduled for release in December, 2015.
Take a listen: "Winterforge" from the Harmonia Tactics soundtrack.
Harmonia Tactics is an online (or single-player) team-based tactical RPG with roguelike elements and a player-versus-environment territory control system. The world is infinite, procedurally-generated, and constantly shifting hands between the Harmony - the peaceful Kingdoms in the realm - and the Dissonance - a corruptive force from another dimension.
We currently have eight basic player classes that can be mixed into a party of four, which gives a total of 2080 possible team compositions. Furthermore, for even more possibilities, each class can be paired with a different race, a different personality that affects stat balance, and a different set of abilities.
In addition to the basic classes above, you'll find monsters and rare NPCs you can recruit along your travels.
"After a long, long age of peace, Harmonia's tranquility has been shattered. It started with reports from the outlands, of once-peaceful wildlife attacking wanderers. Then came bloody riots and uprisings on the borderlands, seemingly without cause. And soon, in the hardest-hit, bleakest regions, demonic armies emerged and seized Harmonian fortresses to use as their strongholds, to launch further invasions into the heart of the realm.
"From Kingdoms near and far, the best magicians, priests, and mystics gathered together to divine the cause of the chaos that gripped their nation. The answer troubled even the mightiest of them: the magical forces that bound the world together and created order were beginning to unravel. Where the landscape had grown vulnerable to spiritual intrusion, an alternate dimension was bleeding into Harmonia's own.
"In a last-ditch attempt to ensure the survival of civilization, the realm has put out a call for heroes from all species and walks of life, to turn the tide of the chaos that threatens to engulf their home. On an ever-changing battlefield where the world they once trusted grows violent and hostile, can these heroes beat back the Dissonance and restore balance to Harmonia?"
Each player's team consists of four characters at a single time. Each character is free to freely roam around the world outside of combat - but when a battle rages nearby, they must take turns and fight in a real-time tactical combat system.
Every character in Harmonia Tactics can reach max level in just a few hours, so every player gets a piece of the end-game action without days or weeks of grinding. You'll also recruit more characters as you play, with randomized spells, names, looks, and other attributes.
In the spirit of roguelike games, when your characters die, they're gone for good - however, for an added twist, rather than disappearing completely, they'll reset to Level 1, lose their equipment, and remain in your account, available for starting teams in future playthroughs. This means rare characters you recruit can always be used again, and, as you continue to play the game, you'll have the some crazy team possibilities for future playthroughs.
As you explore the world map, new areas will throw different random encounters at you, such as a horde of monsters, a wandering merchant, an enemy patrol, or a lucky treasure pick-up. The difficulty of the encounter will depend on the Population of the sector (from empty wilderness to bustling castle) and the level of Dissonance (from peaceful to enemy stronghold). Many encounters will have multiple paths to victory, and your actions may affect later quests down the line. For example, sparing an enemy general from death may persuade him to join your team – but turn some of your allies against you.
When playing online, players will converge as they march closer to castles overrun by the Dissonance. To counter the increasingly difficult monsters and demons fighting back, players must work together, or face complete defeat. The goal is to reach the throne room and, in one long, glorious, epic battle, defeat the castle's boss and restore the Kingdom to its peaceful state.
There will always be Kingdoms to rescue as players push outward to more interesting, exotic lands. For online play, every time a Kingdom is rescued, new players will begin there, gradually pushing the game's player base in a new direction. Because of this, every time you log in, you'll play in a new part of the world, and the game will be a new experience, every time.
It is our hope to eventually add modes that let players pit their teams against one another in glorious combat (see "Stretch Goals").
Harmonia Tactics' engine has been written from scratch with the goal of being extremely flexible for server-side modding and scripting, and all of our assets are open to modify. For the average player, this means you can drag-and-drop new mods into the game, play custom modifications online, and create your own mods, fresh out of the box.
A scripting language dubbed HarmoniaScript has been implemented specially for this game. Inspired by C and Lisp, these scripts make up the majority of the game's content, which includes maps, entities, items, spells, cutscenes, and more. We plan to thoroughly document the HarmoniaScript language, provide some example mods, and collaborate with the mod-making community to create some fantastic custom content for this game.
Want to see an example script? Here's the code for the "Battle Arena" mod, in its entirety:
Silk Screen Print:
This gorgeous 1'x2' silk screen print is the perfect addition to any home, office, bungalow, or secret underground base.
Based on your specifications, we'll create an asset that fits into the game. For you, the backer, these assets will be immediately available for your characters. Through heroic feats, other players will be able to unlock these assets as well, with a note attached that YOU commissioned it. A private message sent to YOUR INBOX informing you that this player is now sporting your gear.
Naturally, game content from backers must be safe for work and fit into our world reasonably well. However, on the whole, we're pretty lenient, so we'll try to make your ideas fit. Run them by us!
Harmonia Tactics was always intended to be a game where players could explore, build their team, join forces, and face-off against powerful armies in an online battlefield. We’ve been expanding and tweaking the game engine for years now to create the perfect model for this online experience, and now the time has come to finally finish it. In the beginning, we were a team of one (yours truly), but now we’ve quadrupled our forces to four to tackle this ambitious project.
We’ve come as far as we can without any funding whatsoever. The groundwork is there; now we need the art, characters, music, storyline, world, and everything else for a fulfilling gaming experience. With proper funding, we can work full-time to produce this stuff and finish the game for a December 2015 release!
For an ambitious project like this one, $25,000 doesn’t stretch as far as one might think. We’d like to give our project a $4,000 buffer for Kickstarter expenses ($1,250+), reward expenses (shipping and time spend on individualized gifts), taxes, miscellaneous business costs, and other unforeseen expenses. That leaves $20,000 to be divided evenly between programming, story content, art, music, server and website maintenance, etc. Among the four of us, that leaves $5,000 apiece which should support us for six months of hard work: exactly how much time we need.
These numbers are flexible and may be adjusted during development as necessary.
Risks and challenges
We think our work speaks for itself - check out our first Kickstarter campaign from August 2012 for this same project, and see for yourself how far we've come!
What we've accomplished in two years has been done with essentially no budget by one man working part-time while maintaining a day job. Imagine how much more we can do with our complete team and a budget that lets us focus on Harmonia Tactics full-time!
That being said, there are always problems that can arise during development:
- Delays: It is extremely common, especially on Kickstarter, for projects to not meet their expected release date. We don't believe in releasing a half-finished game, so we'll take as much time as necessary to make this game possible. If we reach our goal, we are absolutely committed to releasing this game.
- Going Over-Budget: If we exhaust our funds, experience has proven that this is no obstacle. I, the project manager, am also no stranger to working with funding from crowd-sourcing, and will cut out all unnecessary expenses during production, both business and personal, to make sure we stay within our budget.
- Gameplay Issues: We've already designed and tested most of the core components to the game and are confident that our game will be fun when we finish it. To ensure this, we'll be hiring testers, scrutinizing feedback during the Alpha and Beta phases, and making tweaks to gameplay until we're satisfied it delivers.
- Unforeseen Issues: Stuff happens. Legal problems, paperwork, unexpected personal crises... you name it. If something happens, we'll deal with it, and be as transparent as we can about how this effects our timeline and budget.
- Getting hit by a bus: We'll get life insurance for this one. Worst case scenario, we *will* be avenged.Learn about accountability on Kickstarter
- (30 days)