About this project
Missed the Kickstarter? You can still get the book from www.c64book.co.uk
In 2014 we launched a campaign for our first book called Commodore 64: a visual Commpendium. This celebration of the finest C64 games and graphics was published later the same year to considerable critical acclaim. Later that year we launched a campaign for the second book in the compendium series called Commodore Amiga: a visual Commpendium which again was successfully funded and published in early 2015.
Due to the increased funding, the Amiga book weighed in at 424 pages, nearly twice the size of the C64 book (220 pages) and contained significantly more editorial content such as artist interviews and developer profiles. Ever since this, the original C64 book has felt a little 'dwarfed' by its big brother, so this campaign is to bring the C64 book more in line with the Amiga volume. This campaign is not intended to replace the first book, but to add to it and make it more extensive.
How it will work
To respect the original backers and customers of the Commodore 64 book, our solution is to produce a second edition of the book with additional content. This will come in a 3mm board slipcase, with a space for the first book to slot next to it. It's been designed so there is no need to re-purchase the first edition again to get the extra content.
If you don't own the first edition, it can be purchased here.
For those who do not like the slipcase solution, there is also the opportunity to get both the original book and the second edition combined into one book. This will be available in hardback format only. With this option, the content from both editions will be mixed together to make one definitive book weighing in at 424 pages.
220 pages. 170mm x 230mm, Lithographic print, Double thick cover, Sewn binding, Spot varnish cover, Spot varnish dust jacket.
The book will be printed lithographically to the highest standards of print and finishing. The thread sewn binding allows the book to open flat minimising the image getting lost in the centre margins.
What's in the new book?
The second edition will be in exactly the same style as the first book so they match perfectly. It will contain more games, all set out in chronological order with lots of new contributors.
Tens of thousands of games were released for the Commodore 64, and we simply couldn't cover them all in the first book. This means that there are plenty of gems left over for the second edition; the book will therefore dig deeper into the C64’s extensive catalogue of games and represent a wider spread of titles.
We have also been in contact with many new contributors who will add fresh comments to the book. These new contributors range from graphics artists and programmers that worked on the games, to journalists from the time, to fans of the games. As with the other books in the compendium series, each soundbite will be 75-100 words and all copy will be professionally edited by Steve Jarratt (Commodore Format, Zzap!64).
As well as showcasing the classics, the second edition will also feature modern C64 games which are, incredibly, still being made to this day.
There will also be more photography by Matt Wilsher, this time focusing on the peripherals.
As per the first edition, we will be showcasing yet more Oliver Frey Zzap!64 cover artworks which look amazing in print.
One shortfall of the first book was the real lack of editorial content apart from the game soundbites. This was always intentional as the pixel art was the focus, but as the compendium range has evolved, various features such as developer profiles and artist interviews have become the norm. The features by Andy Roberts (Commodore Format) are 2000 words each, and giving the book more depth and providing more context to the artwork. In the second edition we will interview five of the best pixel artists and profile five of the best software developers, looking at their history and key releases.
As per the ZX Spectrum visual compendium, the book will also showcase the best magazines such as Zzap!64, Commodore Format and Commodore User. Each featured magazine will contain contributions from ex-staff and also professional photography of the magazines and cover art.
The book will also contain some exclusively commissioned pixel art by C64 pixel maestro Robin Levy (Armalyte/Last Ninja 3/Turbo Charge/Hunter’s Moon).
Frank Gasking from GTW64! will also be helping to add a section to the book on unreleased C64 games. These games, which never saw a commercial release, have been tirelessly archived by Frank over the years; the book will showcase some of these with a brief write up explaining story behind each game’s demise.
We are delighted to announce the following new contributors:
- Pete Baron
- Jeff Bruette
- Stephen Crow
- Ivan Davies
- Andreas Esher
- Brian Fargo
- Frank Gasking
- Neil Grayson
- Michael Haire
- Robert Jaeger
- Mark Jones
- Kevin Kieller
- Ned Langman
- Richard Löwenstein
- Sean Masterson
- Martin McDonald
- Andrew Morris
- Jaz Rignall
- Stephen Ruddy
- Lawrence Schick
- Steve Snake
- Chuck Sommerville
- Trevor Storey
- Mikael Tillander
- Bob Wakelin
- Andreas Wallstrom
25K (FUNDED)12 page section on the Commodore 64demo scene added to second book. This will be very visual and celebrate the most iconic and best looking demos from the scene.
Each book will come with a double-sided card 'Loader' bookmark.
Each book will come with it's own ‘cover tape’ just as the magazines did back in the day. This ‘tape’ is actually a USB card and will come installed with loads of goodies which will increase as the funding rises. The USB tape is presented in a clear box with a magnetic clasp. It's a really cool thing!
An animated 'loader' screensaver will be added to the USB. This will be of the classic loading bars and be available for Mac and PC. So when your computer goes to sleep it will look like a C64 loading!
Legendary musician Chris Huelsbeck will record a video of him talking about his various projects and memories of the C64 plus a medley of his C64 music will be created and added to the USB.
Nine C64 coding tutorial videos added to the USB cover tape. 64 Bites is an ongoing series of weekly videos that can teach you how to program your beloved Commodore 64. Each episode takes just 5 minutes to watch, so it can easily fit your busy schedule. Videos come with full transcript and source code examples. Each one focuses on explaining one concept.
All backers will receive the 64Bites - Season 1 "From BASIC to Assembly" for free and a 50% discount for the next season. Season 1 is normally worth $19.99 and contains - first 9 episodes (50+ minutes of DRM-free videos in total) - transcripts (7500+ words) - source code examples (450+ LOC).
Symphonic 64/Sidologie preview sampler added to the USB cover tape. Featuring two 20 minute custom mixes previewing the C64 Remix Projects Project Sidologie and Back in Time Symphonic Collection. One is C64 meets Jarre, and the other is C64 meets John Williams. Listen to a sample from Project Sidologie below:
Making of Wizball starring Jon Hare video added to the USB cover tape. Exclusively provided by Anthony & Nicola Caulfield from their 'From Bedrooms to Billions - Special Edition' version of their film.
‘Loader’ and Retrospecs desktop wallpapers added to the USB cover tape. Retrospecs lets you convert/capture images so that they appear as they would on a variety of home computers and consoles from the 70's, 80's and 90's. A selection of C64 pixel images will be included as desktop wallpapers. Each wallpaper will come in a dfew sizes to cater for different screen sizes.
Exclusive Matt Gray (Last Ninja 2) track added to the USB cover tape. This track will be written exclusively for Kickstarter backers.
Exclusive Martin Galway remix album including 4 digital tracks by Allister Brimble added to the USB cover tape plus a JPEG of the cover artwork by artist Robin Levy.
52K (FUNDED)2 more Martin Galway remixes added to the USB cover tape.
2 more Martin Galway remixes added to the USB cover tape.
2 more Martin Galway remixes added to the USB cover tape.
Physical Martin Galway remix CD unlocked! 10 track CD for each book backer featuring cover artwork by artist Robin Levy. Plus all 10 tracks will be added to the USB.
Entire remastered back catalogue of RESET magazine plus all cover disks.
Mike Clarke Martin Galway remix added to the USB cover tape and CD.
65K (FUNDED)Jeroen Tel Martin Galway remix added to the USB cover tape and CD.
Chris Huelsbeck Martin Galway remix added to the USB cover tape and CD.
72K (FUNDED)Martin Galway CD packaging is upgraded. This will be a substantial upgrade to the overall quality of the packaging. Exact details TBC.
24 page booklet added to Martin Galway CD. This will feature the story of how each track.
A3 folded poster of the Martin Galway CD cover artwork by artist Robin Levy.
The following items are available to add onto your existing pledge. To add these items you essentially 'over pledge'. So, for example, if you pledge for the book and Wizball poster at £50 and you would like to upgrade to hardback, you simply add £10 to your pledge to give you a total of £60, and so on. Once the campaign has finished, you will be sent a survey where these upgrades are captured.
- To upgrade from the slipcase option to combined hardback, add £10.
- To add 5 'glitch' postcards to your pledge, add £5.
- To add a combined hardback C64 book to your pledge - add £30
- To add a second edition c64 book and slipcase to your pledge - add £20
- Add a first edition c64 book to your pledge - Add £20
The postcards are lithographically printed onto high quality uncoated card. Huge thanks to Daniel Temkin who has agreed to us using these images on the postcards. Daniel has created a custom programme called Yeep! Eep! Eep! which runs on an actual C64 and causes these awesome glitch images.
The second edition of the book can be pledged for for £20 (early bird price). This will come with the slipcase, ready for you to insert your first edition. The open space will be filled with packing material to stop the slipcase from crushing. This is a considerably discounted price to recognise and thank you for your previous purchase. Alternatively, £30 (early bird price) will get you the combined hardback book.
Caren and the Tangled Tentacles
We are also delighted to offer a limited edition C64 cartridge game as an exclusive perk. Created by Prior Art and published by RGCD, Caren and the Tangled Tentacles is a brand new Point-and-Click adventure game for the Commodore 64 written by Dr. Martin Wendt with unparalleled graphics from Oliver Lindau and catchy tunes and sound effects by Kamil Wolnikowski.
The game is available in as 50 signed and 50 non-signed versions and each one comes with vinyls stickers, button badge and a rolled A3 poster.
This updated version for this Kickstarter project has even more locations and scenes you have never seen before. Furthermore, this exclusive version features almost instant loading of the rooms, for both: real hardware or on emulators. This Kickstarter version will also include all backer names in the end credits!
The game was mostly developed for an adventure game competition held in 2015. After it won in all categories, it was further improved and refined, featuring more screens, animations and story than the first release. That version then won the 4players Best-Scene-Game award 2015.
We have also added a series of perks ranging from signed posters from Attic Bug and prints by David Rowe to a signed CD/game and the chance of reviewing a game in the book. All posters and prints will be rolled (not folded) and shipped within a heavy duty tube.
A special thanks to GamesYouLoved who have been major supporter of me and my books. GamesYouLoved is born out a love of retro games of every description from your childhood.
Funstock are Europe's Number One Retro Gaming Destination. Funstock are the exclusive retailer for Bitmap Books.
Postage within the UK will be free and sent out as standard class. For peace of mind, all Europe and ROW will be tracked and sent via courier. All books will be shipped in a protective book wrap,
Why Bitmap Books
Bitmap Books can be trusted to deliver on their promises and produce a product of the highest possible quality.
Our previous books on the Commodore 64, Commodore Amiga and ZX Spectrum received some outstanding feedback.
Thanks, Sam Dyer
Risks and challenges
When producing a book there are normally certain risks associated with it which hopefully I have minimised. As a Graphic Designer by trade I am perfectly placed to deliver this project to a very high standard. I have over ten years’ experience in design and print so am used to seeing through books and brochures of this size. Also, having successfully delivered three Kickstater campaigns before, I have gained considerable experience from this.Learn about accountability on Kickstarter
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