Our story starts out with you being born into a new and fresh Harem Show. You're the main character, and oddly enough, you're aware of that. With the help of the Narrator - a semi-omnipresent voice that only you can hear (because protagonist privileges, bruh) you now have the quest of conquering the hearts of several hot anime chicks.
You want to try it out RIGHT, NOW? Play the demo! Click the image below to go to the download page!
Alternative Link: http://www.mediafire.com/download/cbvvxvqgg5am5n6/HaremProtagv0.8.rar
Disclaimer: Any part of the demo is still subject to changes and in prototype state, however, this will give you a good idea on how the final result will be. Note that there may be bugs or errors. The demo contains the first two weeks of the game! The full game will be longer, up to about a year in length, covering important events from Valentine's day, Christmas to school trips!
Extra Stretchgoals!: Thank you so much for your support and reaching the previous stretchgoals! Please note that these extra stretchgoals, which have been added due to our massive success (thanks you so much!), will be delivered est. 2-3 months after the regular release.
- FULLY ANIMATED SPRITES: With Live2D! (and Unity. Unity is wonderful).
- STAT-BASED MANAGEMENT: Strategy! Use the information and clues you have to get the results you want.
- CG GALLERY AND REPLAY: That amazing scene you unlocked? It's now yours. Replay it as many times as you wish.
- GLORIOUS BOOB PHYSICS SLIDERS: You can adjust it so that it's juuust right. No bounce? Bouncing all the time (like, all the time)? Maximum bounce overdrive? Put it like you want it - you're the master of the boobie physics.
Harem Protagonist will be available for Windows, Mac and Linux!
The framework, the basic "skeleton" this game needs to be possible has already been made - you can check it out in the demo! However, there is an even larger hurdle that needs to surpassed: Content. The real meat.
And content requires money to produce, because I must commission talent and skills which I don't have, such as writing for the events and art assistance for the CGs and backgrounds.
Until now, I've commissioned out of my own pocket the talent that has made the demo possible, and spent months of my time coding, making art and animating. However, I can't do indefinitely - I can't make an entire game out of my own pocket, and I strive to increase its quality even further. So far, all of our progress has been self funded. However, if we hope to achieve a consistent high level of quality and content, we will need financial support.
If funding surpasses the amount expected (That would be really amazing!), it will be invested in extending existing content and adding new content: the ones mentioned and explained in the stretch goals.
Risks and challenges
Once the Kickstarter is done, the real grind begins. Making content to properly fill out the framework with hours of gameplay. That's the challenge.
And quality content requires money and people to produce, and most importantly, *coordinating* those people. During the demo's development, I've organized and managed a huge team of people: nine writers, five animators and an assistant artist, in total. Not all of them have delivered on their tasks, and that is simply the nature of commissioning stuff over the internet. That is the reason why there have been so many people involved - I've tackled the issue of internet fickleness by networking hard, and eventually finding key people that can produce work in a satisfactory way, as well as delegating tasks to those who are competent enough to handle it.Learn about accountability on Kickstarter
- (30 days)