Funding for this project was canceled by the project creator on August 21, 2013.
Funding for this project was canceled by the project creator on August 21, 2013.
Black Talons is a real tactics game set in a distant future, where you play as a mercenary commander. You’ll have under your lead every single detail of war: logistics, equipment and diplomacy, which are as important as leadership and cold blood in battle.
Do you enjoy strategy videogames like X-COM? The powerful machines from Mechwarrior? Sci-fi universes as we’ve seen on Stargate? Black Talons gives you a bit from all of these, mixed up with real time tactics veterans in mind.
You will lead your forces from a battlecruiser where new troops and mechs can be recruited, trained and customized. As the commander of the company, you must decide which missions to accept, and carefully manage your reputation amongst all the existing factions.
Squads and Mechs are persistent in Black Talons; you can choose and upgrade your own army the way you like it. The surviving units of each battle learn new skills and abilities, and will get more powerful with earned experience. Squads from other factions can also be recruited... if the company has previously gained their trust. And sniffing around the black market could also be a source of additional weapons and equipment for the battlecruiser. Build a powerful warship and become unstoppable!
It's the year 2179.
Humankind has reached and conquered the stars long ago; alliances and nations are born on distant planets. But there are also new struggles on the horizon...
The United Space Federation tries to maintain order and negotiate peace with the Alliance of Free Worlds, formed by dozens of planets and star systems where warlords and governments rise to power.
You'll join the Black Talons, a mercenary company that have been hired by the Noctae Republic to do a simple job: help a small army mount an organized defense against an overwhelming invading force, the Tzanar Union.
But things quickly go sour. When Black Talons arrived in Genai, Noctae’s homeland, the planet had already been overrun by Tzanar’s forces. Noctae’s remaining forces had scattered and retreated to the forests and wastelands. Black Talons find themselves stranded in an occupied star system and surrounded on all sides by enemy forces. What started as a simple contract is now a fight for survival.
Do you have what it takes to prevail?
The Black Talons need to fight for their survival, standing against enemy armies and expanding their influence into new unexplored planets. The company need to manage both powerful units and strong allies ,which also can be recruited from other factions by doing contract missions. Missions allow you to earn money; as a commander, you decide wether to spent it on equipments, units or new recruitments from other factions.
Every mission or contract will have a different objective. For instance, capturing resources, destroying buildings or eliminating units, personnel rescue, infiltrations, ambushes... And keep in mind that units can't be used and killed like cannon fodder. Reinforcements can be called from the battlecruiser during the mission, but even these are limited to the available troops.
You will travel around different planets and various regions, chasing or evading your enemies, and facing rain, snow, fog... even ionstorms! Think fast and readapt your army in order to beat not only the enemy, but also the environment.
▪ Persistent and customizable squads.
▪ Deep campaign mode. The actions of the player directly affect the balance of power on the system. There is one main objective to achieve, but there’s much more to do, and many different gaming experiences to discover.
▪ Customizable Battlecruiser. The Battlecruiser serves as the base of operations, and can be customized with weapons or infrastructures that will boost the squad numbers, teleport soldiers or even bombard the battlefield.
▪ Advanced Diplomacy System. Your reputation will affect your relations with the factions you encounter, allowing you to trade or forcing you to fight them.
▪ Upgradeable and unique (per class) skill tree for all units.
▪ 5 worlds with different environments and weather conditions that directly affect the battle: rain, fog, snow, ionstorms and more.
▪ Different unit classes with specialized roles: Recon, Tactical, Assault, Support, Engineer. Each class can carry a different set of weapons and has its own abilities.
▪ Powerful mechs can enter the battlefield with salvaged or bought equipment and weapons.
▪ DRM-free for Windows, MAC and Linux versions
The Black Talons have infantry and mechanized units at their disposal. Infantry units fall into three categories: light, medium and heavy armored. Light armored squads are faster and stealthier and can perform specialized roles like recon or sniper units. Heavy armored squads are slower and less agile, but are able to carry heavy weapons like chainguns and laser cannons.
Infantry squads can perform different roles depending on their armor type, each equipped with different gear, weapons and abilities: Scout, Tactical, Assault, Support, Engineer and Sniper. Allied factions can provide specialized troops with unique abilities; a great complement to the Black Talons unit.
And don’t forget about the icing on the cake: mechs. They vary in tonnage and hardpoints, and can be equipped and customized with the weapons available in the armory, ranging from laser and projectile cannons, large chainguns and missile launchers.
The funds will be used to cover the development expenses of the game, ensuring that we're able to keep our view on the design and vision of the game without outside interference. This means covering the expenses of programming, art (2D & 3D), production, audio and QA.
There’s already been extensive work of pre-production, where we outlined and designed the whole project: graphical assets, timings, levels, gameplay mechanics – everything that is needed to successfully complete the game.
In the chart below, you can see how the funds will be used:
The biggest slice goes to programming and art – about 40% for each. This includes gameplay, game mechanics, AI, level design, concept art, unit design and software.
We intend to create an awesome soundtrack – epic, futuristic and action oriented. Music will make a difference bringing a scene alive, and that’s something that we’re not overlooking. We’re choosing not to use royalty free stock music, but instead, customized and unique themes.
And there’s something that we definitely don’t want. And that is to rush production. That’s why we reserve part of the funds for Quality Assurance. The game won’t be released without intensive testing and bug fixing.
Back in 2005, three friends tried to make a shoot 'em up game, just as part-time fun. It was released in 2006 and sold an astonishing amount of 5 copies.
Although the game was a flop in terms of sales, the three friends decided that they wanted to make more games and pursue game development professionally and full time. They then made a second game and entered a game development contest in Portugal, winning the "best game" and the "best visual art" category.
The three friends were the founders of Camel 101.
Since then they've learned a lot and worked on a multitude of platforms ranging from PC, to mobile and consoles, releasing a number of successful titles over the years - starting with casual games - but eventually shifted their focus to strategy & wargaming, which is their true passion.
They're now using all that passion, knowledge and experience acquired over the years to create a fun, powerful and entertaining wargame that you'll hopefully enjoy.
Right now you’re probably thinking. Who are these guys?
Well, come and meet the team!
Bruno is the tech and engine expert. He’s like these guys in the matrix that look at something and see strange codes passing on the screen. He handles most of the coding.
Boris is the graphics wizard. 3D art and vfx are his specialties. Don’t mess with him or he’ll make a photorealistic image of a pig with your face. Most of the 3D art in the game is made by him.
Ricardo is a software engineer, but it’s said that he mostly bugs the team with deadlines and strange charts that only he understands.
Obviously we can’t make such a game just by ourselves. We also work with several artists through outsourcing. Talented folks who’ve been with us for a few years.
KICKING IT FORWARD!
We are Kicking it Forward! 5% of our project's profits will be used as pledges for other great Kickstarter projects.
There is always a certain level of unpredictability or delays on game development.
We try to minimize that unpredictability factor by carefully planning the whole project during pre-production with careful estimates of time needed to finish every task involved in development.
We have applied and perfected our methodology over the years, always delivering our projects on time without sacrificing the quality of the game.
However, the scope of Black Talons is much larger than our previous projects. We believe in our goals and in our deadlines, but if any complications arise, we will always choose to delay the release of the game, instead of rushing it out of production with bugs or critical issues.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)