Check out more information at Starship-Adventure.com
Cinematic action with narrative based mechanics for diplomacy, problem and puzzle solving.
- Team-based tactical bridge combat.
- Cinematic scene based mechanics give the game the feel of an action drama, TV show or movie.
- Players use skills and talents to build narrative scenes giving advantages, or the opponent disadvantage.
- Option to fully customize players personal ships down to the square meter. Two different easy to use methods, one fast and to the point, the other .
- Extremely customizable and balanced characters, 6 different classes with over 90 different talents and abilities and 7 Playable Species
- Easy to Learn and Flexible, character creation takes as little as 10 minutes and a comprehensive getting started guide is in the beginning of the book.
The design goal of Starship Adventure is to provide a flexible, balanced system that will appeal to different breeds of gamer as long as they share an interest in the genre. After all, every gamer brings a different definition of fun to the table. While one player might want to know the exact combination for every locker in the weapons room, another might just want to say “I’m a pilot with a blaster pistol” and take it from there.
Starship Adventure takes its space : ground ratio very seriously. While one adventure might take place solely on a player vessel, the next one could take place on an alien research facility. Both have their place in a Starship Adventure, and the system has been built so that it can zoom in and out on space- and crew-sized encounters with ease.
By playing with familiar tropes and applying careful effort on mechanics, Starship Adventure aims to be your one-size-fits-all system for interstellar adventure.
Starship Adventure has strong narrative mechanics. These are broken up into Episodes, Acts and Scenes. Actions which a player performed in any of these narrative layers will help or hinder the players for the entire duration of that layer. Players have the option to spend mental and physical resources called dice pools when they perform actions in the various narrative layers. These dice, once spent remain spent until the episode, act or scene ends.
Shipping is included in the cost of all non-international backers.
Classes may be freely mixed with no penalty.
Cybernetics: Anyone can have a new cybernetic implant installed into their body, but until they properly train with it or learn how to use it properly they will never get the most out of it.
Kinisthetics: The talents of movement and body positioning, this class represents advanced piloting, stealth and agility based techniques.
Leadership: Diplomacy inspiration and tactics, leadership gives the ability to give bonuses to the other members of the party, or to snap someone out of a some status ailments.
Martial: The art of the warrior, the martial class represents advanced combat training, with both weapons and armor.
Science: Using advanced scientific theory, this class allows a player to customize, modify, and enhance equipment. This class also includes talents and abilities for performing acts of mentally taxing super science. These create impressive short lived effects, which typically leave the engineer or doctor mentally exhausted afterward.
Supernatural: There are forces that exist in the universe that are poorly understood explained by modern science. This class is the mastery and control over cosmic powers, and psychic energies.
Android: Constructed, autonomous artificial life forms. Due to their constructed designed androids are the most diverse species found in the universe. Since the Garoon Xel wear, android technology has spread and is widely available. Androids, however are still very rare, due to their cost and difficulty in construction. Unlike a simple robot or computer, androids are not fully programmable and are forced to learn through experience just as most lifeforms. Even rarer are “biodroids,” artificially created life forms composed entirely of organic material, biodroids use the same rules as androids constructed from inorganic materials. In the near- Earth sector of space, the species most common to create androids are Skoogl and Humans.
Human: In the year 2050, mankind first achieved manned interstellar space flight. Settling numerous planets, these decentralized humans formed smaller independent governments. Due to exposure to exotic and unpredictable forces, humans exhibit considerably more telepathic and extrasensory talents than
Terrans: After the events of The Fracture in the year 2100, Earth was nearly destroyed. Lead by Damian Bell, the humans who survived formed a new altruistic society. Within fifty years, the scorched Earth was healing, and the Earth Federation was formed. Since then, Terrans have advanced dangerously fast in technology. Terrans are known for steely resolve, unflinching demeanors, and unwavering loyalty.
Oid: A diverse species, carnivorous plant people, Earth Federation scientists theorize that the Oid species is distantly related to the orchid found on Earth. Oids only have two genders, female and genderless, with the females having absolute authority over even the most powerful genderless Oid. Oid typically reproduce through asexual budding, like that of a spider plant. The true nature of the mysterious and rare female Oid is unknown even to the genderless Oid.
Quadreillian: In the early years of the Earth Federation, the home world of the Quadreillians, Quadroo was menaced with a great disaster. The Federation rushed to the aid of the Quadreillians. The aid mission cost hundreds of lives and dozens of ships. However, Quadroo was saved. The Circle of Elders elected to peacefully join the Earth Federation as a show of gratitude and respect for the honorable sacrifice of the people of Earth. The Quadreillian are a four-armed, two-legged species with a range of skin tone from lavender to blue. They are proud but rigid warriors with a strong tradition of martial prowess. It is said that a “debt owed by a Quadreillian is as good as galaxian gems.”
Skoogl: Resembling 1.5 meter long slugs, Skoogl are opportunistic smugglers, merchants and traders. Skooglare typically selfish, valuing monetary gain over all things. They have two distinct genders, with the males in total control of all aspects of society. Clothing in Skoogl culture is often gaudy and loud, worn only to impress and not for the purposes of modesty or protection. Skoogl are incompetent warriors and cowards, electing to use mercenaries to fight for them.
Garoon. Garoon are an imperialistic and often cruel species. Garoon define themselves by their own personal deeds and the honor that wealth, conflict and conquest brings to their family. Typically, Garoon are rigid in their ways, and their alien concepts of honor are often confusing to other species. Garoon are ruled by an a parliament of noble lords and ladies. Garoon nobles houses form loose alliances and there is frequent betrayal conflicts and infighting.
Threats and Adversaries will contain 100 pages of villains, obstacles and generic bad guys for the players to face, with rules and guidelines to create your own.
What will the final book have?
- All 6 levels for all 6 classes.
- Numerous premade ships.
- Rules for large capital ships
- Lots of artwork.
- More ship parts, components and personal equipment.
Like what you see? Would you like to see more?
Risks and challenges
Starship Adventure's budget breakdown
Kickstarter fees ~10%
Total budget ~100%
The risks are that any part of this budget may balloon up greater than it should. Kickstarter fees and printing/shipping costs have all ready been estimated and shouldn't fluctuate. To reduce the cost to you, I chose to print Starship Adventure in black and white, this brings the printing costs to half of what they would be in color. To control the art budget, most of the art will be in created in house and there will be liberal use of stock art. The largest unknown is editing, to mitigate this risk I did some research and a fellow indie publisher and friend has a recommended editor, who is reliable and does excellent work.Learn about accountability on Kickstarter
- (28 days)